-
Posts
350 -
Joined
-
Last visited
Posts posted by Mad Mike
-
-
For February 1945 (10.02.1945), I only looked at units which have not been mentioned before. This is what I came up with:
Wadehn (8) Fals Div
805 Inf Div Special Purpose
905 Inf Div Special PurposeSo, not so many additions.
Of course, some units had left the Western Front by this time, most notably the 6. Panzerarmee with all the SS Panzer Divisions, which went into the Eastern Front reserves.
Will do March 1945 a little bit later on.
-
And this one is for the 21.1.1945:
Number Type comment
346 Inf Div Kampfgruppe
2 Fals Div
6 Fals Div
84 Inf Div Kampfgruppe
180 Inf Div
190 Inf Div
606 Inf Div Special Purpose
176 Inf Div
59 Inf Div
183 Volks Gren Div
353 Inf Div
363 Volks Gren Div
85 Inf Div
272 Volks Gren Div
62 Volks Gren Div
27 SS Div Langemark
28 SS Div Wallonien
277 Volks Gren Div
89 Inf Div
3 Fals Div
246 Volks Gren Div
18 Volks Gren Div
326 Volks Gren Div
9 SS Pz Div
15 Pz Gren Div
560 Volks Gren Div Remains
26 Volks Gren Div
Führer-Begleit-Brigade Pz Div
340 Volks Gren Div
187 Volks Gren Div
5 Fals Div
3 Pz Gren Div
9 Pz Div
Führer-Grenadier-Brigade Pz Div
276 Volks Gren Div
79 Volks Gren Div
352 Volks Gren Div
2 Pz Div
212 Volks Gren Div
9 Volks Gren Div
Lehr Pz Div
116 Pz Div Reserve
416 Inf Div
11 Pz Div
719 Inf Div
347 Inf Div
19 Volks Gren Div
17 SS Pz Gren Div
559 Volks Gren Div
257 Volks Gren Div
6 SS Div Mountain
256 Volks Gren Div
36 Volks Gren Div
245 Inf Div
Rässler Inf Div
21 Pz Div
25 Pz Gren Div
47 Volks Gren Div
265 Inf Div Remains
526 Inf Div
361 Volks Gren Div Reserve
Panzerbrigade 106 Pz Div
198 Inf Div
708 Volks Gren Div
189 Inf Div
16 Volks Gren Div
338 Inf Div
159 Inf Div
716 Inf Div Kampfgruppe
Hütler Inf Div
553 Volks Gren Div
405 Inf Div
Breisach Inf Div
48 Volks Gren Div
7 Fals Div
10 SS Pz Div
1 SS Pz Div Reserve
2 SS Pz Div Reserve
12 SS Pz Div Reserve
-
OK, so here is the 19.12.1944 as plain text again:
Number Type comment
346 Inf Div Kampfgruppe
711 Inf Div
712 Inf Div
2 Fals Div
84 Inf Div Kampfgruppe
85 Inf Div Kampfgruppe
180 Inf Div
190 Inf Div
6 Fals Div Reserve
7 Fals Div
606 Inf Div Special Purpose
176 Inf Div
59 Inf Div
183 Volks Gren Div
340 Volks Gren Div
363 Volks Gren Div
246 Volks Gren Div
47 Volks Gren Div
353 Inf Div
89 Inf Div
15 Pz Gren Div
9 Pz Div
10 SS Pz Div
344 Inf Div
272 Volks Gren Div
326 Volks Gren Div
277 Volks Gren Div
3 Pz Gren Div
12 Volks Gren Div
3 Fals Div
12 SS Pz Div
1 SS Pz Div
2 SS Pz Div
9 SS Pz Div
18 Volks Gren Div
62 Volks Gren Div
116 Pz Div
560 Volks Gren Div
2 Pz Div
26 Volks Gren Div
Lehr Pz Div
Führer-Begleit-Brigade Pz Div
5 Fals Div
352 Volks Gren Div
276 Volks Gren Div
212 Volks Gren Div
9 Volks Gren Div Reserve
167 Volks Gren Div Reserve
79 Volks Gren Div Reserve
Führer-Grenadier-Brigade Pz Div
416 Inf Div
19 Volks Gren Div
719 Inf Div
559 Volks Gren Div
347 Inf Div
36 Volks Gren Div
17 SS Pz Gren Div
11 Pz Div
25 Pz Gren Div Kampfgruppe
361 Volks Gren Div
21 Pz Div
245 Inf Div
256 Volks Gren Div
265 Inf Div Remains
198 Inf Div
708 Volks Gren Div
189 Inf Div
