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Everything posted by grunt_GI
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any new content coming soon?
grunt_GI replied to danfrodo's topic in Combat Mission - General Discussion
The first post of this topic provides all the answers! Good new stuff (YES)...before Christmas (PROBABLY NOT)...worth the wait (OH, HELL YES) -
Stalingrad MOD: Comments Suggestions Help
grunt_GI replied to kevinkin's topic in Combat Mission Red Thunder
Do you have any OTHER mods loaded? That could be the cause as well. With a MOD set the size of Stalingrad you might try removing any other mods you have and see if that helps. OR Take out the Stalingrad mods completely and see if maps and scenarios load. They may not look right, but that should definitely tell you if the MOD is causing the crashing issue. -
Stalingrad MOD: Comments Suggestions Help
grunt_GI replied to kevinkin's topic in Combat Mission Red Thunder
@demian Yes, your Stalingrad mods folder matches mine. I assume your Umlauts probably does. Can you get other Stalingrad mod scenarios to open? Is just that master map causing the crash? -
Stalingrad MOD: Comments Suggestions Help
grunt_GI replied to kevinkin's topic in Combat Mission Red Thunder
Yes, I have CMRT with Eng 4 and the Stalingrad Mod installed. It opens up my scenarios fine and I was able to open my saved game of dragonwynn's awesome Rattenkrieg campaign. -
@Mord Cool, thanks very much.
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Ok, I must be missing something cuz I don't see it at CMMODS...can you provide a link? Thanks.
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Another reason for a centralized Forum...
grunt_GI replied to Battlefront.com's topic in Combat Mission - General Discussion
Hey @IanL Just a question...do you play WeGO or RT? I did have Best for everything playing RT and found it better to turn down to Excellent Models, Better Texture, High Trees and Shaders Off...felt it made larger scenarios more playable in RT? -
So as I recall, dragonwynn's awesome campaign here had Afghan forces with NATO weapons...infantry weapons only, but it can be done.
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So given the OOB of forces in the Syrian civil war, Iraq (including ISIS) and Afghanistan, what would you add? I think the biggest thing about CMSF1 that should port is the use of UNCONs...those can and have been modded a lot.
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HMMM, never thought about that...I have probably played 3 or 4 H2H by PBEM in my almost 20 years of CM... Maybe I could give that a go.
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This is very good to hear. I am one of those "always future scenario makers" that is more than a little intimidated by the capabilities of the AI and how to make them work.
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Another reason for a centralized Forum...
grunt_GI replied to Battlefront.com's topic in Combat Mission - General Discussion
wooohooo...very excited about CMSF2...I still play CMSF a LOT as there is so much user content...glad to hear that porting that content is a priority! AND, most important of ALL...it will be great to be able to play QB using the upgraded engine and not have to deal with the goofy force selections of QBs in CMSF1. Taking on two companies of T-72s with a bunch of CFV Styrkers was never really appealing. Also pretty excited about ginormous Berlin maps for some serious MOUT in 1945. I'm sure some of our campaign gurus will love those. So IRT other questions, wonder if there could be a universal patch to fix the anomalies with the ENG 4 infantry behaviors? I am not the best to critique those as I usually do dumb things with my infantry anyway but I have occasionally noticed a tendency to bug out rather than take cover. -
Oh yes, yes it is...and we all aim to misbehave.
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Recommend campaign for returning player
grunt_GI replied to Erik Springelkamp's topic in Combat Mission Battle for Normandy
+1 on Devi's Descent...not too large and very nicely story driven. -
My first Combat Mission game, I love it!
grunt_GI replied to Snakroll's topic in Combat Mission Shock Force 1
@Erwin Heh. Thanks for the videos...never seen those before...wish I'd known about those when I first got CMSF -
My first Combat Mission game, I love it!
grunt_GI replied to Snakroll's topic in Combat Mission Shock Force 1
Welcome to CM! So combined arms is indeed challenging, especially when it involves calling in indirect fire support from artillery and aircraft. Fortunately, CMSF has a pretty extensive tactics forum, so that's a good place to start. I don't know of any CM chatrooms, but this forum is generally a good place to go if you are stuck on a particular campaign or scenario. I have actually had conversations with the designers on how best to play their creations. Not many war-games where you can do that. It's what makes CM so awesome and replayable. Enjoy...and save often.. I have found that a very useful feature. -
I will also toss in that I really enjoyed this...even though I suffered a tactical defeat. Even though I captured the OBVIOUS geographic objectives I.......SPOILER ALERT.......... ++++++++++++++++++++++++++++++++++++++++++++ Missed all the other mission/point objectives. AND of course I blundered into too many IEDs and took to many casualties. You know something like this.."Hey Abdul take your squad over there and check out that abandoned taxi..." "Sure Mohamed".....BOOOOOMMM... Yea, I was kinda stupid like that. After a short period of time I may revist this...try and be a LITTLE more patient and not rush into things. Overall, I have to say this is one of the best MOUT maps I have played on CMSF, and I know there are some darn fine ones out there, so BIG kudos for the map. The AI is also pretty tough, although to be fair, the defenders just have to defend...but they use those #%*#^$ IEDs to great effect on numbskull commanders like yours truly. Someday, when CMSF2 shows up (fingers crossed) I would love to see this scenario ported over to the new engine...not sure how IEDs and VBIEDs may work, but I bet the new AI features would be awesome. Thanks very much for this..BZ from me!
