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GenSplatton

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Everything posted by GenSplatton

  1. I'm going to go out on a limb and guess Gyrene has played this game once or twice.
  2. <BLOCKQUOTE>quote:</font><HR>I agree that the flagrush is a problem, but the solution presented in posts above is worse. Isn't it more sensible to say: "We have to take and hold the crossroads by 1300 hours, and be ready for whatever the enemy throws at us."<HR></BLOCKQUOTE> Dude, I would agree with you 100% if this were viable in an ME, but it isn't under the current engine. What I mean is, back to the game I sighted before. It WAS an intersection actually, and I had it surrounded with 5 infantry squads. On the last turn, the opponent rushed in a single armored car, contested the flag, and won a minor victory by 2 points rather than the draw that should have occured. Now, as far as I am concerned, I did control the intersection. Had the game gone one more turn, I guarentee the armored car would have been destroyed. But the opponent took advantage of a well known flaw in the AI. It isn't realism in any sense of the word, and that is what I am addressing. Michael, I am not trying to start a pissing contest, really! I understand your wanting realism in the game and I agree with that 100%. However, I think the VL/End turn mechanism in place totally ruins the realism of meeting engagements. Hence this post. Dmart, excellent idea and hopefully CM2 will incorporate scenarios like you are describing. Maybe it will even be a game type!?! If not, what I really would like to see is the random end turn. It's been used before in other games, and I think it would go a long way in elimination the rush. In my example above, had the opponent rushed that AC in, only to have the game go another three turns or so, not only would he not have won, but odds were good that the AC would have been lost, the flag would have remained in my control and that maneuver would have quite possibly pushed him in to a minor loss due to the point shift. It would make flag rushing manuevers much more risky and therefore less popular. [ 06-05-2001: Message edited by: GenSplatton ]
  3. Will that be built in to CM2? I agree it would be a fine solution.
  4. Real life? Not sure what real life has to do with the topic of flag rushing. I'm talking strictly about game balance in a QB. I see no real life situation were an enemy would take heavy casualties because the clock was about to run out and they wanted to outscore the other army.
  5. I saw the thread concerning the Random End Game program. This was developed to combat the flag rush at the end of a game. My question is, why did BTS decide to only give points for the VLs at the end of the game? Seems to me, being a newbie, that many of us just learning have a tendency to rush the flag, sit and get pounded, hold the flag for 29 turns and then have it rushed so that it goes uncommitted on the turn 30. We then lose due to heavier overall losses. Now, what I don't get is, why aren't a small amount of points given per turn for each VL instead of giving them in one big block at the end? This would render the VL rush totally mute since those who rush the flag the last turn or two wouldn't be gaining that much if they let the other fella hold it the other 28 in extreme cases, maybe 10 or 15 in others. Both sides would be forced to defend and/or take the VLs throughout the entire game. Just wondering....
  6. Thanks, that is what I was looking for. However, vehicles and tanks both came up with a page not found error.
  7. Has anyone done a comprehensive CM unit comparison chart, maybe in spreadsheet format? I'm talking something along the line of.. A rifle squad has a total fire power of... at each range. A SMG squad has this total firepower, etc and so on. Something to help decide which units to buy. Has it been done?
  8. Thanks all. Jason, I saw nothing of interest on page 101 of the manual. It talked about supply and stuff. I looked up end game and it covered it some, but in no detail other than to tell you the difference between the kind of victories/losses.
  9. I figure this has been discussed before, but a forum search turned up nil. I was wondering if anyone can tell me how CM computed the score? Here is the situation that's making me wonder. I just lost a QB 48-36. I controlled a minor VL. The other 2 VLs were contended. He took ten more casualties, I lost 3 more vehicles. Now, are VLs not that valuable? Seems odd you can win without controllig any. Is armor worth that many points? Just seems odd that I lost this game. Armor had to be the difference in my mind. Maybe it can be more of a hinderance to your score than a help.
  10. <BLOCKQUOTE>quote:</font><HR>Maybe you can explain to me why the planes in CM rarely do anything... <HR></BLOCKQUOTE> Because our main concern is getting back before the club closes, not hitting things.
  11. My first axiom is "This is a game so real world rules don't neccesarily apply." Then again, I'm a pilot. I don't know crap about ground warfare.
  12. As someone who just had their rear end handed to them in their first night QB, allow me! First off, buy little if any armor. It is relatively useless given the small range of vision. Use the money instead to buy more infantry. By a few zooks or shreks in case your opponent was foolish enough to waste points on armor. Also, realise that FOs will have very short range and may have a tendancy to blow themselves up since they have to get so close. Use the night to move your troops, in mass, to a spot and attack with maximum firepower.
  13. It wasn't my first post, I just went to a global nick instead of the "this forum only" type and had to start over. Besides, what ego? I lose way to much to have an ego.
  14. Profile for joeski Member Status: Member Member Number: 3308 Registered: 09-15-2000 Posts: 218 Email Address: unibomber@yahoo.com Location: Monroe, MI Occupation: Programmer/Manifesto Writer Homepage: http://TedKaczynski.com Interests: I like stuff that goes boom.
  15. <BLOCKQUOTE>quote:</font><HR>Since when did any game company just give away their game for free in some magazine just because it was old. <HR></BLOCKQUOTE> Uhm, I got a CD with Computer Gaming World a month or so ago that had a dozen free full games on it. MOO, Diablo, etc. All games that had done very well I might add. So it does happen. But yes, these games are much older than CM but you did imply it was never done. p.s. Hey MadMatt, don't know what you did, but I can FINALLY log on!!!
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