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Vanir Ausf B

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Vanir Ausf B last won the day on December 12 2017

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About Vanir Ausf B

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    Male
  • Location:
    In the middle of a desert in SW Wyoming, USA

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  • Location
    In the middle of a desert in SW Wyoming, USA.
  • Interests
    Paintball, FPSs

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  1. Spotting checks are random and therefor can produce outlier events. The game's been out for a while now. We know this is not how things usually work.
  2. The Germans were loath to add any weight to the turret since it was already heavier than the traverse mechanism was designed to handle. From a post-war French report: "The turret traverse drive is not strong enough to either turn the turret or hold it in place when the Panther is on an incline of more than 20 degrees."
  3. They tried to. https://tanks-encyclopedia.com/ww2-germany-panzer-panther-ausf-f/ TL;DR: After a year of development the first redesign got rejected. The second redesign was accepted and set to go into production in early 1945 as the Panther F, but it was too late.
  4. In 1976 the US Army estimated the first shot hit probability for a Soviet RPG-7. Panzerschrecks and Bazookas were fairly accurate weapons. The US Ordinance manual lists the dispersion for the M6A3 Bazooka rocket as 6 mils, which comes out to about 1.6 meters at 300 yards (274 meters), so accuracy was dependent on the operator. Real world combat accuracy is anyone's guess, but the in-game results don't strike me as unbelievable.
  5. https://combatmission.fandom.com/wiki/House_Rules
  6. I was making a general statement, not referencing any particular example. Some Soviet troop have AT grenades, some don't and the ones that do have limited numbers.
  7. Frankly, the ability of infantry to close assault still-mobile tanks without any anti-tank weaponry is not particularly realistic under any circumstance. It was hardly ever done in reality.
  8. Well after testing this it looks like there is a fair degree of randomness. I actually thought it may be a bug since I kept getting extreme cold if I saved the map in the editor and then went straight into the QB menu, but always got cool temps otherwise. Then I got a few cool temps after saving in the editor which blew my theory up. I never did get "cold", which is odd. At this point I can't tell if there is a bug or if it's just randomness. I'd have to generate a much larger number of QBs to be statistically significant.
  9. The default setting in the editor can be overridden by weather conditions, ground conditions and possibly date.
  10. The blue line is actually the distance at which area fire can be plotted. Is some conditions that may be close to the spotting distance but in others, such as a clear night, it could be different by hundreds of meters.
  11. Surprisingly, on my high end-ish laptop load times for the HD and LD versions are nearly identical.
  12. Nice. I'd like to see the hi-rez version.
  13. Units tend to flee towards the friendly map edge regardless of enemy positions. Load the scenario in the editor and check the friendly map edge direction.
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