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HEART OF DARKNESS - MISSION 4 AAR
grunt_GI replied to Erwin's topic in CMSF Scenario and Mod Design Forum
Well, the good news is...by the time I make it through Mission 2...maybe...you will have everything sorted out if I get stuck again. Glad you're back on track... @dragonwynn makes some damn fine campaigns...infuriating... but damn fine. -
HEART OF DARKNESS AAR - MISSIONS 1 & 2
grunt_GI replied to Erwin's topic in CMSF Scenario and Mod Design Forum
AHHH, so I was curious about the utility of the engineers. I wasn't sure if I could blast given the limited ROE...yea, the Afghan troops are kinda useless in the assault. (realism, eh?) That was my assumption is that getting into that first building was key to getting that foothold...and avoiding the road...that's where I think I keep making my mistake...I need to stay off the dang road, use the engineers to blast into buildings when needed. Thanks @MOS:96B2P I will give that a try...I find the FIRE BRIEFLY command to be very handy in the other titles for suppressive fire. -
HEART OF DARKNESS AAR - MISSIONS 1 & 2
grunt_GI replied to Erwin's topic in CMSF Scenario and Mod Design Forum
Thanks, I will give this another go. It is becoming my CMSF white whale..I really want to conquer one of @dragonwynn's major campaigns...I usually make it 3 or 4 scenarios and then get stuck. MOUT is very tough for me, although I really like these types of scenarios. Building assaults are a particular weakness of mine. I am slowly getting the hang of a multi-prong assault with suppressive fire...I just wish CMSF has a FIRE BRIEFLY command. Cheers -
HEART OF DARKNESS AAR - MISSIONS 1 & 2
grunt_GI replied to Erwin's topic in CMSF Scenario and Mod Design Forum
Ok, so, this mission is endlessly kicking my ass, so...well, I decided to try your plan and see how it works. So, I used TACAIR on both the RHS and LHS hills as best I could from the get go...used a flanking force to attack RHS, and had some decent success...think I took too many forces out...almost 2 full platoons...patience is not my strong suit, so figured I would bull my way into other end of village. That did not work so well. My huge challenge is I can't get the first 3 objectives without taking a god-awful amount of casualties? I play in RT, so managing everything is a chore, but how the hell do you get through the first 3 objectives without taking heavy casualties? I use lots of covering fire, but without being able to use the ATK HELOS in the village, I am really stymied how to get past the halfway point without becoming force ineffective. Should I stay off the main "street" and use an indirect approach? Do you head down the street and try and use covering fire and maneuver? I was able to move some forces down the right side, but eventually they need to get into those damn buildings. I have tried this particular scenario 3 or 4 times and it is endless frustrating..I know I need to keep casualties low and avoid collateral damage, but damn, I really want to just level the place. This is my one thing about playing campaigns, I seem to get stuck on 1 mission impossible and lose interest cuz I can't seem to get past it. Oh, well, I guess that's why there's saved games...once more into the breach. -
Could anyone convert QB maps from BN or FI to BS?
grunt_GI replied to Sophist_13's topic in CM Black Sea Maps and Mods
027Attk Large Town (steep hills).btt Just finished playing the map with a Minor Defeat (mostly cuz I was a knucklehead and did not have my units FIRMLY on one objective).... I was at least hoping for a draw. Totally different play experience. The terrain and lethality of modern weapons really make these maps a challenge. LOS is everything, because I had several instances where I couldn't use Javelins or mortars because I was too close to the enemy by the time I spotted him. Drones are very useful here, but are also limited by LOS and terrain. And of course the more aggressive AI...I think those Russian bastards were launching a counterattack when time ran out...and of course I shoulda set more time. Lesson learned as well. Wow, I can't wait to have a straight infantry battle on some of that mountainous terrain...see who is really king of the hill. -
Could anyone convert QB maps from BN or FI to BS?
grunt_GI replied to Sophist_13's topic in CM Black Sea Maps and Mods
@DougPhresh THANKS! Yea I think the Yuge maps will be great. After all you can really play with the opposing forces to see how various scenarios will play out. I think some of the CMBN BP maps will be great. I tried some of the BP scenarios and loved the maps. CMFI offers a lot of variation---can't wait to try modern armor on those narrow mountain roads. -
Could anyone convert QB maps from BN or FI to BS?
grunt_GI replied to Sophist_13's topic in CM Black Sea Maps and Mods
@DougPhresh Hey, I would LOVE to get all of your CMFI maps that were converted to CMBS. I am playing the 027Attk Large Town (steep hills).btt map and it is awesome. TOTALLY different experience with mech forces...movement paths are very tricky to control, especially for vehicles. The terrain really cuts down on the utility of heavy forces as they are held to roads and can't quite go as freely cross country or should I say cross slope. Maybe you can PM me? Depending on how big it is, I would be happy to set up a shared Google or Dropbox folder... Thanks...