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Vanir Ausf B

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Vanir Ausf B last won the day on December 12 2017

Vanir Ausf B had the most liked content!


About Vanir Ausf B

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    Senior Member

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    In the middle of a desert in SW Wyoming, USA


  • Location
    In the middle of a desert in SW Wyoming, USA.
  • Interests
    Paintball, FPSs

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  1. Vanir Ausf B

    Do the Advanced Options work?

    I get the impression it was appearance. I don't see the problem either but it may be hardware dependent.
  2. Vanir Ausf B

    Do the Advanced Options work?

    The shaders behavior is intentional. They don't play well with fog or haze so they default to off in scenarios that have those weather effects. I have no idea about the trees.
  3. Vanir Ausf B

    Combat Mission future

    But the same question applies to CM1. How many CM1 scenarios were really that large? None of the official scenarios were anywhere near that. The map for the BB13 tourney at We Band of Brothers is 3.2 km x 2.8 km, which is smaller than some CM2 maps on my hard drive.
  4. Vanir Ausf B

    Scenario to QB?

    This happens when there is already a file in the outgoing email directory with the same name (QB 001). Delete it and the ~QB 001 (temp) file the game creates when this happens and it should work. Do note however that your attempt to circumvent the QB purchase point limits in the scenario editor will not work. When you begin a QB any forces place there in the scenario editor are ignored.
  5. That is not true. At a certain load point the unit will no longer be able to Fast move. Pile on more ammo and it can't Quick move either.
  6. I think it is primarily a function of the number of eyeballs. I don't know if the sight is explicitly modeled but I would guess not. Scopes in the modern games have to be accounted for to some degree because they allow soldiers to see in the dark.
  7. The accuracy of aircraft strafing in the WW2 games got hit with the nerf hammer awhile back so it's probably deliberate.
  8. That bug was fixed in the full versions in the Engine 4.0 update or last round of patches. Apparently the demos haven't been updated in a while.
  9. That was true years ago due to their going-out-of-business low price, not their effectiveness. The prices were adjusted and there's no issue now that I am aware of.
  10. Vanir Ausf B

    Russian army under equipped?

    I think the Abrams in CMBS is somewhat more godly than in reality. I also think the technical aspects of armored vehicles matters less in real wars than in war games. In an actual war between NATO and Russia it would matter very little. The main effect of having an inferior tank is wounded national pride and maybe a hit in the export market.
  11. If that is your cup of tea you should check out Flashpoint Campaigns: Red Storm, also published by Matrix (is also on Steam). Less a game and more of a simulation compared to Combat Mission but it does what it does very well.
  12. Vanir Ausf B


    I would differ slightly from what has been said in that I don't think it's changing positions per se, but rather limiting unbroken exposure time. As @sburke mentioned, launch time for a Javelin is 15-20 seconds from spot time (varies by unit experience rating). Assuming the Javelin team will probably not spot your unit instantly upon reveal at typical modern combat ranges this give you about 20 seconds of safe continuous exposure time. This is just enough time for a tank or APC to pop out of cover, stop and fire one round or burst at an area target then move back into cover (10 second Pause command at waypoint). The turret must be pre-rotated towards target prior to movement. Rinse, repeat. It does not matter if the enemy knows where your vehicle is if it's never exposed long enough for a target lock. Longer exposures to engage enemy vehicles with direct fire are permissible, but only from keyholed positions. Modern warfare against Javelin-equipped forces requires a level of micromanagement and exhaustive LOS checking someone coming from the WW2 games is unlikely to expect.
  13. Vanir Ausf B

    Some RPG math

    The ammo of fallen soldiers is randomly recoverable, but a strange quirk of the game is that the die roll to determine recoverability is made when the fallen soldier is buddy aided rather than when he is wounded or killed, so ammo will sometimes disappear when you buddy aid.
  14. We would need the save file from the turn before the bug happened and it would need to be reproducible. The reason this bug is still around after all these years is that it seems to be not reproducable.