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Peter Panzer

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Posts posted by Peter Panzer

  1. June 2, 1979, 0613 hours, Rulfenrod, West Germany
    Remnants of a US mechanized infantry company push to establish a hasty defense as a bloodied armored cavalry troop withdraws through their line.  Opposite of them, a combined Soviet forward patrol and vanguard battalion rally to maintain their momentum and pursue the battle in depth.


    Eyes of the Forward Patrol - Route Reconnaissance North of Rulfenrod
    51196524996_38b0609b84_h.jpg


    Ivan - Providing Security
    51197302629_a29b182f80_b.jpg


    Forward Patrol Light Armor Exploiting a Dried Creekbed
    51197588480_5b1ad3b762_k.jpg


    Moving to Contact - Soviet Recon Bringing Extra Ass
    51196524471_ace17d8483_k.jpg

  2. @Bil Hardenberger

    Congratulations on bringing a vision of CM so many of us have pined for to reality!  This is the most excited I have been for a CM game in some time and the potential to build off of the initial title only heightens the anticipation.

    Speaking of the visual representation of infantry, wouldn’t it make more sense to model disposable AT rockets (M-72, RPG-18, etc.) as collapsed when on the backs of infantry models?  Just an opinion from the outside looking in seeing as this would be the correct depiction for the vast majority of the time the models are displayed to the player.  Rendering them in firing position all of the time to satisfy a firing sequence that lasts only a second or two seems backwards to me if a choice has to be made.

    Anyways, thanks again for your dedication, here’s hoping the final pieces fall smoothly into place for your team.

  3. 17 hours ago, Lucky_Strike said:

    Mod God 😎 I like the sound of that - I want to have it under my name in the sidebar, how'd I do that, like your, err, Throbbing Member

    It's the least I can do...

    1. log in
    2. click your user name on the top right corner of the forum
    3. click the "Edit Profile" button on the right corner of your "Cover Photo"
    4. enter your text in the "Member Title" field
    5. click "Save" in the lower right corner
  4. @Lucky_Strike

    A word of thanks for your skill, dedication and generosity.

    What you have exhibited here is a rarity - a transformative piece of work that adds a new layer of value to the game. It's not only the aesthetic know-how on display that makes this one great, but your passion to delve into the subject matter and get the details right that sets it apart.  

    There's a place for you among the pantheon of Mod Gods with this one, joining the likes of Aris, JuJu, Mord, Kieme...

    Outrageously good stuff - thanks again.

  5. @Battlefront.com

    Hey Steve:

    Good to see you on the forums - can I take advantage of your inquisitive bug hunting mood from earlier in the thread?

    Here's an unintended consequence of the 4.01/4.02 patch that puts a real kink in the bocage terrain and presumably related infantry TacAI behavior (i.e. displacing into enemy fire) in CMBN.  Some players like @PIATPunk called attention to this a few months ago and @BFCElvis has been helpful in logging it with a viable test scenario.

    You can view page six of the most recent conversation about this, which contains two files uploaded by PIATPunk reproducing the issue.

    In a game where the bocage is often as much a role player as the combatants, perhaps you'll agree this one constitutes more than a nag by a few Normandy buffs.  Maybe a ready fix can be pushed now that the Rome to Victory dust has settled?

    As always, thanks for the countless hours of great wargaming over the last 20 years - you guys really are appreciated!  I'm definitely looking forward to the Black Sea module and a fix for the CMBN bocage/infantry bug!

  6. Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List.  I know the R2V module took on a developmental life of it's own over the last months!

    CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.

  7. Echoing Howler's post above, is there information I can be pointed toward that mentions when BFC will re-direct their attention to correcting the lingering triggers of the "hedgerow gap charge?"  Following the responsive, June release of 4.02, I haven't discovered much about any planned follow up.  After the CMFI Rome module perhaps?

    If I have my facts straight, 4.02 reduced the incidents of infantry unduly breaking cover, but did not eliminate the issue as it relates to hedgerow features.  I seem to have experienced it a handful of times in 4.02 while playing CMBN when infantry takes small arms fire.  Given that hedgerow fighting characterized much of the action in this theater, this nagging issue personally strikes me as something of a "big, little thing."

    Thanks for getting me up to speed.

  8. 4 minutes ago, BFCElvis said:

    Exactly. Either a saved game or an email game can be saved in the orders phase then patched and opened to continue. That didn't work for CMRT last patch (the others were fine). It is unusual that can't move a game forward with a patch but it isn't unheard of either. 🙂

    Thanks!

  9. @Tantarantula

    My system specs are similar to yours (i7-8700, GTX1080, 32GB RAM, Win10) and I began experiencing regular crashes after 30-40 min. of play.  I resolved the issue by rolling back from the latest Nvidia driver to version 388.71 as noted in this thread.

