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Erwin

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Posts posted by Erwin

  1. 33 minutes ago, Kinophile said:

    A whack load of CV90s or Bradley's would be nice..

    Not sure about that...  The Abrams, Leopards and Bradleys already sent do not appear to have had much effect as they are vulnerable to the new warfare being practiced.  Large armored formations sweeping across the Ukraine plains is akin to the WW1 dreams of horse cavalry sweeping across the plains.

  2. There is a CMSF mod called "Heaven & Earth" that mods the terrain to that of an "unspecific" SE Asia that could be Vietnam.  From the manual:

    Heaven & Earth is a supermod centring on the fictional country of Bong-Hai, the Bong-
    Hai civil war & its messy aftermath.
    The Bong-Hai Civil War is suspiciously similar to the real life Vietnam War but, for
    technical reasons (architectural, floral, TOE, linguistic, vehicular & weaponry), because
    the team could not truly represent that conflict we decided to go the fictional "Vietnamesque"
    route.

    The two sides are...
    • The People's Army of The Free Democratic Republic of Bong-Hai & its People's
    Militia insurgents (aka "The Roundheads")... they are the Earth component of this
    narrative & are as similar to the NVA & VC as we can get them.
    • The Imperial Army of the Divine Kingdom of Bong-Hai including its iconic, M16
    wielding Imperial Cavalry (aka "The Cavaliers") .. they are the Heaven
    component of this narrative & represent both the poorer & better performing
    elements of the ARVN.

    The Heaven & Earth modpack is designed for CMSF2 version 2.03 or 2.04, it is advised that
    you use no other mods alongside Heaven & Earth as it is a complete package with a unique
    UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped
    internally by the use of tags.

  3. Traffic management for speed on a large map becomes important when playing H2H - esp MEETING ENGAGEMENTS when you want to get to a location as fast as possible - and therefore you don't want vehicles to slow down at bends in the road.  In those situations am often traveling FAST and using 2 waypoints at every bend that is 60 degrees or more.  (Yes, it is a PITA and a clickfest - as is trying to give new covered arcs to tanks at every waypoint.  It was easier in CM1 cos CM1 had a "one-click 180 degree arc" feature.)

  4. It is not uncommon for a map maker to accidentally place terrain that bogs vehicles accidentally.  In CM1 it was much easier to tell terrain types apart.  In CM2 it can all look very similar.  Had a similar situation in one of Paper Tiger's maps  (very dry desert) and he was able to replace the boggy terrain that had been accidentally placed.

  5. As mentioned earlier, in addition to pauses one can also give each successive vehicle a different movement speed (until the initial waypoint).  That will enable a more subtle separation than the 5, 10, 15, 20, 30, 45 second pauses that are available.  Also, as roads can usually accommodate two vehicles side by side, you can stagger the vehicles along a road, one on each side of the road with maybe a 10 meter separation. This works well when one has a large number of vehicles on the road, not just the 4 in the video.

  6. 1) There is a bug that sometimes a unit will set off with most men and leave one or two behind - I think due to some map/terrain issue.  To fix:  One has to send the entire unit back to the stuck man/men in order to reconstitute the unit and then find a different route out of that terrain.

    2) If a unit feels that firing will not have an effect, it will not fire.

    3) No, one cannot reman any gun... ever.  (Over the years have been many comments about that.)  One cannot reman any tank unless it is the original crew.  Other vehicles may (or may not) be able to be remanned.

     

  7. 13 hours ago, db_zero said:

    Nobody plays CM realistically in my experience.

    Well, let's not forget it is a game.  I know CMSf is used by MOD, but am confident that is under careful trainer supervision.  (And it is probably also more a comment on how broke MOD is.)  It may be impossible to play "realistically" (without supervision) due to all the "weird" engine issues like LOS determination etc.

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