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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Vanir Ausf B

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Vanir Ausf B last won the day on December 12 2017

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About Vanir Ausf B

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    In the middle of a desert in SW Wyoming, USA


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    In the middle of a desert in SW Wyoming, USA.
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    Paintball, FPSs

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  1. Looking for urban combat gameplay/AAR

    Good points. Regarding #3, remember that mortar and artillery smoke will not block thermal sights. The same is true of some older model vehicles.
  2. APDS vs AP

    The most recent research suggest that against rolled homogeneous armor uncapped AP is better than APC or APCBC whether the armor is sloped or not. That runs counter to prevailing wisdom and calls into question why armor penetrating caps were introduced. APCBC does outperform AP against face-hardened armor and is also better at retaining energy.
  3. How accurate *is* CMBS?

    That could be in some situations, although with movement the behaviour is prioritized based on the type of movement. The tank will not interrupt a Fast move order, but will any other type of move order.
  4. How accurate *is* CMBS?

    I'm guessing no since one of the other reaction behaviours is backing up, and that is not a feature of any defense system I know of. But since the manual does not specify one way or the other I suppose you could imagine they are. It's really a moot point anyways since vehicle AI in Combat Mission is so robotic they behave as if they have automatic defense systems, even in the WW2 games. Vehicle crews always react instantly to detected threats regardless of the means by which the threat is detected.
  5. How accurate *is* CMBS?

    This is what it says: Vehicles equipped with laser warning receivers can detect when an enemy laser rangefinder has marked the vehicle, a reliable indication that an enemy weapon is about fire to upon the vehicle. When the laser is detected, the marked vehicle will display "LASER WARNING" hit text. The vehicle will turn towards the threat, activate smoke launchers if available, and then back up towards cover. Vehicles will delay this defensive behavior if they are currently occupied with an important task, such as engaging an enemy target or moving.
  6. How accurate *is* CMBS?

    I think that is correct. However, there are several vehicles in CMBS that do have just the receivers -- off the top of my head: Bradley non-APS, Abrams non-APS and T-90AM non-APS.
  7. How accurate *is* CMBS?

    A LWR needs to be integrated into a larger defense system (Shtora, Trophy, ect) to do this. If you bolt LWRs onto an otherwise unmodified vehicle it will just give an audio warning.
  8. How accurate *is* CMBS?

    Good info. Thanks.
  9. How accurate *is* CMBS?

    You sure about that?
  10. How accurate *is* CMBS?

    I changed the AT-13s in my test to AT-4C and put them in heavy woods tiles. Got 80% from the rear again.
  11. How accurate *is* CMBS?

    I don't know how you're getting that result unless you have a very small sample size. Against wire-guided ATGMs the Abrams will detect the launch about 80% of the time, even from the rear.
  12. How accurate *is* CMBS?

    Vehicles also have a random chance of detecting a launch even when there is no LWR involved. You can see this by running the same test with Javelins. But spotting isn't the problem, in my opinion. It's the ability to present the strongest armor towards an incoming threat. It doesn't matter so much for the Russians since US ATGMs are top attack, but it's an issue with the Abrams in particular because of it's frontal armor and super-fast deploying smoke.
  13. How accurate *is* CMBS?

    I don't see anything factually incorrect in those posts, but I think you are right that this is about peoples' feelings and since I don't give a rat's ass about any of that I'm done here
  14. How accurate *is* CMBS?

    Nonsense. The issue described is the same for every armored vehicle in the game. And no one has claimed the whole game is junk.
  15. How accurate *is* CMBS?

    3BM60 "Svinets-2" On a side note, how the **** did this thread get derailed by a debate on the frontal armor protection of the Abrams tank when exactly no one ever questioned the frontal armor on the Abrams tank. In every video I've seem of an Abrams getting wrecked by an ATGM it was hit in the side or rear.