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Erwin

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Everything posted by Erwin

  1. You could also try putting the waypoint in the center of the space. Sometimes the pathing is very sensitive as with bridges.
  2. That is interesting. The question for CMBB is whether that above is modeled. It makes the 76.2mm T34 and KV1 look useless. However, they were successful in RL, so what gives?
  3. I have been experimenting with this phenomenon multiple times in a scenario and certain units definitely can see/target whatever you want to call it further (through fields etc.) than regular inf equipped with binocs. I encourage anyone who is interested to simply TRY it for empirical evidence. If you don't care, then, don't. Saves a lot of hot air.
  4. womble, the LOS issue is also true for FO's and HQ's (and I think snipers) etc. When in the same spot, they can definitely TARGET further than regular troops (all with binocs). Since there is no actual "line of sight" command like there was for CM1, we're talking semantics. And like I said, anyone can easily test this for themselves if they care about the issue.
  5. I prefer to play vs AI, so... But, would be happy to proof the briefing. Send me PM.
  6. Yeah, they could. However, smart map designers have greatly helped the issue by putting a bit of mud around the real gaps, so they are more easily seen. Not sure if anything can be done "mod-wise" re the false gaps.
  7. agusto: All the units had binoculars, I made certain of that. I didn't have snipers/sharpshooters in my situation, so no scopes. I am actually not quite as dumb as you assume lol. It's easy to experiment for heaven's sake. Just put several units (eg: mortars, FO's, HQ's and regular inf with binocs) in the same spot and see how far each can see (in the same direction) through a field. It's rather important re doing recon and spotting (and firing on enemy units) since the advantage of the units I mentioned in my test gave them about 5-10 meters extra LOS through a field.
  8. Definitely need the Poles at any Cassino scenario since they actually captured it.
  9. Well, it's like taking a Ferrari and putting training wheels on it. But, best of luck.
  10. You can find his updated mods at CMMODS.
  11. Certain units in CM2 (certainly CMSF) are able to spot further from exactly the same position as other units though terrain. FO's and HQ's for sure can see further (approx 5-10m), and IIRC the same is true for mortars and snipers. Not sure about recon units. So, (unless this has been changed in CMBN and CMFI and am sure someone will tell us) if you are on a recon mission, it is useful to have these units along just for their magical capabilities.
  12. Thanks for the updated file. That was fast. Since the mujahidan used some of these weapons have also copied the folder to CMA and CMSF - maybe they will get used(??)
  13. A related MOD question: I have an Afghan-Taliban mod that someone made to make the Red side look like Taliban/villagers (sorry, their name isn't attached to my mod folder and I donlt recall where they came from). Anyhow, it doesn't show up in my game. Example names are "mujahideen1_body 26.bmp" (3 versions) and "mujahideen1_body_head 11" Any ideas why they don't show up? Would I have to change all the bmp names to Syrian names or some other?? I also have a mod by Mord in which the names are "cyrian-spy-uniform 4.bmp" and cyria-skin 3.bmp" There is no help file to explain why syria is spelled with a "c" and whether it should show up in the game named like that, or if one needs to change all the "c's" to "s's". Some folders also feature mds files as in "syriacombatant-lod-3 1.mds" Can anyone explain what they are and do?
  14. It's probably the original manual and box - which was for the PC. Not really secondhand, probably you're simply not having to pay for updated graphics for the Mac version. Are the commands different?
  15. Yes, all my Brits are split into teams. And I thought I was doing well on hunting around the place and being very careful. But, I find that my guys can hunt past a hiding enemy only a few feet away. Not sure what firing at the treeline would do since the ground there is cleverly lowered, so direct fire is a waste of precious ammo - and the 7.62mm is about half gone in all the AFV's, and so is the 12.5mm. At just under 2 hours to go we're about 800m - 1200m from the start positions with the most progress on the LHS (ANA) side. All my Brit inf are resupplied with full ammo, but the LHS task force has zero 5.56mm left in the vehicles, and no chance of linking up till the dam. Of course I am scared to fire the ANA as only one squad and their HQ has full ammo remaining, they have no resupply and a long way to go. The center and RHS forces have just linked up midway up the map. They have maybe a couple thousand 5.56mm in the vehicles. I CF'd to see what damage I was doing at the halfway point and found I suffered 3 KIA vs 60+ enemy so 20:1, but only about 5:1 WIA (approx 8:40+) The poor effects of the support are annoying. I bombarded a section of treeline with 105mm, then choppers, then two fixed wing - which left two huge 12m wide craters about 20 meters apart. So, when my troopers moved in, carefully hunting, two Taliban IN THE MIDDLE OF THE TWO CRATERS, popped up and shot two Brits in the back!!! You woulda thought that if they weren't blown to pieces, they would have been unconscious at least. Grrr... Re air attacks, it seems that they will attack a point target even if nothing is seen, but they seem to want to see a target for area fire. This is great mission. Loving it! (Please, please do some more... A campaign like this would be terrific.) PS: I agree that in this mission siunce it was a RL mission it is about perfect (except that you'd think the ANA would have some ammo resupply vehicles). But, in another scenario, especially fictional, it's fun to be able to play with more toys. BTW Frankster: If you like inf battles, there is no better scenario than ROYAL MUD MARINES to show off the Brit inf and light vehicles. Also, anyone have an idea of the RL purpose of the ANA (or Syrian) Command squad? I like to at least try and use units in a reasonably realistic manner.
  16. "What if the driver and crew were killed in a half-track by small-arms? ... and the vehicle in some cases just keeps driving forward for a while? What if an AP round holes a tank and kills the crew or destroys some critical sub-system? There would be very little outside evidence of the tank being KO'd .... (or maybe you can't really see the tank in that much detail from your position) ...... You would have an incentive to keep plugging rounds into it until you are sure that it is KO'd. ..... " Conversely, this is very much like RL where one often doesn't know for sure if an AFV is KO'd. Tankers would routinely shoot at an apparently KO'd tank as they drove past, "just in case".
  17. BTW: Jacquinot has an update for his Waffen SS uniforms at CMMODS which won't appear at the Repository.
  18. I love the woods scenes. you can easily see under the tree canopy. Is that CMFI default or a mod?
  19. I forgot another question re RL use of the Red (ANA) "Command" squad. I have no idea if I should use em as regular inf or what. Is the "Command Squad" a company reserve, or an enforcement-like unit to stop the regular troops if they try to run away, or is it used for Recon?? ie: What is its intended function?
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