    If you are comfortable uninstalling/installing video drivers and don't mind using an older version, you may want to give it a shot.  If you go this route, be aware - Windows will try to update the old driver, which will potentially resume the crashes.

  10. Ah, the The Dark One sleeps no more.

    Well Mord, it looks like the latest round of spike tongued invocations you have offered up to whatever pantheon of Lovecraftian horrors loaning you talent has paid off - again.

    What a debut - The SS Panzer and British Para are absolutely cracking.  I am excited to see your treatment of the US and remainder of the Commonwealth forces.

    Well done on recognizing the point of diminishing returns on your previous work and mapping a new path of creative growth - that's artistic wisdom.  For those who haven't tuned into the whispers in the darkness yet, Mord's a mighty gifted dude - just wait and see.

  11. 23 minutes ago, IanL said:

    Once you buy the pack you use the license to activate it. In summary you use your v4 key to install the upgraded game and then the keys for each module and pack that you purchased to activate them. That is the new simple licensing scheme.

    @IanL Thanks for taking the time to spell all of that out.  So, since I am up to date with V4 installed and both modules already activated, all I have to do is activate the Vehicle Pack key when prompted and I’m good to go, right?

  12. 15 minutes ago, IICptMillerII said:

    The vehicles from the vehicle pack show up under the  single vehicles list.

    @IICptMillerII Thanks for the clear explanation - I was hoping that was the way the Pack is integrated.  I am particularly interested in the SdKfz 251/16, M4 “Crab” and the Flakpanzer 38t.

     

    16 minutes ago, IICptMillerII said:

    ...the new license procedure is supposed to make everything easier...

    Yeah, that was my thought too.  I suppose I could just plop down the cash and give it a go with my V4 key, but I would just as soon avoid any potential frustration ahead of time.

  13. I was considering buying the Vehicle Pack, however I had a few quick questions first…

    I am looking for the flexibility to add these new units to my own ORBAT’s in a “cherry picking” fashion.  Are all of the new AFV’s/teams freely available for individual selection in the “Single Vehicles” and “Specialist Teams” menus of the Scenario Editor or are they solely embedded in the “Formations?”  Ideally, I would also prefer to avoid a scattershot situation where some of the new units are available for individual selection while a subset can only be found within Formations.

    Reading the archives, there seemed to have been some confusion how to activate the Pack when it was launched regarding the correct license key(s) to use when prompted.  Are the installation instructions on the BFC site still accurate now that V4 of CMBN is available (i.e. I will need to supply all of my module and V4 keys to activate the Pack - launch game supply V4 key > use “Activate” shortcut to activate each module)?

    Thanks for pointing me in the right direction.

  14. On 2/12/2017 at 8:50 AM, jtsjc1 said:

    Chris ND has some good CMBS videos on youtube...

    Speaking of the Normal Dude, what happened to @ChrisND?  Is he no longer affiliated with Battlefront?  I enjoyed his Combat Mission Twitch streams and was glad to see a Battlefront representative enthusiastically showing off the game, offering development news and interacting with the customer base in real time.

    I can only assume he was fragged in retaliation over his brazen disregard for the well being of his AFV commanders.

  15. The legend returns - great to see you back at it Fuser!

    Do you think you can give the SdKfz 10/4 (20mm FlaK) introduced in the Market Garden Module your expert treatment?  It really looks out of place without your reworked textures.  Thanks for considering it!

    31895003740_a32db30a37_o.jpg

    By the way, how are you guys formatting the “@Username” highlight/profile link in your posts?

  16. BletchleyGeek

    Thanks for taking the time to post such a detailed response - very helpful and much appreciated. I do tend to carry out the infantry aspect of the game almost exclusively via team maneuver.  Given my style of play, this issue may not be so troublesome after all - just as you mentioned.


    sburke

    Thanks for the dual install tip. I own CMBN and CMBS (Win), both have been installed to their default directory locations using their default directory names.  To make sure I understand...

    Basically, I just create copies of each of the root Combat Mission folders for each game within their existing default locations and rename them along the lines of "V4" and "V3."  The difference for CMBS being that I need to create and rename two root folders vs. CMBN's one - "Combat Mission" within "Documents" and "Combat Mission Black Sea" within "Program Files (x86) > Battlefront."

    When I install each respective V4 upgrade, point the installer to the newly created V4 folders for each game.

    Is that it?

    Using this multi-version structure, are newly saved game files placed within each version specific "Saved Games" folder in "Documents" (i.e. V3 saved games are found within each game's "V3" "Saved Games" folder and the same for games saved while playing with V4)?


    Thanks again to you and BletchleyGeek.


    CptMiller

    I think you are right - I am intrigued by the new infantry spacing, corner peeking and as a mapmaker, the 3D object cloning tool offered in V4.

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