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Mad Mike

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Posts posted by Mad Mike

  1. I have a DRAW in Papenberg mission of road to Nijm---. Does a DRAW count as a loss re the TWO losses allowed before 3 hour time business kicks in ? Up to now I have had all victories. Thank you.

    Yeah, it's a loss as far as the campaign is concerned, you need at least a Minor Victory in Papenberg to stay on the "Victory Path".

  2. Do you mind telling me which vehicle you first noticed this behavior with? And where in the "convoy" of crossing vehicles it was located?

    Thanks,

    Ken

    No problem:

    I started with the first 3 Panthers in the column (didn't change from the setup positions) and gave each the order to move across the bridge. The first Panther had no delay, the second had a 15 seconds and the third a 30 seconds delay.

    Each of those three vehicles showed the same behaviour described above, the two trailing Panthers also had to take some automatic pauses - which didn't really change the outcome.

  3. My AFVs veer left on entering the bridge, then turn sharp right to the right parapet half way across, and then sharp left again to get stuck trying to exit the bridge over the left parapet, and slowly work their way off from there ...

    This happens with long or short waypoints beyond the bridge, and with the AFV sitting squarely in the middle of the road in front of the bridge before they set off. Even though the path indicator seems to take them right over the centre line of the bridge, they don't follow its line ... :(

    Also tried this, with the same result (left - right - left).

    If you set pauses like 20 to 30 seconds between the individual vehicles, they will still get across reasonably, even if it takes much longer than it really should.

  4. Thanks Mad Mike! I just tried the old version on MG yesterday...no joy, but was gonna ask if you were going to update it. Great timing! :D

    Thanks, mjkerner.

    Just one question: Are you saying that you tried ScAnCaDe v1.0 with MG scenarios and campaigns and it didn't work?

    Because I tried myself and had no problems.

    The new release is just housekeeping, basically.

  5. Hi folks,

    I just uploaded CMx2 ScAnCaDe v1.1 to GreenAsJade's Mods Warehouse,

    for a link see my signature.

    This release includes the latest version information for v2.10 (the CMBN Market Garden Module) as well as a new information concerning the region in which the battle takes place (can now be either "France" or "Holland" for CMBN or just "Italy" for CMFI).

    Enjoy and cheers,

    Mad Mike

  6. Not all the QB maps are set to Allied Probe/Attack/Assault.

    There is also a fair amount of Axis Probe/Attack/Assault maps in the mix.

    You could use the CMx2 ScAnCaDe tool (see my signature) to make a listing of all QB maps with their respective parameters and then select an Axis Attack map manually.

    This should help with avoiding the "reverse setup zones" bug.

  7. Mad Mike, hi,

    Great, am very grateful :).

    I have been looking forward to this. I have been pondering whether to post just to encourage you that there is demand for your work. But thought it would look like nagging so held back ;).

    Very, I mean very cunning stuff,

    Thanks again,

    Kip.

    Kip,

    thanks for the encouragement earlier on, it indeed helped.

    Hope you like the final product.

    Cheers,

    Mike

  8. Mad Mike, hi,

    Firstly thanks for all the work... it is a stunningly clever and useful tool.

    ND kindly released the campaigns as maps... but being able to break down into individual scenarios is hugely useful.

    Am extremely grateful :).

    All the best,

    Kip.

    Hi Kip,

    thanks for the encouraging reply, it is appreciated.

    I've worked out all the changes which came with the release of GL (I hope ;)) and I guess I will be able to release a version within the next week. Probably better to release early and have you guys test it "in the field". I've done all my testing now and would just like to add some minor error log file functionality, so that anybody using this could give a better report if something goes wrong.

    Cheers,

    Mike

  9. My CMFI is standard 1.01.

    And that's the problem .. the v2 of the Troina campaign has been created with CMFI v1.10, so it won't be useable with CMFI v1.01.

    You will have to wait for the free patch to bring the base game up to this standard or get the GL module.

    Just in case nobody else has told you yet.

  10. I tried unpacking the campaign scenarios that come with GL with the CMBN Scenario organiser. It had worked with CMFI. It does not seem to find the new GL campaigns.

    Any suggestions?:confused:

    Thanks for making me aware, I am in the process of updating the tool to handle both CMBN+CW and CMFI+GL.

    With CMFI v1.10 (the latest version of the CMx2 engine), the layout of btt and cam files has been slightly changed, which means an update of the tool was mandatory.

    I'm trying to put in some other bugfixes and handling of exceptions to make the tool more stable. Also, the output will change from HTML files to XML files with XSL stylesheets for viewing in a browser.

    It will probably still take a couple of days since I'm only doing this in my free time, which is usually not plenty.

