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Catacol Highlander

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About Catacol Highlander

  • Birthday 11/27/1970

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  • Location
    Wellington, Somerset, UK
  • Interests
    Wargaming, Rugby, Cricket
  • Occupation
    Schoolteacher

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  1. Hello all Old time player here who stopped playing when rewatching replays after a TCP turn was no longer possible. I check in every few years in the hope that rewinding and rewatching the replay after a TCP WeGo turn might return. For me it was the single most important aspect of the game. Where are we now with TCP WeGo and replays? Cheers Al
  2. This post is a year old - and my first CM games were about 20 years ago. The proper tcp wego game play mode was lost many years ago when they changed the engine and effectively broke real time strategy play. It works by pbem but not tcp. It's a huge shame. My best wargaming memories were made playing CM1 in wego realtime - proper pausing of turns, the ability to rewind the action as many times as required and watch from different angles, all on a turn timer so that the replay watching was limited to 2mins or 5mins or 10mins or however long both players wanted to give it. It helped make the game a proper live strategy wargame and not a click fest or just a paused game. The pause game is no good at all because you cant watch all parts of the battlefield effectively without a replay option. When TCP wego replay died I left the game. I come back in here occasionally hoping it might be properly reintegrated into the game but it would seem it isnt a big enough priority. PBEM is sterile - it works for some games and players who arent able to log in for a 2 or 3 hour session with an opponent/friend - but it isnt a patch on that TCP experience. Nothn=ing quite like CM1 has ever been made since - you can get some proper tcp fun on Civ6 or the Panzer Corps 2 is a very good hex based 2 player game - but it isnt like the 3D battlefield that CM created. I'll keep popping in here to see whether tcp play becomes a priority again. I guess market research has suggested the most profit is made out of twitch fibre click fest or pbem. No problem with that - people have to make a living. But it is a shame that the best style of play was lost, even if it didnt win the popular majority vote.
  3. 2.5 years old and bumping this up. I come in occasionally to see what might be happening with multiplayer modes. Is the 3rd gen engine in design? Will TCP Wego with rewind and replay - or something even better - make it to the design stage? I would return to CM if my opponents and I could meet up online, play tcp and be able to make effective use of Wego and replay. CM was never an arcade game for me - and strategy requires at least a bit of space for brain think...…...
  4. Thought I'd pop back into BF - used to play CMBB and CMAK all the time, but fell out of love with the series because the new CMBN engine didnt support multiplayer TCP wego effectively. What's the situation now with multiplayer formats? Can TCP games happen with an ability to replay each 60 secs as many times as needed? Or has the engine developed any new slants to online multiplayer?
  5. This is really just a report because I have found the workaround - but just to say as a Radeon R9 200 series owner none of my SC games will run on any of the drivers since March 2016. I have to roll back to March 2016 and try and prevent driver update. Not a problem at the moment as all other programs will run with that legacy 2016 driver - but if there is some kind of functionality being taken away then might it eventually impact on SC3 when it comes out? In other words - how long before other apps wont work without the latest driver, but that latest driver is no good for SC? Just a thought. Anyone else found this problem?
  6. Totally agree with you Pandur. CM2 killed the CM franchise for me because it wrecked TCP multiplayer. The CM1 WeGo principle was brilliant - but it disappeared in reality with CM2. Playing by email is ok.... but to be honest pbem games are losing a bit of their lustre. An ability to play simultaneously with chat is far better. I pop back from time to time to this forum to see what is going on - hoping that perhaps the realtime clickfest approach of CM2 has made BF enough money that they might be able to bring back the thoughtful elements of the game that were at the core of CM1. I continue to live in hope.
  7. Wow - follow up having just bumped into a thread Steve put out a while back regarding the future. And in that post was a mention of 4.0. Steve - please please please can the possibility of reintroducing proper turn based Wego by TCP with multiple replays be considered for the new engine? I know it would require one machine to create the minute of action, and then transfer the video file to the other player in order to make multiple replays possible, but most internet connections these days are so fast that the length of time to transfer that file would not be big anymore. I guess players that like WeGo are all playing these days by pbem... but if they have never played the old TCP WeGo way they dont know what they are missing in terms of immersion. Stick a timer on the turn so that both players have to work to it, and add the banter that can be engendered either by typing or by something like teamspeak and you have a whole other world of play and fun. Email turns are dry. Players who are desperate can replay and replay and spend hours getting it right - or some will whip turns out in 10 minutes but there is no camaradery - or very little in an email comment. People are increasingly spending time playing strategy games online in MM environments like World of Tanks for example, and it is knocking pbem into the old days. I have played countless pbem games but dont bother anymore. It isnt enjoyable - and dont get me started on learning to best an AI opponent. A waste of precious life hours! The community need the rebirth of TCP WeGo with multiple replays and timed turns. There is nothing like it.