Panzerbrigade 106 Pz Div
16 Volks Gren Div
269 Inf Div
159 Inf Div
338 Inf Div
405 Inf Div Reserve
716 Inf Div Reserve
-
OK, so for December 1944 (19.12.1944) it would look like this:
Number Type comment 346 Inf Div Kampfgruppe 711 Inf Div 712 Inf Div 2 Fals Div 84 Inf Div Kampfgruppe 85 Inf Div Kampfgruppe 180 Inf Div 190 Inf Div 6 Fals Div Reserve 7 Fals Div 606 Inf Div Special Purpose 176 Inf Div 59 Inf Div 183 Volks Gren Div 340 Volks Gren Div 363 Volks Gren Div 246 Volks Gren Div 47 Volks Gren Div 353 Inf Div 89 Inf Div 15 Pz Gren Div 9 Pz Div 10 SS Pz Div 344 Inf Div 272 Volks Gren Div 326 Volks Gren Div 277 Volks Gren Div 3 Pz Gren Div 12 Volks Gren Div 3 Fals Div 12 SS Pz Div 1 SS Pz Div 2 SS Pz Div 9 SS Pz Div 18 Volks Gren Div 62 Volks Gren Div 116 Pz Div 560 Volks Gren Div 2 Pz Div 26 Volks Gren Div Lehr Pz Div Führer-Begleit-Brigade Pz Div 5 Fals Div 352 Volks Gren Div 276 Volks Gren Div 212 Volks Gren Div 9 Volks Gren Div Reserve 167 Volks Gren Div Reserve 79 Volks Gren Div Reserve Führer-Grenadier-Brigade Pz Div 416 Inf Div 19 Volks Gren Div 719 Inf Div 559 Volks Gren Div 347 Inf Div 36 Volks Gren Div 17 SS Pz Gren Div 11 Pz Div 25 Pz Gren Div Kampfgruppe 361 Volks Gren Div 21 Pz Div 245 Inf Div 256 Volks Gren Div 265 Inf Div Remains 198 Inf Div 708 Volks Gren Div 189 Inf Div Panzerbrigade 106 Pz Div 16 Volks Gren Div 269 Inf Div 159 Inf Div 338 Inf Div 405 Inf Div Reserve 716 Inf Div Reserve I have this in an excel file, might be more useful than just this plain text. I can provide this as well if you'd like.
If this looks ok, I could do January to March 1945 in the next couple of days, would be no problem.. -
14 minutes ago, Mord said:
Thanks, Mike. I took a look. I may use it if nothing better comes up but man, that's a brain breaker. I'd have to use it about five minutes at a time. LOL.
Mord.
It's a lot, to be sure. But it includes all the eastern front as well as the Italian, Balkans and Northern (Denmark, Norway) theatres.
If, for CMFB, you're only interested in the direct western front in the classical sense (so, Benelux states and France), it would be quite easily do-able for the months from December 1944 to March 1945.
So I could do one listing for each of the four months, let me know if this would help. It would still be a long list for each month though. -
The best overview I know of can be found here:
It covers the whole Heer from 05.12.1944 up to 31.3.1945 (don't know if there is much around for later stages, since disintegration was accelerating rapidly).
It is also a primary source document produced by the OKH (Oberkommando des Heeres).Now you would only need somebody to go through this to produce a list like the one you have in mind .. not me though..
-
Interesting discussion. I, as a single player, are certainly only representative of myself.
But here are some statistics from my CMx2 career since 2011, when CMBN came out:With 414 battles completed, I would consider myself to be a veteran player.
Of those 414 battles, 69 (16,6%) have been Quick Battles. Of those versus the AI - 0 (in a word: zero).
