We're not necessarily talking about 4 sides shooting it up. I'd be happy to be able to command an infantry company, while my friend command a platoon of tanks.
I can't believe it. I have a GF2ti (intel 733mhz CPU) card is better than GF4MX440 (AMD 2000 CPU) at FSAA. Does anyone know if/how I can tweak the GF4mx440? or a good site talking about it?
[ February 11, 2003, 01:50 PM: Message edited by: YECoyote ]
If you're complaining that QB Parameters don't allow for Encirclement, then you're wrong to have that assumption in the first place. There has never been any ANY games with such detail built into QB. The idea of QB is to have a quick game setup against human or AI. Not to try to recreate all combat scenarios. Still, I think CM does a wonderful job with OOB.
It's really too bad the stock BMPs implied that you're looking at it straight on from the side, thus no 3D art (or very little). I Can't wait for the new engine to see more realistic models.
P.S. just tried your model in a game, I love the scratch marks on the turret, very nice touch.
Great Work, Mike!!!
I have 1 question. Is it possible to rework the .bmp the make the wheels 3D-ish? That is one of the major problems I find with CMBB/BO models.