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Vanir Ausf B

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Vanir Ausf B last won the day on December 12 2017

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About Vanir Ausf B

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    Senior Member

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    In the middle of a desert in SW Wyoming, USA


  • Location
    In the middle of a desert in SW Wyoming, USA.
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    Paintball, FPSs

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  1. 1) Friendly vehicles never block LOS/LOF for other friendly vehicles. 2) Operable enemy vehicles block LOF, but not LOS, from friendly vehicles. 3) Non-smoking KO'd vehicles do not block LOS/LOF for friendly or enemy vehicles. 4) Non-smoking KO'd vehicles block LOF, but not LOS, from any unit as long as the targeted unit is not a vehicle (ie: tank shooting at infantry or infantry shooting at infantry) 5) Smoking vehicles block LOS and LOF. 6) "Vehicles" means tanks, SP guns, and AT/Anti-personnel guns.
  2. Something to keep in mind is that total force size and deployable forces are quite different due to logistics and readiness levels. For example, the British army is roughly: "...two tank brigades, two mechanized brigades, six infantry brigades, a parachute brigade and 15 helicopter and drone squadrons, each with around 15 aircraft... the two tank brigades would share just 148 tanks." https://nationalinterest.org/blog/buzz/british-army-planning-upgrade-just-148-its-227-challenger-2-tanks-53587 But in a real war in eastern Europe would be limited to about a brigade. British Army Conclusions The British Army can provide an armored task force within 30 days and would require 30 and 90 days to scale up to a full armored brigade. Britain should be able to sustain at least one armored brigade indefinitely, although there are lingering doubts associated with the undermanned nature of the Adaptive Force, which will be called upon to provide units to relieve the units of the Reactive Force. French Army Conclusions France can probably field one medium or heavy battalion task force within a week. Generating the equivalent of a full armored brigade probably would take several weeks to a month. The toll of France's ongoing operations — especially Operation Sentinelle — on French Army readiness introduces a significant degree of uncertainty regarding France's capacity to sustain a brigade and that brigade's proficiency. This uncertainty will linger until France finds a way to lighten the load currently carried by its ground forces, particularly in the army's homeland security role, while also growing the overall size of the force. German Army Conclusions The German Army most likely would require a week or more to mobilize an armored battalion; a full brigade probably would take a month. Because the Germans will have to strip other units of equipment to provide for an armored brigade, they will have a hard time fielding a larger force or engaging in other operations until equipment shortages are addressed. https://www.rand.org/pubs/research_reports/RR1629.html
  3. I get the impression it was appearance. I don't see the problem either but it may be hardware dependent.
  4. The shaders behavior is intentional. They don't play well with fog or haze so they default to off in scenarios that have those weather effects. I have no idea about the trees.
  5. But the same question applies to CM1. How many CM1 scenarios were really that large? None of the official scenarios were anywhere near that. The map for the BB13 tourney at We Band of Brothers is 3.2 km x 2.8 km, which is smaller than some CM2 maps on my hard drive.
  6. This happens when there is already a file in the outgoing email directory with the same name (QB 001). Delete it and the ~QB 001 (temp) file the game creates when this happens and it should work. Do note however that your attempt to circumvent the QB purchase point limits in the scenario editor will not work. When you begin a QB any forces place there in the scenario editor are ignored.
  7. That is not true. At a certain load point the unit will no longer be able to Fast move. Pile on more ammo and it can't Quick move either.
  8. I think it is primarily a function of the number of eyeballs. I don't know if the sight is explicitly modeled but I would guess not. Scopes in the modern games have to be accounted for to some degree because they allow soldiers to see in the dark.
  9. The accuracy of aircraft strafing in the WW2 games got hit with the nerf hammer awhile back so it's probably deliberate.
  10. That bug was fixed in the full versions in the Engine 4.0 update or last round of patches. Apparently the demos haven't been updated in a while.
  11. That was true years ago due to their going-out-of-business low price, not their effectiveness. The prices were adjusted and there's no issue now that I am aware of.
  12. I think the Abrams in CMBS is somewhat more godly than in reality. I also think the technical aspects of armored vehicles matters less in real wars than in war games. In an actual war between NATO and Russia it would matter very little. The main effect of having an inferior tank is wounded national pride and maybe a hit in the export market.
  13. If that is your cup of tea you should check out Flashpoint Campaigns: Red Storm, also published by Matrix (is also on Steam). Less a game and more of a simulation compared to Combat Mission but it does what it does very well.
  14. I would differ slightly from what has been said in that I don't think it's changing positions per se, but rather limiting unbroken exposure time. As @sburke mentioned, launch time for a Javelin is 15-20 seconds from spot time (varies by unit experience rating). Assuming the Javelin team will probably not spot your unit instantly upon reveal at typical modern combat ranges this give you about 20 seconds of safe continuous exposure time. This is just enough time for a tank or APC to pop out of cover, stop and fire one round or burst at an area target then move back into cover (10 second Pause command at waypoint). The turret must be pre-rotated towards target prior to movement. Rinse, repeat. It does not matter if the enemy knows where your vehicle is if it's never exposed long enough for a target lock. Longer exposures to engage enemy vehicles with direct fire are permissible, but only from keyholed positions. Modern warfare against Javelin-equipped forces requires a level of micromanagement and exhaustive LOS checking someone coming from the WW2 games is unlikely to expect.
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