  11. I suspect this is a big part of it. And it's a very important consideration, I think.

    As an aside, just before Mad Mike released hsi scenario organiser and campaign-un-packer, I was fiddling about with using single-scenario "campaigns" to do something-or-other which standalone campaigns can't do. I forget exactly what, although it had something to do with FOW. I might have been trying to do what used to in CMx1 be called "tournament bake" scenarios so that players couldn't go into the scenario and have a snoop around.

    Anyway, I thought using campaigns would be the solution, then Mike released his tool. Which was a bit disappointing. Don't get me wrong - his tool is a nifty piece of work, and kinda useful (even if not really keeping in the spirit of campaigns ;) ) but it did scupper what I was working on :)

    Jon, sorry to have ruined your work.

    To be honest, I'm not quite sure how useful my tool is, since I wouldn't use it to cheat my way around a difficult scenario in a campaign (you could almost achieve the same result without the tool by just saving and cease-firing to see what awaits you anyway).

    But it was quite a nice challenge which kept me occupied for a couple of hours (to figure out how it works, the programming took longer, but that's not really the fun part once you know how things work - then it becomes just work). :)

  12. I already had a deeper look into this and believe it can not be done easily.

    As you've already found out, the way the data is saved into a "btt" file changes every time.

    My best guess is that the data is encrypted (with a fast and easy algorithm) which still makes it very hard to read the files. Why this has been done to the "normal" files and not just the "ema" files for H2H games, I can not really say.

    Maybe you can get someone from BFC to comment on this.

    Overall I would say that most likely you would be wasting your time without being able to achieve even the simple goal you described.

  13. Ah, nuts. I didn't notice those were greyed out because I just wanted to get into both sides to check it worked. That a campaign game can't be saved in PBEM format is, frankly, flabbergasting.

    On the face of it, it might seem flabbergasting.

    But you have to keep in mind how campaigns are handled. The campaign file (.cam file) contains all scenarios which are part of the campaign. If you do a save at any point during the campaign, the created .bts file will contain all scenarios which are still potentially ahead of the player in the campaign flow. This can be verified if you look at the size of your campaign save files, which get progressively smaller the further the player progresses in the campaign.

    For a PBEM of the Scottish Corridor (.cam file size approx. 57 MB) or Kampfgruppe Engel (.cam file size approx. 33 MB) this could give turn files of up to 70 MB. This could have been a consideration of BFC when they decided not to allow campaigns for PBEM or RT.

    Of course this could be handled today since most players (not all, I know) will use dropbox and H2HH. It would still be a massive amount of data and most of it would not even be useful to the particular battle.

  14. Wait, what? Why can't Campaigns not be played by PBEM?

    I just looked through the manual and it says you can play RT or Wego. It does say nothing about PBEM. But if a human opponent is allowed I naturally assumed I could play PBEM.

    If H2H campaigns are only RT or hotseat then I've no further interest in this. I don't play RT and have no one for hotseat..

    Yeah, I'm afraid the manual is to be interpreted as "RT and Wego for Single Player only".

    If you try to start your Eternal campaign, you will see the options available:

    - 1 Player PBEM

    - 1 Player RT

    - 2 Player Hotseat

    The interesting options for 2 Player games are greyed out and can't be selected.

    Well, it was a nice idea anyway... :(

  15. Hold on a minute. Are you saying you can play a campaign via PBEM? Last time this came up that was not possible. Let me know if that has changed.

    No, damn, of course you're right Ian. Can't play via PBEM or RT, only Hotseat is allowed. So I guess that rules out any multiplayer tests.

  16. Yes, that would be cool. The campaign is currently a platoon of US infantry against a platoon of grenadiers on a 208x208m sized map. Time is 10 minutes and replenishments between battles set to 100%. Only the first map is somehow prepared. The others are still pool tables with a house or bunkers.

    This was just thrown together to test the whole setup and get a feeling how this would work out.

    Sounds ideal, you can set it up and send me a dropbox invite, my EMail can be found over at FGM. :)

  17. Wikipedia explains really everything... :)

    Ok, I put together a VERY bare bones eternal campaign. This is the first time for me for a campaign and even a scenario. So please bear with me.

    I came so far as to compile the campaign but CM got stuck. I killed the process after a few minutes. Or does it take so long?

    The files are here:

    https://dl.dropbox.com/u/8811801/Eternal.zip

    Could someone please take a look?

    OK, had a look, there were some problems with the script, most noteably a strange "line termination" at some of the lines in the script file (very likely, those were responsible for the crash).

    Also, I deleted all the spaces between the [markup] and the actual content (probably not really necessary).

    Lastly, I renamed the battles to get rid of the hyphens ("-") in the names, since this will produce an error as well.

    The result can be checked here, a campaign file, which I also checked with my "Scenario Organisor". It should work, I guess:

    https://dl.dropbox.com/u/30942618/eternal_MM.zip

    Of course all the inputs are attached as well, so you can try and change it for yourself.

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