  8. The loss of multiple replays from the TCP WeGo option has effectively made that format of play redundant. I have now played 3 games of CMRT with TCP WeGo and unless the battle is no bigger than an extended platoon you simply dont get to see what is happening on the battlefield. The turn ends, you scroll over to that pair of assault guns to give them new orders only to find that one is destroyed and one damaged. But you can see nothing... cannot get any handle on what happened to them. It is like playing a wargame in the dark. BF removed the feature because the new engine couldnt handle it in the way it was designed. For the serious armchair generals who played by TCP in the days of CM1 it was the worst thing they could have done... but it clearly wasnt a money spinner. Which has left a good number of people trawling around for a game that offers what CM1 offered - but quite simply there isnt one of the same calibre. The frustrating thing is that changes to windows is making it harder and harder to keep CM1 up and working - and so the search for alternatives is becoming more frenzied. If you like TCP play then at a global level I would recommend Strategic Command Assault on Democracy - an excellent game and very playable by TCP, but it is a tile based game and not a 3D battlefield. In terms of turn based 3D gaming of good quality for TCP then the market is pretty bare. Which does lead me to a thought - there are enough gamers aged 45+ who dont care for the real time click fest of most 3D multiplayer and who like the online sense of communication and fun that a turn based TCP game creates to suggest that there is a niche in the market (all be it probably a small one) to create something akin to CM1 with the WeGo functionality that it brought and make some money. At least I very much hope that this is the case and that someone somewhere will fill the void.
  9. I have returned to CM1 after a break of 6 years. Wonderful game. Clunky - BUT 2 player TCP works properly! CM2 is broken for me without proper replay functionality with TCP. Anyway - the game works absolutely fine on a 8.1 platform except for the map editor. I am hankering after building a very big scenario so I loaded up an old operation from many years ago with a map 6km by 2km. But the map editor is slow. It was always a bit slow in the old days in my experience - when trying to traverse around the editor it was always jerky on any of the 3 machines I played it on - but with my modern machine it is so slow that there is no way I can build and edit a map. Clicking on the arrows to traverse the map in editor mode results in nothing happening for 5mins or more. If I load up a pre built map of around 1km by 1km it is a bit quicker, but by "quicker" I mean I only have to wait for 2 - 3 mins for every click of the map editor rather than 5. Any ideas?
  10. Near final scoreboard is here. Isnogud is clearly going to be the winner. Congratulations to him.
  11. OK - 19 days to go in the ladder. I will be emailing players directly about the ladder situation, the scene going forward etc... but for now here is the current list of all matches. I am sure that somewhere along the line I have lost results for the handful of games still listed here as being ongoing - so if anyone can update me on these again then I'd be grateful and I can get the final scoreboard as accurate as possible. So - current state of matches is: Matches in play as of 11th December 2014 Amadeus (axis) vs gkizziah (allies) Lofty12 (axis) vs Tmanusa (allies) Fritz (axis) vs PGTomli (allies) Baron (axis) vs Lofty12 (allies) Amadeus (axis) vs Pacestick (allies) Amadeus (axis) vs Strategiclayabout (allies) Clausewitz (axis) vs 4th Bn 66th Reg (allies) Isnogud (axis) vs Kimbalys (allies) Amona (axis) vs Ludi 1867 (allies) Clausewitz (axis) vs Fritz (allies) Kimbalys (axis) vs Dalibor (allies) Dalibor (axis) vs Clausewitz (allies) Results Strategiclayabout (axis) scored a 2 point victory over Amadeus (allies) in June 1941. PGtomli (allies) scored a 2 point victory over Baron (axis) in December 1940. Amona (axis) scored a 2 point victory over Lofty12 (allies) in June 1942. Isnogud (axis) scored a 2 point victory over The Great Santini (allies) in August 1942. Clausewitz (axis) scored a 1 point victory over Amona (allies) in May 1947. PGtomli (axis) scored a 2 point victory over Strategiclayabout (allies) in August 1941. Isnogud (axis) scored a 2 point victory over Ludi1867 (allies) in February 1943. Clausewitz (allies) scored a 2 point victory over Ludi1867 (axis) in 1946. Isnogud (allies) scored a 2 point victory over Lofty12 (axis) in February 