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Vanir Ausf B

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  1. Upvote
    Vanir Ausf B reacted to Sublime in Trophy can intercept HEAT....?   
    im just disappointed they couldnt be bothered to add shtora eyes to complement the trophy ears.
  2. Upvote
    Vanir Ausf B got a reaction from Bud Backer in CMSF 2 – US-SYRIA BETA AAR   
    I would differ slightly from what has been said in that I don't think it's changing positions per se, but rather limiting unbroken exposure time. As @sburke mentioned, launch time for a Javelin is 15-20 seconds from spot time (varies by unit experience rating). Assuming the Javelin team will probably not spot your unit instantly upon reveal at typical modern combat ranges this give you about 20 seconds of safe continuous exposure time. This is just enough time for a tank or APC to pop out of cover, stop and fire one round or burst at an area target then move back into cover (10 second Pause command at waypoint). The turret must be pre-rotated towards target prior to movement. Rinse, repeat. It does not matter if the enemy knows where your vehicle is if it's never exposed long enough for a target lock. Longer exposures to engage enemy vehicles with direct fire are permissible, but only from keyholed positions.
    Modern warfare against Javelin-equipped forces requires a level of micromanagement and exhaustive LOS checking someone coming from the WW2 games is unlikely to expect.
     
  3. Like
    Vanir Ausf B got a reaction from c3k in CMSF 2 – US-SYRIA BETA AAR   
    I would differ slightly from what has been said in that I don't think it's changing positions per se, but rather limiting unbroken exposure time. As @sburke mentioned, launch time for a Javelin is 15-20 seconds from spot time (varies by unit experience rating). Assuming the Javelin team will probably not spot your unit instantly upon reveal at typical modern combat ranges this give you about 20 seconds of safe continuous exposure time. This is just enough time for a tank or APC to pop out of cover, stop and fire one round or burst at an area target then move back into cover (10 second Pause command at waypoint). The turret must be pre-rotated towards target prior to movement. Rinse, repeat. It does not matter if the enemy knows where your vehicle is if it's never exposed long enough for a target lock. Longer exposures to engage enemy vehicles with direct fire are permissible, but only from keyholed positions.
    Modern warfare against Javelin-equipped forces requires a level of micromanagement and exhaustive LOS checking someone coming from the WW2 games is unlikely to expect.
     
  4. Upvote
    Vanir Ausf B got a reaction from Rinaldi in CMSF 2 – US-SYRIA BETA AAR   
    I would differ slightly from what has been said in that I don't think it's changing positions per se, but rather limiting unbroken exposure time. As @sburke mentioned, launch time for a Javelin is 15-20 seconds from spot time (varies by unit experience rating). Assuming the Javelin team will probably not spot your unit instantly upon reveal at typical modern combat ranges this give you about 20 seconds of safe continuous exposure time. This is just enough time for a tank or APC to pop out of cover, stop and fire one round or burst at an area target then move back into cover (10 second Pause command at waypoint). The turret must be pre-rotated towards target prior to movement. Rinse, repeat. It does not matter if the enemy knows where your vehicle is if it's never exposed long enough for a target lock. Longer exposures to engage enemy vehicles with direct fire are permissible, but only from keyholed positions.
    Modern warfare against Javelin-equipped forces requires a level of micromanagement and exhaustive LOS checking someone coming from the WW2 games is unlikely to expect.
     
  5. Upvote
    Vanir Ausf B reacted to sburke in CMSF 2 – US-SYRIA BETA AAR   
    He was on as of a few hours ago. I lean more toward Ken’s view that in his rage he has embedded some keys in his hands and is unable to type for the moment.
    Baneman “Alexa call Bil. . . . . A whole lot of nasty names. “
    Alexa “I have an assortment of names you have previously called Bil.......”
  6. Upvote
    Vanir Ausf B reacted to c3k in CMSF2 - UK-Germany Beta AAR   
    There's a two vote per day limit, if I remember correctly.
  7. Upvote
    Vanir Ausf B reacted to George MC in Recce in force article.   
    Interesting article from the armour magazine on Russian/Soviet recce in force tactics - useful for application at the CM level and very applicable  
    http://www.benning.army.mil/armor/eARMOR/content/issues/2018/Winter-Spring/2Grau18.pdf
  8. Upvote
    Vanir Ausf B reacted to Badger73 in Tanks crossing Train Tracks   
    Well, yes, sort of.  Keeping the tank treads aligned along railway tracks really requires a ground guide in front of the tank to direct the driver; not a snail's pace but certainly slow because the ground guide has to walk backwards in order to watch the tank treads and use hand-signs to signal the driver.  I opine that Battlefront should not implement such a feature.  Ground Guides usually disappear when in the vicinity of enemy fires  . . 
  9. Upvote
    Vanir Ausf B reacted to Mord in Afrika Korps or Early War?   
    LMAO! You guys are so predictable. We made it to one answer before it devolved into off topic wars.
     
    Mord: What's your favorite color?
    Poster 1: Green
    Poster 2: Fulda Gap!
     
    Mord: What's your favorite food?
    Poster 1: Pizza
    Poster 2: Fulda Gap!
     
    Mord: Who's your favorite porn star?
    Poster 1: Fulda Gap!
    Poster 2: Michael Emrys!
    Mord: Steve, Emrys' made a sock puppet...
     
    Mord.
     
