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Frederico

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  1. Mild Spoiler: Trust me, you will need that artillery for Cheneux and Stoumont.
  2. In my opinion, it is not a work in progress. It is more just a matter of personal preference. If you like large battles like this it really is a good one. I have played it twice, trying a different approach the second time, and have no complaints or even real suggestions. ( I do wish Battlefront would devise a road movement system.) But if your preferences are different, then this probably isn't the scenario for you. As to your suggestion regarding The Proving Grounds, I agree, but only so more people can have access.
  3. Agreed. I was trying to put a positive spin on what is a lot of (work) detail. Just finished and I do feel that the work was worth it though. I personally like large scenarios, but I know some do not. I have been playing CM since the beginning and I think a road movement system would be at the top of my list of improvements. However, still an enjoyable scenario.
  4. Two hours in and just ready to assault Cheneux and Stoumont. Really enjoying the decisions required at this scale. Can't imagine the amount of work required to make this, but it is greatly appreciated! As mentioned in other posts, a road movement system would help, but the work required does help to model the problems the Germans had of moving so many vehicles over such a limited road net.
  5. Good scenario! Challenging - really takes a lot of concentration to incorporate all of your assets. You need to take advantage of a combined arms approach to win.
  6. The 4th mission was very bloody, but I did eventually get a German surrender. Not many Americans left, but Stevens did survive. The 5th mission is a real challenge - it took a replay to get a total victory, but I got my hat handed to me on the first play. This is a well-crafted campaign, if you like a @#$#@# challenge. Mistakes will cost your dearly!
  7. Thanks for the info. Played it a third time with a tactical victory and moved to the second battle. I always try to conserve my forces early in a campaign - every designer is different and I try to avoid being behind from the start. Deep into the second battle now and I must admit that this has been a challenge so far. One can tell that a lot of thought was put into the German's battle plans. If the remaining battles are as challenging as the first two, I will be cursing a lot!
  8. Possible spoiler: Played the first scenario and achieved a draw, which was not good enough to move to the next battle. Played again with a minor victory, but this was still not enough to move to the second battle. Wondering what it takes to continue in this campaign. Considering you are attacking a force that is equal to (or better) than your own, you will not have much left if you push much harder. What level of victory does it require?
  9. SPOILERS>>>>>>>>>>>>>>>> I like to send the first platoon over the ford into the objective on the right flank. Load them up with javelins and clear this area first. It prevents some of the fire into your flank when crossing the bridges and allows you to interdict his reinforcements. (Use your artillery for a bombardment before entering the town.) Do not use your UAVs until you get the Tunguskas. Hopefully your artillery can get one in this area; if not, your javelins will do the job. If possible, move your first platoon Bradleys over the bridge to reinforce the infantry. Use smoke as necessary.Use your remaining force to attack the objective on the left. Use your air assets when you get at least one of the Tunguskas. Your tanks and Bradleys provide a lot of firepower to help clear buildings - use them as much as possible and conserve your infantry. Short version, but it does work.
  10. Really interesting concept!! I am about three hours in and it has been a fun and challenging scenario. The only negative is the possibility that this leaves most other scenarios lacking in the future! Thanks for all of your work in creating this new approach.
  11. Spoilers: First, let me say I play in real time, which makes it easier to deal with the Russian probe. I got the sniper into the church in the center and he survived just long enough to call in an artillery strike on the Russian anti-air assets. This is critical to be able to call in the Apaches or they are quickly lost. Other units made it to the large building on the right where they played hide and seek until reinforcements arrived. (The javelin was able to take out two tanks.) It is also important to blunt the Russian armor somewhat or they will be sitting on top of your reinforcements when they arrive. The Strykers are very difficult to utilize in this situation.
  12. Very good! From video and news accounts this is exactly what I would imagine, especially with the mods. Damn the RPGs!!
  13. Can you check the CP 222 objecticve in "The Rockets Red Glare" mission? I had units on it but it was not reflected in the AAR. I too was confused by the EW site description. Really enjoying the campaign!
  14. Mild Spoiler: Being aggressive from the start and picking the right spot make this winnable. If you plod, the artillery will pound you and the Stugs will be a factor.
  15. Intense might be an understatement. The action did not not stop from the the first shot til the bloody end!
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