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New Age Santa

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  1. *peeks in* Roight, sorrey dere me lads, wrong apartment number I had indeed *grumbles, shuffles out*
  2. *demonic laughing, cue dramatic organ music playing and lightning strike* oh..sorry. I didn't know these were common, search button IS busted you know.
  3. On an added note, sometimes I might buy flamethrower units for this sole purpose if I am feeling particular sadistic before the quickbattle.
  4. This may sound silly/stupid/pointless..buut. Sometimes if I capture a squad or the remains of a platoon that has been causing me particular trouble I have my men do "target area" on the POW's positions to kill em. This is especially nifty when you have a flamethrower vehicle. I'll also do this if I have POW's and I don't want to leave them behind or leave any soldiers with them.
  5. It seems I'm alone as well, I don't see anyone from New England here. Not that it would matter, since I'm 17 and I would look pretty silly among middle-aged men
  6. Well on the subject of accuracy at long and extreme ranges something has to be done. 40+ rounds to kill a stationary target at 3km seems a bit much, especially with the 88mm cannon and a elite crew. As M Haufbauer said, "It just seems wrong" Odds are this will be adressed in CMBB where there will be much more long range fighting. But for the sheer sake of arguement this needs to be adressed in CMBO because it seems to be the reason why many people say the German armour isn't being modelled correctly. HOWEVER, I have noticed that the German armour fairs much better than the allied in a 2,000m shootout. So the problem (or lack thereof, if I am wrong) does not cripple the game by any means.
  7. still nothing, it works when I use the original .exe but it fails to detect a cd whenever I run CM using the new .exe
  8. Ok I decided to try one more time and lo and behold, it's happening again. Can someone from BTS help me out on this or anyone for that matter...
  9. Thanks for the input for my test, much appreciated. Any stats,firing tables, etc etc you can hand to me or post on the board would also be greatly appreciated, seeing as I could compile it (hopefully and with enough time) into a list of effective ranges or if I am really lucky, maybe BTS will listen to me and improve long range firing capabilities. Of note, however, is the fact that the allied tanks suffer greatly at long range fighting. With their shells either missing entirely or simply breaking apart against the superior German armor. This could very well be the answer to those who cry that German armor is not modelled correctly, when in fact it is. It is just that the German tanks excelled at long and medium range fighting whilst allied tanks usually did not fair so well. Edit: I'll be posting the results for the KT and 2,000 meter Tiger tests soon. [ 09-28-2001: Message edited by: New Age Santa ]
  10. Here are the results from the first run of tests at 2,000 meters, a Tiger vs. 5 M4 Shermans. Target 1- M4 Sherman Range- 1927 meters Rounds fired- 1 Kill- Yes Target 2- M4 Sherman Range- 1925 meters Rounds Fired- 6 Kill- Yes Target 3- M4 Sherman Range- 1923 meters Rounds fired-15 Gun damaged on impact from round 9 Kill-Yes Target 4- M4 Sherman Range- 1923 meters Rounds fired-2 Kill-Yes Target 5- M4 Sherman Range- 1936 meters Rounds fired-7 Kill-Yes Tiger hit once, shell ricochetted [ 09-28-2001: Message edited by: New Age Santa ]
  11. 2000 meters, why I was thinking the same thing myself. Probably would be more reasonable too. Will do, maybe in a couple minutes.
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