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John O'Reilly

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About John O'Reilly

  • Rank
    Member
  • Birthday 02/16/1971

Converted

  • Location
    Galway, Ireland
  • Occupation
    Sceintist
  1. Hi guys, I am unable to save files for PBEM. For example, opponent sends first file which I save to "Incoming e-mails". I can open this no problem and it prompts me for password and then a save file "_002". After I hit "ok" I can find no file by that name with search or otherwise. Any ideas? Have tried it multiple times. Running Vista Ultimate. Thanks, John
  2. Hi folks, Just started playing CMSF which I am enjoying. I just finished playing the Al Fubar battle and by game end as Uncons I had no ammunition left - is there no way of picking up weaponry/ammo from fallen enemy? If a unit has no ammo listed can it be effective in "close combat"? I would love to see a replay feature - I knocked out all but two Strykers but I wish I knew how! Failing that could we please see a kills list for each unit? Given the sophisticated engine now being used how difficult would this be? Thanks for all responses
  3. Schrullenhaft, Thanks for the extensive response. I may have solved the problem following on from your suggestions. I have the latest BIOS installed and decided to check through it last night. The only two RAM frequency options available were "Auto" and "333" despite the fact that the specifications of my mother board (ASUS A7V8X) advertise 400 MHz compatability. Well my RAM was of the 400 MHz variety so I swapped it for 512 MB of 333 MHz that I had to hand. I was only able to play for about an hour following that but it didn't crash once. More testing to come. Fingers crossed that this was the problem and thanks for the help, John
  4. Hello again, Well memtest shows no problems. I have removed one stick and now I am getting reboots during gaming. I disabled the autorestart and the blue screen lists the following error DRIVER_IRQL_NOT_LESS_OR_EQUAL Please tell me that this means something to someone, it's driving me crazy. I have seen some posts suggesting that power issues can lead to problems similar to those I am having. my own is 400W, does it need to be higher? Thanks again to all who offer advice, John
  5. Hpt., Will give those a try and report back
  6. Hello all, Just wondering if anyone can help with a general crashing/freezing problem. I have an AMD 3000+ XP and FX5900 card with 1gig of ram. I experience frequent game freezes. I have the latest drivers and my CPU temperature never rises above 59 degrees C. I am running Windows XP. Sometimes my crashes are recorded by the event viewer. Things like Source: Service Control Manager Event: 7000 Source: DCOM Event: 10010 And Source: Application error/hang Event: 1000/1002 It’s all greek to me but I am wondering if there is anything useful that might be extracted, this is becoming very frustrating,….. Thanks in advance, John
  7. Junk, I have auto-update switched off. I should note that I generally use "end it all" to terminate all non-vital background applications. I still get crashes though if I do not use end it all.
  8. While playing CMBB/AK and all other games I am getting a mixture of computer lock up and crashes to desktop. My system specs are AMD 3000+ XP FX5900 1 gig RAM Until recently I was using Windows 98 and only 512MB RAM and had no problems. I wanted to use more RAM and so upgraded to XP and the frequent crashes have started since. I only have crashes while playing games. I have the latest drivers for all hardware, my CPU temperature never rises above 62 degress (centigrade) and my power supply is adequate. The curious thing is that there seems to be no periodic behaviour in these crashes, sometimes they don't happen for hours and other times after just a few minutes play. Any advice would be appreciated, John
  9. Michael, A 10-point system allows one greater discrimination. Is a map slightly above average but not something you can consider "good"? Fine then it's a 6. Bog standard? It's a 5. Pretty straightforward. As for my rating, I can only believe you are now being either obtuse or overly sensitive as I already explained this to you in a personal communication. The Russian briefing was functional (noted by the reviewer just before me by the way) and the German one was good. Where does that leave me overall? Well slightly above average which equals a 6. Most people do not detail the thinking behind the rating system in whatever text they enter, you are a notable exception. I generally tend to comment on what most stood out for me in a scenario. If it was one that I enjoyed or found really challenging then that will tend to get more commentary. What do you expect? You can equally say that it is your own rating system that has brought this discussion up since it is opposed to mine. Who defined your approach as the appropriate meter stick? You previously wrote that you mark everything on the higher end of things. I find this of little use since if all marks are in the same narrow range they tell me nothing. Hoo-ray for everything. As for enjoyment being subjective, well this whole system is! We all have our preferences and even for categories like "Map" where one might expect a consensus, there is variability in peoples response. If you look at very popular scenarios then you will see that the majority of comments are glowing, whether they come from winners or losers. The former and latter might disagree on balance (maybe not), which would be reflected in their scores for that particular category but would probably be unanimous if given the chance to specify their overall enjoyment. This great scenario might have very low replayability which will result in either it being marked down or people entering zeros. Why not allow for a low mark in replayability (or another category) and a high mark for the overall quality of the experience? Hope this is clear, John
