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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Erwin

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Everything posted by Erwin

  1. The CM1 delay issue when "stuck in the middle of the road in an ambush" could have been solved with an "Emergency Order" which allowed immediate action but with consequences (eg: Fatigue very quickly). For regular commands, the time delay was quite effective as it made one appreciate the difference in efficiency between CONSCRIPT/GREEN and VET/CRACK troops. The delay made the game harder as one had to think ahead for regular actions in addition to the WEGO 1 minute. Having mastered the technique, it didn't seem to be an issue to me. But, I know other players had a hard time with the delay feature. It's ironic that we have players now who devote their time to making the game harder in lots of other ways. eg: Delaying orders if not in C2 etc. Actually, that could be something the computer could handle.
  2. ISIS Humor

    One group played a little trick on another when they sent them out to ambush a band of local tribesmen. According to US News yesterday, a (presumably snickering) Sheikh Anwar al-Assi a chief of the local Ubaid tribe told The Times of London that the militants were hiding in a field about 50 miles SW of Kirkuk when a herd of wild boars overwhelmed them, trampling 3 to death and wounding five others. So, a good time was had by all. Morale was boosted.
  3. A great feature in CM1 was enabling a campaign designer to specify Battalion, Regimental and Divisional Reserves. If the player was doing poorly, levels of reserve reinforcements would be (IIRC) automatically released. When a loss might cause the campaign to end and force the player the replay the mission, this reinforcement feature enabled the player the complete the mission but at a cost of Victory Points. There is nothing worse that having to replay a mission since the surprise elements are often no longer there. Wondered if there is any chance this feature might reappear in future CM2 iterations. Perhaps give the player the option of calling for reinforcements at the cost of points (or a reduced level of victory at the end of the campaign)..
  4. Master Maps for CMSF 2?

    The setting/terrain can be replicated. But, mods/graphics are limited by the existing vehicles/items in CMSF. One can do quite a lot to change uniforms, but we can't change the shape of helmets if the shape isn't in CMSF. One can't give troops the full mixture of weapons that are in CMA if they don't already exist in CMSF. It would be great if CMSF2 featured more vehicles and weapons systems than merely in Syria and in the original CMSF. That would allow modders to do what you suggest. But, does BF want to do that?
  5. One needs to remember that while the concept of CM1 is shared with CM2, CM2 is a completely new game product, not what is normally called a "new version" of software. However, some features of CM1 were wonderful and it would be great to see some of them in CM2 eventually.
  6. Yes, that's why I was suggesting that if ever implemented in CM2, that the reinforcements be via a voluntary request by the player rather than automatic. But, even automatic reinforcement as in CM1 would be helpful. As an experienced player I would much rather win a Campaign battle with reduced Victory Level, than lose the battle, have the Campaign abruptly end and be forced to replay one or more missions (having the surprises exposed and now knowing what to do) just to get to the next mission.
  7. Some good info from cardboard game publishers: http://www.gmtgames.com/panzer/PZ-EXP-1-GE-TOE-2013.pdf http://www.gmtgames.com/panzer/PZ-EXP-1-SOV-TOE-2102.pdf
  8. "He added Israel wanted to see Kurds in Iraq provided with the means to protect themselves. “It would be best if someone gave them weaponry, and whatever else, which we cannot give, obviously," Obviously... lol. Of course there is always covertly...
  9. No doubt persistent map damage would help create better campaigns. But plz let's not forget the auto or player controlled reinforcement feature we had in CM1. It worked well to keep one in the game when one screwed up. Many newbies and even experienced players like myself find it annoying when a single small error in CM2 can cost one the battle, and often the campaign ends. It is a game after all. It should be the player's choice whether to call on reinforcements in order to continue the battle vs having to replay it - sometimes multiple times.
  10. "I don't sit here and think you're all a bunch of moronic children..." C'mon, we have to let the evidence speak for itself...
  11. "The United States called the referendum a provocation but Moscow has effectively supported the vote, saying it understood Kurdish aspirations for independence." It's like we're living in "Bizarro World". This is the sort of thing I would read about the US supporting independence around the globe 35+ years ago while the good ol' USSR would call it "provocative".
  12. Ah... I have a lot of your uniforms but didn't realize some are "old". I guess we have to check dates. Hope you can provide links to all your new efforts. I d/l everything you do. Thanks again. If you don't already it would be good to put a date in the name of the mod so we can easily see which are the most recent.
  13. What is puzzling is why the Kurds believe anything we've told them or promised them... Next time they may as well throw in their lot with the next ISIS-type insurgency. They certainly got nothing from the west/allies.
  14. I think all Veins' mods can be found at CMMODSiii http://cmmodsiii.greenasjade.net/
  15. WW2 DESERT WAR

    It still seems to be in development - I couldn't d/l it. More of a cardboard wargame quality rather the than 3D CM offers. But looks very interesting as I really miss not having a N Africa CM2 game family. My theory is that is partly why CMSF has such a following. It's great to have wide open spaces, and lots of sun.
  16. This looks like an interesting operational game that could be used to set up CM2 battles. All battalion and company level with some platoons. http://www.matrixgames.com/products/676/details/Desert.War.1940-1942
  17. Snipers

    One has to keep em at max distance. At least 300m, preferably 500m+. Move SLOW (ie crawl) the last few meters to the vantage point you want them to spot from. Many have asked that CM2 eventually feature an "Ambush" feature for snipers and AT teams in which they would wait, spot, shoot and after shooting immediately displace to another location/waypoint chosen by the player.
  18. Power Hour

    Looking forward to trying this. Thank you...
  19. Have been helping Sgt Squarehead on his new CMA campaign and have been very impressed with the first scenario I tested. He's putting a lot of work into this campaign. Anyone who looks forward to good new CMA campaign make yourselves known now...
  20. What is going on?

    Re the relative lack of content for the newer games, am happy that we are starting to be able to buy from BF professionally/well-made made scenarios and especially campaigns which are clearly a HUGE amount of work to develop.
  21. Just a quick thank you to Vein for all the amazing mods you've done. My games seem packed with them.
  22. Very useful series of videos esp for newbies. Comments: 1) Shoulda given the first 3 man team a facing order to the right (away from the street) - IIRC that would prevent the one guy going out into the street and getting KIA. 2) Smoke grenades do not land at the "end of the line" - as was later proved in the video. You can throw in a direction - altho' even that can be vague. Also, inf smoke takes effect within a minute, not several minutes, so ya gotta be ready to move. 3) You can put your own unit waypoints inside any building in order to see what an inf unit sees from that building (and any desired floor). It is not obvious. In the above example it is quite possible that the view from the (possibly enemy occupied) side building is actually obstructed.
  23. "You know what would be cool? Voice commands! " This is no joke. I deliberately have avoided getting a smartphone until I can just tell it what I want it to do and the phone's AI is good enuff to read between the lines and understand what I want. Then I will marry it. Seriously tho' my wife is a senior executive with a smartphone, and she barely knows how to use it. She discourages anyone calling her on it (including me). It must be an age thing. You have to have been born with the dam thing in your cradle or have a 14 year old kid teach you how to use the new tech. Subtext: Still hate Win 10. Barely use my very expensive Win 10 game machine. Don't understand why we have to spend weeks/months learning a new OS when Win 7 does everything I want. All you 14 year olds here (and there seem to be plenty) please let us know your reasoning.
  24. Am gobsmacked by that. What is the point of the mine-clearing tanks if they don't create a safe path? U sure about that??
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