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Brujay

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  1. Keep: 1) Mac compatibility! Though upgraded to OS X 2) Nearly everything else. Add/Revise: 1) How about a savable scorecard? Simply name of game, who played against (AI or human), type of victory/defeat, and percentages. Should take minimal memory. 2) There should be a way operational tanks with low ammo can pull up next to a knocked out or immobile tank and transfer its ammo. Obviously this could not take place under fire or with a burning tank. And it should take maybe 3 turns to complete. 3) I've always been bothered by the fact that if any individual grunt can see an enemy unit, everybody can see it. This unrealistically gives every man a walkie-talkie, Maybe only HQ or recon units should have this ability. 4) Sure would be nice to have scenarios for that other little skirmish, you know, the one against the Japanese.
  2. I suppose I'm in a distinct minority here, well out of adolescence (and I mean WELL out). I thought heaven had descended to Earth when the Combat Mission series came out. A remarkable game engine applied to well researched historical warfare. I love the three games and play them all the time, especially CMBO and CMAK. Now I see you're wasting all that superb talent on sci-fi nonsense. One of the beauties of the CM series is that the gamer not only has fun, but he learns something about history. Sci-fi teaches you nothing but how to pick your pimples. Why couldn't Battlefront turn its genius to even more historical stuff--the Pacific War, Korea, Vietnam, or the Civil War, the Napoleonic Wars? I guess I know the answer: follow the money.
  3. See also Lucian Truscot's memoir for more on this, Command Missions, I think it's called. Though he doesn't acknowlege racism among his officers (probably wasn't aware of it in 5th Army HQ), he does fully acknowlege the hardships of second-class citizenship that most blacks came from. He had the more steadfast soldiers culled from the earlier engagements and formed a unit from them. However, they didn't perform much better in combat, and, his job being to push the Germans out of Italy and not address homefront social injustices, he removed the blacks to rear area duties.
  4. Sidi Rezegh. 20-some Crusaders and some lighter stuff to knock out Axis defenses. The engines kick over, the tracks churn up dust, British armor heads into the fray. A while later (about half the game, actually) contact is made. "Enemy guns ahead," shout the tank commanders. "Get something up the spout! Take 'em out!" "Blimey!," says a loader. "We got no bleedin' haitch-ees! Only bleedin' APs!" "Can't we take out guns with APs?" asks the green gunner. "Only if they go straight down their bleedin' muzzles," says the loader. "Who in bloody 'ell thought this one up?" Who indeed? And Sidi Rezegh is only one example. No wonder we lost the war and are now all speaking German.
  5. Many comments on the new "dust" feature as both a warning and possible ploy. As to the latter, many of you no doubt know that Rommel more than once, as we was pushing the likes of O'Connor and Auchinleck east, ordered his trucks to spread out and tie branches and shrubs on their back bumpers to kick up tank-like dust clouds. Foxy, that Rommel.
  6. What in the world is all the gloom about? I recently stated all this in another thread, but it seems like it's necessary to do it again: I have a new 17" flat screen iMac. I know no more about the geeky side of things than the next guy. I do know this. No, CMBB won't run in OS X. And yes, when OS X kicks into Classic mode CMBB still won't run. The solution is bone simple: start up in OS 9, load CMBB there and it runs fine. The only difference is that in long shots, especially on big games, the cursor is a littly mushy. This is probably because of the tight screen resolution. But you get used to it really quickly. And game animation is not affected at all. Furthermore, the game still runs at OS X speed. Where it used to take up to five minutes for the "blue line" to creep across the bottom of the page in large games, it now takes seconds. Apple has not yet abandoned OS 9. It threatens to this year, and when it does Mac purchasers who love CMBB will have two choices: either to buy a Dell (dude!) or to blow their brains out. The choice is a no-brainer (if you get my drift). Now, will somebody tell me how to beat the Krauts in Jahnsfelde (as I think it's called)?
  7. This is a late response, but I had to get re-registered. I don't know what Mac you've got, but it can't be newer than my 17-inch iMac. I too almost had cardiac arrest when I discovered that CM didn't work on OS X. Solution: Restart in OS 9 (Systems Preferences, Startup). Load CM there. It works fine. My only complaint is that the cursor feels a little mushy in the long distant shots, but that's probably because the screen resolution is so tight. As you zoom in, the cursor feels "tighter." In any event, the animation is fine, and you get used to the looser cursor very quickly. Certainly no reason to abandon the best computer game ever devised. As for comment that "95%" have PCs, that's exactly why Mac users don't. Think different.
  8. I haven't read this whole long thread, but somebody should mention Deadly Games' Bomber. For all its simplicity it was an addictive game. I liked the voice of the group commander: "Command to group. Go to devil's four. Command out." I'd follow that guy to hell. But, alas, Macs got too fast for the game. I wish they'd update. "Fighters at nine o'clock...." Gregory Peck, eat your heart out.
  9. This may not be a new topic, but it's new to me. What's up with smoke? In some standard scenarios the computer's tanks will spew smoke when they're in trouble. In Quick Battles that never happens. Even worse, I can never get either my artillery or tanks to follow orders on smoke rounds. They're just ignored. Smoke was--still is--an important tactical weapon. Is this a bug, or are all the CM designers from California?
  10. You guys may be right. Maybe it's only my perception that tanks have eyes in the back of their head. They certainly are quick to spot anti-tank teams--bazookas, piats, panzershrecks. But Allied tanks don't seem to have any special 6th sense on which German squads carry panzerfausts. Wonderful things, panzerfausts. They've pulled me out of the fire many the time.
  11. My experience with AT guns (those not protected by cement pillboxes) is that they're almost useless. They're something like Japanese tree snipers: if they're lucky, they can get a kill. After they're exposed, they're dead meat. Guns have a very high profile. Once their surprise function is over, a kid with a 22 could take them out. But if you're playing a defense game and you've got some small change left, what the hey, buy a couple.
  12. A buttoned up vehicle should be totally blind from any side but a narrow range out front. That's why WWII tankers rarely travelled without infantry support. A lot of gamers think that tanks support infantry. In fact, infantry supports tanks. In CM, however, tanks are like submarines, with a 360-degree line of sight.
  13. One of the unrealistic things about CM is that every man, in effect, has a radio. What any man can see, you at your rear CP can see. Therefore, I like to be very quick and aggressive--with scouts. German sharpshooters make good point men (they're not much good for anything else). With Allied units, split squads do the trick. But don't expect to see these boys come back.
  14. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pak40: The increadible thing about this is that this sort of thing really happened. I've read several accounts of men calling down artillery on their own position. I think Audie Murphey was one of them.<HR></BLOCKQUOTE> Japanese spotters routinely called in mortar fire on themselves.
  15. Interesting. I just today (in an email game) had my first success with a tank-to-tank ambush marker. As has been said above, usually the rat avoids the trap. But when you get lucky and an enemy tank rolls right on to you marker, it's beautiful. There's almost no firing delay, maybe 1 1/2 - 2 seconds. Of course if you don't get a kill all bets are off.
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