126 (30,4%) battles were played as part of a campaign, therefore against the AI.
The remaining 219 (~53%) were scenarios, of which only 8 were played against the AI.So, when I play the AI, it tends to be mostly the campaigns. Btw, I still haven't played / finished all the stock campaigns that came with the 4 CMx2 WW2 titles and modules / packs.
H2H, I predominantly play scenarios, but the odd QB sneaks its way into my schedule. But it is fair to say that I mostly find them to be less interesting, arena-style fights. Not my favourite cup of tea.Anyway, just an impression from one (not representative) player.
Thanks to @Ithikial for his great Combat Mission Career Record System. -
14 hours ago, 76mm said:
I seem to be using Java Version 8, Update 121 (build 1.8.0_121-b13). Whatever that means...
It doesn't sound like it is worth figuring out what the problem is if it works for everyone else, who knows, maybe an anti-virus issue (although you'd think it would totally block it if that were the case) or god knows what.
Although on the last campaign I did, only one scenario resulted, and in all campaigns the last scenario has been corrupted. So I might just ask if someone could send me the extracted scenarios...any volunteers? No big rush.
Thanks for your help.
OK, you're probably right, at least I have no immediate idea what to try specifically for your problem.
The Java version is "current enough", so not the latest release but close enough so that this shouldn't cause any problems.
One other idea could be to try running ScAnCaDe on another computer, if you have one available. See if it behaves differently. You would only have to transfer the jar, layout.xsl and the cam files you want to unpack. Anyway, just an idea. -
OK, this definitely sounds very wrong. I have no immediate idea what might be going on.
If Campaign_Listing.xml is not generated, the program did not terminate, correctly or at all. From what you're describing, it sounds like the program is not terminating at all.
Hours for one campaign is totally abnormalIf you want to kill the program manually, it should show up in the task manager as Java(TM) Platform SE Binary (under Processes) or javaw.exe (under Details).
Might I ask what version of Java you are using on your Win10 system?
-
6 minutes ago, 76mm said:
Mad Mike, thanks for your tips, will try shortly--but first one more question--when I unzip the download package, there is a subfolder called "source". Does the executable jar file have to be in the same directory as the "source" directory when I run it?
Nope, you just need the jar-file and file Listing_Layout.xsl in any directory, together with cam-files or btt-files.
Subfolder source contains the java sources for the program, in case someone wants to change the program by himself. This subfolder is not needed if you just want to use the program.
-
OK, trying to help out as far as I can:
1. Download the latest version of ScAnCaDe - 2.0, see link in my signature.
2. Try to run it with just ONE campaign file -for example CMRT Kampfgruppe von Schroif_v5.cam - in a separate folder, see if that works. It should generate a subfolder called "<campaign name> scenarios", which should contain all the individual scenario files after unpacking. Also, as there is no GUI, the end of processing is indicated by the file Campaign_Listing.xml appearing in the root folder (the folder containing the jar-file). If this xml-file does not appear, something went wrong or the tool is still processing. Unpacking multiple campaigns can take a couple of minutes.
Please report back if that worked.
As a side note, I just have unpacked multiple campaigns for CMRT to check, including KG Von Schroif and Rokossovky's Impasse. Looks all OK to me. Using Win10 as well. -
On 27.7.2017 at 1:03 AM, Broadsword56 said:
(Bump) What's the latest on the Arracourt project?
I'm interested in it particularly because there's a new board wargame (Patton's Vanguard, by Revolution Games) that look like it would make a good operational layer for managing a campaign and generating battles. There's a VASSAL module for Patton's Vanguard out already, and downloadable PDF rules are expected to be available in August. I've attached a screenshot of the boardgame map to show the area it covers.
Mad Mike: If you have them, can you specify the Google Earth coordinates of the 4 corners of the master map you've made (or are still making)?
I'd like to overlay it on my Google Earth to see the boundaries of it, and then I might make one or more additional master maps that could adjoin it or accompany your content farther down the road.
(Obviously it would take some 25 master maps to encompass the entire play area of the boardgame -- so what I usually do is wait and see where battles are going to happen, then make maps for them as I go)
Hi Broadsword,
sorry for the delay, I didn't see your request earlier.
