Jump to content

Peter Panzer

Members
  • Content Count

    582
  • Joined

  • Last visited

About Peter Panzer

  • Rank
    Throbbing Member

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

580 profile views
  1. @JoMc67 - interesting, I've never heard of that line. Advanced Squad Leader is as far back as I go - the notion of tiny cardboard StuG III's still brings joy to my soul. As I see it, ASL lives on as Combat Mission - how fortunate we are!
  2. Thanks to everyone for resurrecting this topic, as well as to @Elvis for being present and hopefully bumping it closer to the top of the internal Please Fix or Do Sumfink List. I know the R2V module took on a developmental life of it's own over the last months! CMBN is my favorite title and I too have held off starting any new games due to the counter logical infantry/bocage behavior.
  3. Echoing Howler's post above, is there information I can be pointed toward that mentions when BFC will re-direct their attention to correcting the lingering triggers of the "hedgerow gap charge?" Following the responsive, June release of 4.02, I haven't discovered much about any planned follow up. After the CMFI Rome module perhaps? If I have my facts straight, 4.02 reduced the incidents of infantry unduly breaking cover, but did not eliminate the issue as it relates to hedgerow features. I seem to have experienced it a handful of times in 4.02 while playing CMBN when infantry takes small arms fire. Given that hedgerow fighting characterized much of the action in this theater, this nagging issue personally strikes me as something of a "big, little thing." Thanks for getting me up to speed.
  4. BFCElvis: First, thank you for keeping us so well informed - you are doing a great job! Can you remind me how we install the patch to a game in progress to see the fixes take effect? It must be done while the game is saved in the "command" phase and then you can resume regular play, right?
  5. @Tantarantula My system specs are similar to yours (i7-8700, GTX1080, 32GB RAM, Win10) and I began experiencing regular crashes after 30-40 min. of play. I resolved the issue by rolling back from the latest Nvidia driver to version 388.71 as noted in this thread. If you are comfortable uninstalling/installing video drivers and don't mind using an older version, you may want to give it a shot. If you go this route, be aware - Windows will try to update the old driver, which will potentially resume the crashes.
  6. Ah, the The Dark One sleeps no more. Well Mord, it looks like the latest round of spike tongued invocations you have offered up to whatever pantheon of Lovecraftian horrors loaning you talent has paid off - again. What a debut - The SS Panzer and British Para are absolutely cracking. I am excited to see your treatment of the US and remainder of the Commonwealth forces. Well done on recognizing the point of diminishing returns on your previous work and mapping a new path of creative growth - that's artistic wisdom. For those who haven't tuned into the whispers in the darkness yet, Mord's a mighty gifted dude - just wait and see.
  7. @IanL Thanks for taking the time to spell all of that out. So, since I am up to date with V4 installed and both modules already activated, all I have to do is activate the Vehicle Pack key when prompted and I’m good to go, right?
  8. @IICptMillerII Thanks for the clear explanation - I was hoping that was the way the Pack is integrated. I am particularly interested in the SdKfz 251/16, M4 “Crab” and the Flakpanzer 38t. Yeah, that was my thought too. I suppose I could just plop down the cash and give it a go with my V4 key, but I would just as soon avoid any potential frustration ahead of time.
  9. I was considering buying the Vehicle Pack, however I had a few quick questions first… I am looking for the flexibility to add these new units to my own ORBAT’s in a “cherry picking” fashion. Are all of the new AFV’s/teams freely available for individual selection in the “Single Vehicles” and “Specialist Teams” menus of the Scenario Editor or are they solely embedded in the “Formations?” Ideally, I would also prefer to avoid a scattershot situation where some of the new units are available for individual selection while a subset can only be found within Formations. Reading the archives, there seemed to have been some confusion how to activate the Pack when it was launched regarding the correct license key(s) to use when prompted. Are the installation instructions on the BFC site still accurate now that V4 of CMBN is available (i.e. I will need to supply all of my module and V4 keys to activate the Pack - launch game supply V4 key > use “Activate” shortcut to activate each module)? Thanks for pointing me in the right direction.
  10. Speaking of the Normal Dude, what happened to @ChrisND? Is he no longer affiliated with Battlefront? I enjoyed his Combat Mission Twitch streams and was glad to see a Battlefront representative enthusiastically showing off the game, offering development news and interacting with the customer base in real time. I can only assume he was fragged in retaliation over his brazen disregard for the well being of his AFV commanders.
  11. Well, that was embarassingly easy. Thanks @Vergeltungswaffe!
  12. The legend returns - great to see you back at it Fuser! Do you think you can give the SdKfz 10/4 (20mm FlaK) introduced in the Market Garden Module your expert treatment? It really looks out of place without your reworked textures. Thanks for considering it! By the way, how are you guys formatting the “@Username” highlight/profile link in your posts?
×
×
  • Create New...