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Erwin

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Posts posted by Erwin

  1. I would hate to lose the smoke. +1 to Baneman's suggestion. More eye candy clutter would be great. Dead cattle, wrecks, crashed aircraft...

    It would make the wonderful terrain graphics even more interesting as one's forward units round a road bend or walk through woods and come across such things...

  2. The USAF, which has the reputation of being the most advanced technologically of any of the services, has invested in researching non-kinetic weapons.

    But, in game terms the weapon effect would be no different than an instantaneous missile hit. It's more about knocking out ICBM's and enemy satellites. But, yes, also any aircraft or rocket.

    Another weapon could also microwave troops and crews in their tanks. I suppose we could watch them explode in the game.

  3. "Try the scenario again, and see if you can hit the victory conditions..." That is precisely what I do NOT want to do. First time through is enuff to spoil 90%+ scenarios. If I wanted to replay scenarios, I would be a RTS player lol.

    My point was that in CM1 the scoring system almost always made sense and was easy to comprehend.

    There was a gradation in CM1 results depending on VL's won and casualties. In CM2, it often feels like you take or inflict a couple of casualties and the game runs off a victory scoring cliff.

  4. The very weird/complex CM2 scoring system and final victory calculations are one reason I have hesitated to play vs human.

    The vast majority of times I play I get big victories when I expect/deserve a loss. Other times, I get a loss, when logic/common sense/lack of friendly casualties etc. would seem to indicate I won a good victory.

    In addition, I have experimented by CF-ing frequently, sometimes every turn to see how the scoring is going in a battle. It has been shocking/surprising to find that many times, the loss of a single unit or a few units will turn a solid defeat into a solid victory and vice versa.

    My conclusion is that the CM2 victory calculations system is extremely sensitive/unstable. CM2 is like a modern jet that is so sensitive it can only be controlled by computers vs an old CM1- style piston engine aircraft that can glide along on a predictable path that makes sense.

    There are many other issues that need to be fixed that are more important regarding gameplay enjoyment, so this isn't a big problem (for me at least). But, a player has to be aware of the problem.

    My way of dealing with it is to ignore whatever the game says, and figure out my own evaluation of how well I have done. Of course that mitigates against human vs human play, and doesn't help with campaigns.

  5. "dealing with casualties on the battlefield is a very real and immersive element and adds a unique factor to this series that should mean something tangible in all battles. I sincerely hope that a future patch or in CMx3 that BFC add a core point reflection for this as standard."

    Yeah, Buddy Aid is one of the greatest advances over CM1 and should be given points weight in all scenarios. IIRC, there is no advantage even in campaigns other than collecting better weapons for the next scenario.

    If I am wrong please point me to the relevant section in the rulebook as it should be a very important feature.

  6. This is one of my pet peeves every time someone brings it up. The issue is that it is utterly pointless for the AI to give us the LOS to the target of the third ammo bearer/gun layer when in order to play the GAME we need to know if the GUN/GUNNER has LOS and can shoot at the target.

    I can understand that it's hard to move a 40 ton tank a couple of inches to the side to get LOS for the gunner. But, when it happens for a MG it's plain ridiculous. Either the LOS system needs to be addressed and revamped, or the AI should be able to move a MG (at least) so as to be able to shoot what the guy immediately to your side can plainly see.

  7. Maybe what you are really saying is more opportunity for balanced scenarios where the western allies aren't using high tech to beat up on a bunch of crappy enemy units and the real victory conditions are to win with no or virtually no friendly casualties.

    Hopefully NATO vs the Ukraine/Russia in CMSF2 may do the trick.

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