Erwin
-
Posts
17,422 -
Joined
-
Last visited
-
Days Won
32
Posts posted by Erwin
-
-
Agreed. Very atmospheric pics.
-
Playing the Claymores campaign. Playing the Brits is hard. Mission 1 seemed impossible until I figured out the "correct tactic" - or at least a tactic that seems to be working very well. Still 39 minutes to go so I may be suffering from hubris. We'll see.
-
Very nice weathering!
-
Are we talking WEGO or RL play? Or both?
I still don't understand why no preplanned in ME's.
Also, very hard to have the discipline to do "3. When a Player checks LOS at any given Waypoint, then he must keep that Waypoint..." That would require a much slower pace of play and very long scenarios.
And... why "Tracers off"? That is how one sees enemies in RL and how your own troops see where the shells are landing in RL.
Manually ordered smoke dischargers are needed to provide cover. I thought that was also a RL tactic.
Not sure about "5. Turn Off Armor Detailed Hits." Would one not know where one is getting hit?
I like the idea of Green troops. That would make troops act in a normal "less heroic" manner.
-
Units that surrender can "unsurrender" if friendly (to them) units come nearby. That way you can rescue your own surrendered units in the same way that the enemy can theirs.
It is wise to leave some rear area units with enemy units that are surrendering - until the system automatically removes them from the map.
-
Well, that was a depressing video.
-
In that case it is even more impressive that you sprecken Anglish.
Sa chás sin: Caithfidh sé a bheith deacair Béarla a fhoghlaim má tá Gàidhlig agat. Meas bro... Agus sea, ba cheart go mbeadh modh cainte Gaeilge againn do na cluichí BF ó tharla go bhfuil/bhí aonaid Ghaeilge ann. -
24 minutes ago, Centurian52 said:
strongly disagree with this one. You can't implement realistic tactics without area fire.
Totally agree with Centurian. (One cannot see a dam thing especially WW2 night actions.) It is a very normal RL tactic to hose down suspected enemy positions to allow friendlies to advance.
Am also unsure about the "no preplnned fire in Meeting Engagements". If you know what your enemy is heading for why not bombard? Also if you know what you are heading for, why not bombard?
As mentioned earlier, most designers now solve much of this preplanned issue by having arty arrive as a reinforcement
-
1 minute ago, AdamPraha said:
I will never buy anything (on Steam) from the series from them again.
Join the happy people.
-
3 hours ago, Mr.X said:
I'm now working on another project that isn't related to CM...
Say it aint so, Frank!
-
41 minutes ago, Kinophile said:
Maybe my Irony was too subtle and oblique...
I did take it literally. (Subtlety tends to get lost with internet chat. esp with so many here having English as a 2nd language.) (Your English is quite good, tho'.)
-
Ah apologies - I dont use it as designers will design fro a certain length of scenario. Remember that once one extends that, there is no AI controlling the oppo forces (other than the tactical AI)).
-
Yeah... it's better to buy direct from BF. More money for BF and very rare to have had problems... And BF tech support is xnt.
-
Some weapons cannot be fired from inside buildings (or can be dangerous to the firing unit).
-
33 minutes ago, Kinophile said:
A whack load of CV90s or Bradley's would be nice..
Not sure about that... The Abrams, Leopards and Bradleys already sent do not appear to have had much effect as they are vulnerable to the new warfare being practiced. Large armored formations sweeping across the Ukraine plains is akin to the WW1 dreams of horse cavalry sweeping across the plains.
-
Am surprised that this first turn "gamey" arty fire is still an issue. Most designers have arty arrive as a reinforcement to avoid this.
-
It's safe to remove all the content folders (mods, scenarios, campaigns and quick battle maps) and put them someplace safe. When you have your desired game version installed you can add them back in making sure there are no duplications.
-
Maybe this:
-
There is a CMSF mod called "Heaven & Earth" that mods the terrain to that of an "unspecific" SE Asia that could be Vietnam. From the manual:
Heaven & Earth is a supermod centring on the fictional country of Bong-Hai, the Bong-
Hai civil war & its messy aftermath.
The Bong-Hai Civil War is suspiciously similar to the real life Vietnam War but, for
technical reasons (architectural, floral, TOE, linguistic, vehicular & weaponry), because
the team could not truly represent that conflict we decided to go the fictional "Vietnamesque"
route.The two sides are...
• The People's Army of The Free Democratic Republic of Bong-Hai & its People's
Militia insurgents (aka "The Roundheads")... they are the Earth component of this
narrative & are as similar to the NVA & VC as we can get them.
• The Imperial Army of the Divine Kingdom of Bong-Hai including its iconic, M16
wielding Imperial Cavalry (aka "The Cavaliers") .. they are the Heaven
component of this narrative & represent both the poorer & better performing
elements of the ARVN.The Heaven & Earth modpack is designed for CMSF2 version 2.03 or 2.04, it is advised that
you use no other mods alongside Heaven & Earth as it is a complete package with a unique
UI, sounds, scripts, special effects, vehicle's & weapons... many of which are swapped
internally by the use of tags. -
Yes, a big thank you, Mr. X.
-
Thank you for doing the test Artkin... My sense is that with two waypoints all vehicles (incl tracked) will better maintain their speed. However, I was surprised that your test showed that two waypoints had an effect with a 30-60 degree bend. as I would only bother using two waypoints with a 90+ degree bend.
-
Have always thought it better to (buy &) d/l the games directly from BF site. Only had one or two issues in 20+ years.
-
Traffic management for speed on a large map becomes important when playing H2H - esp MEETING ENGAGEMENTS when you want to get to a location as fast as possible - and therefore you don't want vehicles to slow down at bends in the road. In those situations am often traveling FAST and using 2 waypoints at every bend that is 60 degrees or more. (Yes, it is a PITA and a clickfest - as is trying to give new covered arcs to tanks at every waypoint. It was easier in CM1 cos CM1 had a "one-click 180 degree arc" feature.)
-
While the US exported more under Trump, under Biden that has been reversed: "Although exports increased in the first half of 2023, the United States still imports more crude oil than it exports, meaning it remains a net crude oil importer.Oct 10, 2023"
Surrendering Units
in Combat Mission Battle for Normandy
Posted
In RL probably. Not sure how the game handles their state.