  10. I just want to elaborate on my earlier suggestion which has much in common with Berli's. Why not retain the current structure of the depot and add an additional rating for "enjoyment"? This score would replace the "overall" score and would allow someone to mark down things like replayability while still giving a glowing review and marking high for enjoyment. Scenarios would then be advertised according to their enjoyment level and if someone was interested, they could then go and see what reviewers opinion of the briefing, etc was. As to a 5-point vs 10-point marking system, I think either is practical but prefer the latter since it allows for better descrimination between scenarios. There could be reviewing guidelines along the lines of 1-2 Terrible 3-4 Poor 5-6 Average 7-8 Good 9-10 Excellent while perhaps retaining the 0 for "no opinion". That is pretty straightforward and I think most would follow such guidelines. From the designers point of view, it would really mean something to score a 10! I think that this might be the most straightforward way for change to be made to the depot with a minimum of fuss for those involved. I also want to note my appreciation of the depot and all who sail her, she has provided many a pleasant hour,....ahem. John
  11. Michael, Just a clarification as said reviewer once more. I do rate 8s or higher, but not as frequently as others. If everything is rated towards the higher end of the scale then we have a very coarse system which doesn't seem very useful . We might be better off with a 5 point scale in the first place. One of the problems inherent to the current system is that scores such as replayability can drag down the average. For example, in a scenario designed to be played double-blind with plenty of surprises, the score for replayability can only be average to low. This drags down the rating for what might be an incredible scenario. I suppose I could put "0" in such a case, as I have noticed others are doing. I would like to see a score for "enjoyment". After all, that is what people are really looking for and might be more meaningful when quickly perusing a large number of potential downloads. The other scores could retain some functionality without detracting from the overall rating. All the best, John
  12. I am playtesting a very enjoyable scenario at the moment involving plenty of entrenched MGs. I played first as the Russian attackers and when encountering the entrenched MGs, went on to engage each with at least 4-5 HE chuckers (all with 76mm guns). I had plenty of armor in this scenario and it proved very effective at routing the MGs out of their positions. I had each tank area target the vicinity of the MG. While this kept him (sometimes them) pretty well supressed, I moved up Maxims with an HQ with a +2 combat bonus. The added weight ot their fire moved the enemy out quicksharp. I am now playing as the German defenders and have pretty much avoided the above by designing my setup to make it as difficult as possible for Russian armor to get into positions where they can dominate as above without getting shot at by AT guns, shreks and some reinforcing tanks I received. In only one place was he able to achieve this local superiority and drove a squad (veteran) out in one turn with direct fire from 3 AGs. I should note that the platoon leader was giving him a +1 morale bonus too. In general, I engaged most of these MGs from lower elevation, perhaps not in the extreme situation that you describe though. What I am trying to suggest, is that perhaps the addition of more suppresive fire, especially direct HE, is hugely and nonlinearly more effective than a single HE firer? John
  13. Very sorry to take up space with this but could be aforementioned please contact me since I have very cleverly managed to delete all messages from them and thus their e-mail addresses! That will teach me to tidy up my e-mail in the future! John
  14. Copied from Scenario Depot As previous reviewers have noted this is a tough one. I played this without knowledge of what was ahead of me. I formulated a plan based on the terrain and forces available and then went on to reject it due to the setup zones that seemed to prompt a differnt approach. Bad idea! I gave up about half way through. The second time I tried my original approach detailed in spoilers below and came out with a major victory. I think this is a great learning scenario for infatry operations in face of entrenched opposition. It showcases the infantry model in CMBB and I highly recommend it in this light although be wary and prepared for some frustration at first! I think a better briefing would have made this a lot easier for the Finns. As for PBEM, I think the Finnish player would certainly have a very hard time of it and if a less than optimal strategy is selected he will probably go down hard. *********************SPOLIERS********************* The posession of the Race track building and the locked tank seems to suggest an atack on the left flank (all this from Finnish perspective). In my first attempt I tried this with two Maxims and the spotter in this building and I think another 2 platoons to support the one that starts there. The rest of my forces I placed on the far right to advance through the brush. Well it seemed to be working reasonably well although my tank was not doing much due to ATR fire. Everyone that popped up was suppressed by overwhelming fire. This was my first and biggest mistake. By the time I got to the cemetary region my ammunition was very low. When I approached the victory location I found I just did not have the firepower to seriously threaten it. On the left flank I was going nowhere fast. On the second attempt I went with my original idea and abandoned the Racetrack building and put everyone on the right flank, keeping most of the Greenies as close to the map edge as possible and behind the forward Regs and Vets. The tank made its way through the scattered trees to join in the advance after about 10 turns. This time when I needed to suppress I mostly used just the sharpshooter, maxims and lights. They did the job quite nicely while the platoons mostly moved and occasionally advanced forward. I used the terrain to the fullest extent possible. This is the first game where my attacking troops were arriving at their goal considerably fatigued but they got there with remarkably few casualties and in strength. Rather have knackered than dead soldiers! How sweet it was to watch the final assault totally overwhelm the defenders with the tank providing valuable covering fire. Very satisfying. I think the designer would be well advised to remove the setup zone at the race track since it encourages a Finnish attack on the left flank which I think would be suicide, perhaps unlocking the tank too. He might also offer some more information in the briefing as to the strengths of the Russian force again encouraging the Finns to stick together. Then again, perhaps this is the lesson that the scenario is showcasing? Try it, John
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