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Erwin

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Posts posted by Erwin

  1. agusto: All the units had binoculars, I made certain of that. I didn't have snipers/sharpshooters in my situation, so no scopes. I am actually not quite as dumb as you assume lol.

    It's easy to experiment for heaven's sake. Just put several units (eg: mortars, FO's, HQ's and regular inf with binocs) in the same spot and see how far each can see (in the same direction) through a field.

    It's rather important re doing recon and spotting (and firing on enemy units) since the advantage of the units I mentioned in my test gave them about 5-10 meters extra LOS through a field.

  2. Certain units in CM2 (certainly CMSF) are able to spot further from exactly the same position as other units though terrain.

    FO's and HQ's for sure can see further (approx 5-10m), and IIRC the same is true for mortars and snipers. Not sure about recon units.

    So, (unless this has been changed in CMBN and CMFI and am sure someone will tell us) if you are on a recon mission, it is useful to have these units along just for their magical capabilities.

  3. A related MOD question:

    I have an Afghan-Taliban mod that someone made to make the Red side look like Taliban/villagers (sorry, their name isn't attached to my mod folder and I donlt recall where they came from). Anyhow, it doesn't show up in my game.

    Example names are "mujahideen1_body 26.bmp" (3 versions) and "mujahideen1_body_head 11"

    Any ideas why they don't show up? Would I have to change all the bmp names to Syrian names or some other??

    I also have a mod by Mord in which the names are "cyrian-spy-uniform 4.bmp" and cyria-skin 3.bmp"

    There is no help file to explain why syria is spelled with a "c" and whether it should show up in the game named like that, or if one needs to change all the "c's" to "s's".

    Some folders also feature mds files as in "syriacombatant-lod-3 1.mds"

    Can anyone explain what they are and do?

  4. Yes, all my Brits are split into teams. And I thought I was doing well on hunting around the place and being very careful. But, I find that my guys can hunt past a hiding enemy only a few feet away.

    Not sure what firing at the treeline would do since the ground there is cleverly lowered, so direct fire is a waste of precious ammo - and the 7.62mm is about half gone in all the AFV's, and so is the 12.5mm.

    At just under 2 hours to go we're about 800m - 1200m from the start positions with the most progress on the LHS (ANA) side. All my Brit inf are resupplied with full ammo, but the LHS task force has zero 5.56mm left in the vehicles, and no chance of linking up till the dam. Of course I am scared to fire the ANA as only one squad and their HQ has full ammo remaining, they have no resupply and a long way to go.

    The center and RHS forces have just linked up midway up the map. They have maybe a couple thousand 5.56mm in the vehicles.

    I CF'd to see what damage I was doing at the halfway point and found I suffered 3 KIA vs 60+ enemy so 20:1, but only about 5:1 WIA (approx 8:40+)

    The poor effects of the support are annoying. I bombarded a section of treeline with 105mm, then choppers, then two fixed wing - which left two huge 12m wide craters about 20 meters apart. So, when my troopers moved in, carefully hunting, two Taliban IN THE MIDDLE OF THE TWO CRATERS, popped up and shot two Brits in the back!!! You woulda thought that if they weren't blown to pieces, they would have been unconscious at least. Grrr...

    Re air attacks, it seems that they will attack a point target even if nothing is seen, but they seem to want to see a target for area fire.

    This is great mission. Loving it! (Please, please do some more... A campaign like this would be terrific.)

    PS: I agree that in this mission siunce it was a RL mission it is about perfect (except that you'd think the ANA would have some ammo resupply vehicles). But, in another scenario, especially fictional, it's fun to be able to play with more toys. BTW Frankster: If you like inf battles, there is no better scenario than ROYAL MUD MARINES to show off the Brit inf and light vehicles.

    Also, anyone have an idea of the RL purpose of the ANA (or Syrian) Command squad? I like to at least try and use units in a reasonably realistic manner.

  5. "What if the driver and crew were killed in a half-track by small-arms? ... and the vehicle in some cases just keeps driving forward for a while? What if an AP round holes a tank and kills the crew or destroys some critical sub-system? There would be very little outside evidence of the tank being KO'd .... (or maybe you can't really see the tank in that much detail from your position) ...... You would have an incentive to keep plugging rounds into it until you are sure that it is KO'd. ..... "

    Conversely, this is very much like RL where one often doesn't know for sure if an AFV is KO'd. Tankers would routinely shoot at an apparently KO'd tank as they drove past, "just in case".

  6. Have been playing ARMA for a week or so, and you CAN run over and kill infantry (both sides), the graphics are superior to CM2, things can catch on fire, there is blood, you can knock down trees, you can talk with NPC's, there are aircraft etc etc...

    However, the gameplay is still superficial compared to to any CM game. And I am already fed up with ARMA after playing maybe three missions of the campaign. The bottom line is that all those graphics get boring real fast if you don't have decent/fairly realistic gameplay.

  7. Am about 1 hr 30 mins into this scenario and still enjoying it immensely. Have dealt with all the enemy on the left edge and have reached the treeline that goes all the way to the left edge.

    Trying to catch up now with the forces in the center and right who are encountering more enemy in sunken tree lines. I did CF to gauge progress and so far have lost 8 guys WIA and 2 KIA. (4 ANA, one crew and 3 Brit troopers, plus one AFV immobilized by a grenade cos it got too close to the action... I thought I was mopping up a last shell-shocked Taliban only to find at 3+ enemy eager to fight to the last man. This is where I lost my 3 Brit troopers as well!)

    A few observations and questions:

    ****POSSIBLE SPOILERS****

    I find the ARTY suprisingly ineffective. I hit the same spot or building sometimes 3 times with 81mm, 105mm and medium chopper fire, and there are still enemy units who pop up ready to fight (per losing 3 Brits and an AFV as described above).

    I assumed there would be more 81mm mortar ammo than 105mm. However, I find I am almost out of 81mm with maybe half the 105mm still available. This is probably due to hitting a tree area or spot with mortars once or twice, finding it ineffective and then moving on to using 105mm and aircraft.

    The briefing paragraphs could be split up a bit. The paras are so dense I missed the chopper reinforcement sentence. As a result, I have been way too economical in my chopper usage thinking I had to make 2 choppers last for the whole scenario.

    As for shopper and aircraft usage, I find they often don't seem to attack at all.

    I hear something like "Cleared for positive control... Clear off..." What does that mean?? Many times the attack winow says they are attacking or "coming around" as if they already attacked, but there is no attack (that I can see).

    I know this is supposed to simulate a RL operation, and it is fun. However, as a hint to other designers it would be even more "fun" to have ANA AFV's and vehicles as well as more of the plethora of Brit AFV's and their other soft-skinned vehicles. I miss not having tanks or even AFV's with more than a 12.7mm.

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