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Stacheldraht

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  1. I've been very disappointed with the way CMAK won't display fog with my Radeon. I loaded up a scenario set in Africa during a supposed standstorm, but it looked like a clear, sunny day. Sort of defeats the point. Odd that BTS blames ATI drivers (lack of fog table emulation) when many other games of mine display fog, mist, etc. just fine with my Radeon, presumably via a different method. These games look great and run like a charm when displaying fog. Why didn't BTS take the time to fix the game so it would run with all features for the many people who have ATI cards? They knew this was an issue long ago. Seems lazy or indifferent of them--hardly adjectives I'd associate with BTS in the past. Sure, it might not have been an easy fix, but excellence--something I often have associated with BTS--is rarely easy. [ December 29, 2003, 03:52 PM: Message edited by: Stacheldraht ]
  2. If you're interested in WWII (ETO), you should learn it It's a beautiful, fascinating language, either way, one that will serve you very well if you're at all interested in the humanities or European history.
  3. Not just the Germans, from what I've read. For the defense of Moscow, the government sent out thousands of civilians to dig anti-tank ditches like that around the city, iirc.
  4. CMBB is a superb game, no question about it. Its list of strengths is lengthy and impressive. That said, the strategic/operational AI (as opposed to the TacAI, which is a different issue) leaves a whole to be desired, especially on the attack. While it's true that well-designed scenarios can help make up for the AI's inherent weaknesses, try playing the AI on a random QB map, particularly in an ME or with the AI attacking. As the first poster noted, it still tends to just lump all its units together and casually march them towards the biggest/closest flag. It's a little better at defending since there it's mainly just a question of initial unit placement, considering the AI does little if anything with mobile reserves, counterattacks, outflanking, etc. It also tends to be too predictable on the defense, almost always placing AT guns along the back edge of the map in any available clumps of trees. Those can indeed be good positions, but when they become predictable, they're not so good anymore I really hope the AI will be a major focus of improvement in BTS' next game because, as noted above, not everyone likes or has the time for PBEM's or TCP/IP games. Those can be great fun, but they can turn into big hassles too, unless you find really good, honest, and conscientious opponents, which can be easier said than done. Plus, why include AI games if they're not meant to taken as seriously as multiplayer games? They shouldn't just be a teaching tool for newbies, but should be a fun challenge for all players. And that's not to say they're not fun, just that they could definitely stand improvement. (Btw, I've played hundreds of AI games in CMBO/BB, so I'm not just spouting!) [ March 02, 2003, 09:53 AM: Message edited by: Stacheldraht ]
  5. Consider letting the computer pick forces for both sides, using standard rarity.
  6. Most favorite tank: varies all the time, but I do have an inordinate fondness for anything with a 100mm+ main gun and/or flamethrower. I always get a kick out of demolishing/incinerating buildings and seeing the little troops scurry away ("Rettet euch!") when I assault towns. Least favorite: probably the Pz. IV in general, but mainly just because of bad memories of it from CMBO
  7. Oh, I'm not complaining about green/conscript troops per se--they offer their own special set of challenges (and, indeed, frustrations!). I'm just wondering why I so frequently get green troops when I select regular on the QB setup screen. I believe I read in the manual that you'll get green troops if that's all there were in that particular region and at that particular time. But by '44, you'd thing there'd be plenty of regular/vet Russian troops. Maybe I'm misunderstanding something?
  8. I had this happen again, playing as the Soviets in a July '44 attack QB, northern region. I selected regular troops, let the computer choose the forces, and received primarily green troops. You'd think regular Soviet troops would have been available then and there. Bumped in the hopes BTS sees this and can comment.
  9. Biltong, thanks for reminding me about the viewer. I installed it and all is good Thanks for your efforts. I'm looking forward to checking the maps out.
  10. Biltong: which document on that site contains the map listing? Thanks.
  11. I was under the impression that historical rarity only played a part in the computer's selection of unit types (e.g., a Panther instead of a King Tiger most of the time), not the experience level of the troops. Either way, you'd think selecting "regular" troops would indeed give you primarily "regular" troops. It makes an enormous difference when you're trying to attack across steppe terrain, for example, with greens/conscripts, as opposed to regulars. Talk about frustration! "No, no, no! Move forward, you yellow !#$%!" [ February 23, 2003, 07:51 AM: Message edited by: Stacheldraht ]
  12. The link in the first post to the .pdf list is broken. Anywhere else I can get it? (I don't have Excel.)
  13. I've been playing a number of QB's against the AI recently in CMBB US v. 1.2. I've been letting the game pick my forces, and even though I select "regular" troops, 3 or 4 times now I've gotten primarily green troops (with the occasional conscript and regular unit thrown in, as would be expected if I had actually selected "green"). Any ideas what's going on?
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