1942. Steel32 (axis) scored a 2 point victory over Lofty12 (allies) in March 1943. Strategiclayabout (allies) scored a 2 point victory over Pacestick (axis) in July 1943. Clausewitz (allies) scored a 2 point victory over Tmanusa (axis) in 1944. Catacol (allies) scored a 1 point victory over Amona (axis) in July 1945. Isnogud (allies) scored a 2 point victory over Strategiclayabout (axis) in June 1942 PGTomli (allies) scored a 2 point victory over Ludi1867 (axis) in August 1941. Baron (allies) scored a 2 point victory over The Great Santini (axis) Amadeus (axis) scored a 2 point victory over Amona (allies) in July 1943. Fritz (allies) scored a 2 point victory over Calculon (allies) in February 1943. Clausewitz (axis) scored a 2 point victory over The Great Santini (allies) in 1944. Strategiclayabout (allies) scored a 2 point victory over Clausewitz (axis) in March 1942. Amadeus (allies) scored a 2 point victory over Calculon (axis) Dalibor (allies) scored a 2 point victory over Luke (axis) in January 1942. Amadeus (axis) scored a 1 point victory over Clausewitz (allies) Tmanusa (axis) scored a 2 point victory over Calculon (allies) in April 1943. Strategiclayabout (axis) scored a 2 point victory over Luke (allies) in April 1942. Ludi1867 (allies) scored a 2 point victory over Lofty12 (axis) in 1942 Amadeus (allies) scored a 2 point victory over Baron (axis) Ludi1867 (axis) scored a 2 point victory over Baron (allies) Isnogud (axis) scored a 2 point win over Strategiclayabout (allies) in November 1943 Fritz (axis) scored a 2 point win over Jollyguy (allies) Pacestick (axis) scored a 2 point win over gkizziah (allies) Dalibor (axis) scored a 2 point win over Luke (allies) in 1947 Clausewitz (axis) scored a 2 point win over Amadeus (allies) gkizziah (axis) scored a 2 point win over Jollyguy (allies) Amadeus (axis) scored a 2 point win over Ludi1867 (allies) Catacol (allies) scored a 2 point victory over Clausewitz (axis) in July 1946 Luke (axis) scored a 2 point victory over Calculon (allies) in 1943 4th Bn 66th Reg (allies) scored a 2 point victory over Calculon (axis) Isnogud (axis) scored a 2 point victory over 4th Bn 66th Reg (allies) Ludi1867 (axis) scored a 1 point victory over Mark (allies) in 1947 Luke (allies) scored a 2 point victory over Amadeus (axis) in 1942 Pacestick (allies) scored a 1 point victory over Catacol (axis) in May 1947 Pacestick (axis) scored a 2 point victory over Catacol (allies) in Dec 1944 Steel32 (axis) scored a 2 point victory over Clausewitz (allies) Kimbalys (axis) scored a 2 point victory over Mark (allies) in Aug 1943 Fritz (allies) scored a 2 point victory over Mark (axis) in 1943 Isnogud (allies) scored a 2 point victory over Catacol (axis) in 1944 gkizziah (axis) scored a 2 point victory over Clausewitz (allies) in 1944 Strategiclayabout (allies) scored a 2 point victory over Luke (axis) in Sept 1941 Strategiclayabout (axis) scored a 2 point victory over Calculon (allies) in June 1942 Isnogud (axis) scored a 2 point victory over Kimbalys (allies) in 1943 Isnogud (allies) scored a 2 point victory over Dalibor (axis) in 1943 Mark (allies) scored a 2 point victory over Calculon (axis) Isnogud (allies) scored a 1 point victory over gkizziah (axis) in May 1947 Baron (allies) scored a 2 point victory over Mark (axis) in May 1947 Steel32 (allies) scored a 2 point victory over Strategiclayabout (axis) Fritz (axis) scored a 2 point victory over gkizziah (allies) Dalibor (axis) scored a 2 point victory over 4th Bn 66th Reg (allies) Clausewitz (allies) scored a 2 point victory over 4th Bn 66th Reg (axis) Mark (allies) scored a 2 point victory over Tmanusa (axis) Pacestick (axis) scored a 2 point victory over Catacol (allies) PGTomli (axis) scored a 2 point victory over Catacol (allies) Steel32 (allies) scored a 2 point victory over Catacol (axis) Dalibor (allies) scored a 2 point victory over Ludi 1867 (axis) Kimbalys (allies) scored a 2 point victory over Calculon (axis)
  12. Hi all It is my intention to do the final ladder update before the close of year 1 in the very near future. I have about half a dozen results sitting in my inbox, and a load of games that are still being played as far as I am aware. I am very sorry that updates have been so few since the summer - much going on, and in the last week a combination of government inspection and job interview has left me about as busy as I have ever been - but with 8 weeks to go an update WILL appear. There will also be a ladder next year, but the format will be different, and the length will be shorter. More to follow on that!
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