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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Everything posted by Erwin

  1. Just found it in my regular recon of CMMODS. Thanks Olek!! PS: Am assuming you saw MikeyD's version of same CMA vehicle??
  2. Great pic. That should be enuff to get everyone hooked on becoming mod sluts! Then join "Mod Sluts Anonymous".
  3. Thought I would raise this question again, as it was never answered.
  4. I have a number of mod sound alternatives. To have them all appear randomly in the game how should they be numbered? Eg for MG42 sounds my options are: "gun mg41.wav"; "gun mg42 0.wav"; "gun mg42 1.wav"; "gun mg42 2.wav" etc. Is that correct? Or, does the game not recognize "gun mg41 0.wav" and/or "gun mg42 1.wav"? (ie: How should the above be numbered to have them all appear in-game?) I recall the naming convention is different for graphics.
  5. Great scenario - but it's in CMFB.
  6. Before computers were able to produce gorgeous 3D sims of such units and engagements I was a miniatures fan. I have an entire 1944 Brit Armored Division and a bunch of German stuff - all bought b4 CM and other games like that were available. Now, stored away and not looked at for 20+ years. It all seems a bit pointless when we have marvelous 3D sims available. Sad that he can't even find a museum which would be interested in the collection.
  7. CMFB - Building Mods

    Worghern did some dated 8/16.
  8. Snowy Trees Mod

    Let's call it "LATER" in the alphabet takes precedence.
  9. Every time am on AF Base am making sure to lobby to not retire the A10 - the powers that be want to get rid of it. Clearly my efforts are making all the difference. (Heh.) But, what's with all the silly moustaches? They all planning on being motorcycle cops??
  10. The quality already seems very good.
  11. His first post said "I've been playing around with my CMBN and made a few observations along the way... I'll dump them here in case they could help polishing the game. Nothing game-breaking really." We've established that one person's nitpick is another person's major issue. The guy seems to be trying to be helpful by pointing out these items.
  12. What resolution are you playing with? Image seems very clear and your camera can get very close to units so they appear large and imposing. (On my monitor and reduced res of 1920x1200 when I get too close, the view is quickly "inside" the unit.)
  13. Mods. Where?

    Yes, that is exactly what I do. Have been playing CM1 and CM2 for about 20 years (dear God!) and the enormous amount of mods accumulated for CM2 makes having a mod folder "strategy" essential. Otherwise it's overwhelming.
  14. HerrTom's explosions

    lovely. thank you...
  15. Shadow of Motherland Campaign

    I understand. However, the campaign is called "Shadow of the Motherland".
  16. Started 2nd mission. Noticed that the recon HQ that was KIA in Mission 1 didn't get a replacement leader - thus leaving the recon squads out of C2. IIRC there had been a patch some years ago so that HQ's were always replaced (or am I misremembering)? Also, I must have had 2 Co HQ KIA in Mission 1 as I found a "Replacement Co HQ" in Mission 2. However, it was also called "1 Co HQ (Replacement)" rather than "2 Co HQ". So, now there are 2 x "1 Co HQ" units in Mission 2. Is that an error or supposed to happen? General question re use of dedicated Recon Units: Is it SOP to keep the squads together with the HQ so they can all support each other - on one flank for example? Or, would one parcel the recon units out as teams across the whole frontage?
  17. Oleksandr's Modding Space

    Just got it. Lovely, Olek! Just cos I wanted to see your Ukrainian. mods in action I put another campaign on hold and started Shadow Of the Motherland. (Unfortunately not as many vehicles as I was hoping for - but your BMP's and your uniforms look wonderful.) I hope you continue with your Tactical Life Hacks for modern combat. Sometimes it feels like hardly anyone else is playing CMBS as there don't appear to be other threads that address how to play the game well as the Ukrainians or Russians in a modern setting. CMBS seems to be the most difficult to master. Even when one wins a good victory it seems very expensive in terms of KIA men and vehicles. It's rather demoralizing.
  18. Shadow of Motherland Campaign

    I found something else odd. I had a BMP which couldn't decide what to fire at. I kept rotating 15 degrees right then left then back again ad infinitum... Until of course its target noticed and killed it. I vaguely recall someone else posting about his phenomenon. Presumably an LOS issue?? Not sure if its specific to CMBS or a problem across all the CM families. Oh, and I just noticed something else. A platoon HQ must have been KIA. So, in the new mission, one of its platoon BMP vehicles is now labeled as the "Platoon HQ". The inf team platoon HQ has not been replaced. Again, I can't figure out if this is deliberate design or an issue?
  19. Russian army under equipped?

    Fascinating. Thanks...
  20. Mods. Where?

    I have a Z folder for most mods. Inside that Z folder I then make a ZZ DESIRED MODS folder for the mods I definitely want loaded last (to ensure they appear in the game). FWIW I also split the Z subfolder further by having folders called Z SOUNDS; Z UI, Z UNIFORMS, and Z FX as well as a Z MOD SETS folder for campaign or scenario specific mod sets.
  21. I own everything CM2. Does one need to d/l every game and every module and Battle Pack etc. separately? Or, does the system recognize what one has purchased and one only needs to d/l one big file per game "family"? Thanks...
  22. Saw this as it opened last night. Brilliant film dealing with the weeks in May when Churchill took over the crisis. Similar in intensity to DOWNFALL (Hitler in the bunker). Very good performances and emotional as one could feel the growing panic as British leaders started to fear total collapse and loss of entire army at Dunkirk. Great speeches by Churchill of course as he attempts to rally the panicking leadership and deal with his own fears and doubts. Highly recommended.
  23. CMBN weapons effect tests

    There are so many major things that one could complain about like the LOS and UI issues. But what has become apparent is that when certain people complain about THEIR issues, they feel that they should be taken seriously - as in the above. But, when others of us point out other inconsistencies and issues that we believe should be looked at, somehow we are somehow not in the "same privileged club" and therefore our comments are not to be taken seriously. We end up with the incongruity of a player who hasn't bothered to even play a full campaign to conclusion, so hasn't even taken the trouble to experience or understand the full features of CM2, making snarky comments about people who make comments that he disagrees with. The technique is always the same. Turn an opinion one doesn't like into a personal attack - thus admitting that you lost the argument. All in an effort to suppress alternative views. (Then those types of people are surprised when in a secret vote Trump gets elected.)
  24. CMBN weapons effect tests

    "Most of us *do* want to see things get better / fixed." Of course we do. But there is so much. Need to prioritize what can be accomplished with available resources is what am saying. Worrying about such detail is akin to worrying about how many rivets are on the underside of the Pz Mk xyzv4.
  25. Have often said that CM is a bit like "The Game Of Figuring Out LOS". One learns to live with it. But, yes, it is frustrating that the AI can spot a one-pixel wide gap between dozens/hundreds of meters of foliage and kill a tank. You as a human player cannot see that by getting down to ground level and eyeballing it. Also, in urban settings particularly, we often are unable to see or target an enemy when eye-balling would indicate there should be no problem. The WYSIWYG that is claimed does not often work in practice. However, imo best thing is to be happy with what aspects of the game work well (and that is a lot), and ignore the frustrating bits. Maybe CM3 will work out these kinks. A major reason am starting to look forward to that version rather than waiting for the game to get to early eras.