    P.S. Come to think of it, Fulda Gap does sound like a German porn actress.
  10. Like
    Vanir Ausf B reacted to SgtHatred in Apple deprecates OpenGL   
    Apple merely inherited Steve Job's contempt for gaming and gamers. John Carmack wrote a post about it a few weeks ago which is interesting.
    Couple this with years of low quality electronics from Apple and I'd recommend everyone move on from Apple.
     
  11. Upvote
    Vanir Ausf B reacted to Haiduk in Vehicle protection from artillery shells   
    Some more examples of tanks, hit by HE ammunition. In this case - hit in the hull top in the place of driver hatch. There is no information what exactly ammunition types hit these tanks.



  12. Upvote
    Vanir Ausf B reacted to Badger73 in The patch?   
    Yea, it was disheartening to see that happen.  I'm glad it's disabled.
    The Kettlerian Universe is very different from how I perceive reality but I certainly respect John's passion and the wonderful nuggets he finds.  We would likely not get along face-to-face but he merits all the innate social courtesies I can offer as well as the respect of his humanity which is only right.  Viva la difference! 
  13. Upvote
    Vanir Ausf B reacted to Badger73 in Tanks crossing Train Tracks   
    In real life, so as not to crack a torsion bar or break track linkages when the road wheels snap back.  The rails are a raised surface; the rail-bed slopes away from them.  A tank needs to ease over such things if you don't want it's suspension to fail.
  14. Upvote
    Vanir Ausf B got a reaction from Aragorn2002 in Panther gun damage   
    I have noticed it for tanks in general, not just the Panther. I don't feel it is particularly unrealistic. Any penetration of the gun mantlet is likely to damage something important.
     

  15. Like
    Vanir Ausf B got a reaction from Bulletpoint in Small thing I noticed - hiding vehicles don't turn off engine sounds   
    The manual is wrong about that.
    The Hide command has no effect on the visual spotting of vehicles.
  16. Upvote
    Vanir Ausf B reacted to CCIP in Golynki - 2x2 km, villages/marshes (map done/scenario WIP, v0.1)   
    Greetings! 

    This is my first real attempt with the editor - which started out from this real-world Luftwaffe aerial shot I came across for the village of Golynki, west of Smolensk...



    ...which I stretched to fit more neatly into a CM-friendly grid, and came out with this map:





    It is a 2000m x 1792m map, covering a few types of terrain: a peat bog in the northern half, a wooded area and the near-pristine village of Tregubovka to the southeast, and the larger village of Golynki to the soutwest, which has been largely demolished and abandoned under the German occupation. The map is divided in half by drainage ditch running north-south (both it and a secondary ditch on the northeast side are passable 'shallow ford' throughout), and has a major rail line running east-west in the bottom quarter of the map. 



    At the moment, I have no data on any actions that took place here - all I learned is that this area was recaptured by the Soviets in October 1943 (I originally thought it was part of the CMRT timeline in 1944, but it is not so). 






    It's a very detailed, handcrafted map - it may still need a bit of optimization as I went very heavy on the flavour objects (so the frame rate might drag down in certain areas, depending on your system). On the upside, it's very pretty in places





    I'm trying to figure out what to do with it in terms of scenario - and since I have absolutely 0 experience with scenario building and AI programming at the moment, any help or advice would be appreciated! What would you like to see on this map?

    At the moment, there is no AI and all the parameters, objectives, etc. are placeholders only. It's only really usable in the editor right now.

    You may download my current WIP version of it here: 
    https://drive.google.com/open?id=1hA9cr80cdMmHkGK8mhhbNgZz_LAefsyH

    ...or in the forum attachment.

    If you have anything that you'd like to create on this map yourself, or use it or any part of it for your own scenarios - you're very welcome to do so (with credit for map given).

    Thanks for checking it out! 
    CCIP - Golynki (v01 map only).btt
  17. Upvote
    Vanir Ausf B reacted to sid_burn in Bundeswehr trains for a new deployment in the Baltics   
    God help us all if those "experienced combat soldiers" ever have to deal with an actual Russian force, Russia will be at the Rhine in 72 hours. 
    As @Rinaldi has said, most NATO forces are in pitiful states, but Germany is singled out for being in an especially poor state. I'm pretty sure the spinning corpses of Frederick and Blucher could power all of Europe if they were to see the state of today's German "army."
  18. Like
    Vanir Ausf B got a reaction from Bulletpoint in Small thing I noticed - hiding vehicles don't turn off engine sounds   
    The manual says the Hiding vehicle will "keep a low noise profile". You can debate what the could mean but it's important to note that giving a vehicle a Hide command cuts the range at which it can be heard in half rather than reducing it to zero.
  19. Upvote
    Vanir Ausf B reacted to sburke in NATO Forces Severely Over-Equipped?   
    We shall sweep the enemy before us!!!!
  20. Like
    Vanir Ausf B got a reaction from Blazing 88's in Detection/Magic = Experiment   
  21. Like
    Vanir Ausf B got a reaction from Blazing 88's in Detection/Magic = Experiment   
    They are. Play a night battle in CM and it will become apparent very quickly.
  22. Upvote
    Vanir Ausf B got a reaction from Rinaldi in Detection/Magic = Experiment   
    They are. Play a night battle in CM and it will become apparent very quickly.
  23. Upvote
    Vanir Ausf B got a reaction from Rinaldi in Detection/Magic = Experiment   
  24. Upvote
    Vanir Ausf B got a reaction from IanL in Detection/Magic = Experiment   
  25. Upvote
    Vanir Ausf B got a reaction from IanL in Detection/Magic = Experiment   
    They are. Play a night battle in CM and it will become apparent very quickly.
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