My Juvelize map covers the following area:
The approximate (done manually with the help of Google Maps) corner position are as follows:
NE: 48.776483 , 6.675931
NW: 48.776483, 6.613856
SW: 48.751065, 6.613856
SE: 48.751065, 6.675931The map is finished, as far as I'm concerned (I guess you could always add and improve stuff, but at a certain point, it doesn't make sense anymore). If you're interested, I can send you the map to take a look. Just shoot me a PM.
-
10 hours ago, Heinrich505 said:
Is your cat with crown picture something specific to München? Just curious.
No, I'm afraid not. Just a picture I found online and have been using it for quite some time now.
I added the crown when I became "King of the Hill" (for a short time anyway) in one the Few Good Mens tournaments (FGM, see here: http://www.thefewgoodmen.com).
Haven't bothered to remove it and hopefully, one day I will reclaim my throne. -
Mad Mike here, I'm responsible for the map and scenario of the fighting around Juvelize on September 22nd 1944.
The map is quite finished now (maybe some small touches here or there, but nothing major).
So I've decided to produce a short video in a "drive-through style", where we follow Hptm Waldstein of HQ 5. Panzerarmee on his way from Blanche-Église to Moyenvic via Juvelize and Lezey. If you don't want to watch the whole video, shortcut links to 4 prominent spots in the map are provided. -
1 hour ago, Warts 'n' all said:
Leopold you will need to download the CMx2 ScAnCaDe software. I think that the latest version is v1.9 but there could be an even more recent one to take into account the new v.4 game engine. This software was originally available from the repository on here, if it no longer available try cmmodsiii/greenasjade. Also you did used to need java to run it and that might still be the case.
See my signature for the download link of the current version v1.9.
We have version 2.0 prepared, which with the help of @IanL will support CM:BS as well as all the v4.0 versions.
I'm waiting for the release of CMFI v4.0 to finalise and release this, but as you are probably aware, a planned three weeks easily turn into three months around here.
I hear scientists are starting to call this the "BFC time dilation phenomenon". -
An update would be appreciated.
-
File is flagged by Firefox as containing a virus or malware. Didn't see this feature of Firefox in literally thousands of downloads before.
Don't know what's going on with this, but I won't open it, even though it downloaded fully. Shame though, looked quite nice.
-
Cheers guys
I know it's just another idea amongst probably hundreds and the timing for bringing it up just after a major engine-wide upgrade could not be worse.
But maybe it is something that could be done easily and we will have it one day.
-
With the release of some mods which are common to a number of CMx2 games, I think it would be quite useful to have "Common Mod Directory".
The mod would then only have to be installed once and would be used across any number of CMx2 games.
An example of such a common mod is the "High Quality Sound 2.6 CMBN, CMFI, CMRT, CMFB" mod, link: http://cmmodsiii.greenasjade.net/?p=4747Currently, I have this installed 4 times for each mentioned game, at 1.5 GB each, a total of 6 GB.
What I have in mind is that you can define a "Common Mod Directory" path for each game, probably in the "Options" menu.
A suitable path would be for example: C:\Users\<Current User>\Documents\Battlefront\Combat Mission\Common Mods.
Also, this common directory should be read first by any game and after that the specific mods (located where they currently are already) should be read. This way single game specific mods would always overwrite common mods.In the HQS 2.6 example above I would just install once, at a total of 1.5 GB, and set the path in all 4 games.
It could also work for other mods which are common, but this would take some testing as to see which models / textures are shared between games etc.Has anything like this been proposed / discussed? Does it make sense?
-
2 hours ago, Ithikial_AU said:
I think Apache if talking about the one new button (and colour) across the titles rather than the whole mod. Since the game can't find a JuJu mod file for that button it will default to the standard BF made button which would look a bit out of place around JuJu's UI mod.
Nope, running JuJu's Blitz UI for CMFB v2.00, everything works fine. But maybe two pictures speak more than a thousand words:
And as @mjkerner said, it's the same for the other JuJu UI mods for the other games.
-
10 hours ago, Vinnart said:
If it is for CMBN Astrocat it won't work. I have been playing mainly Italy these days so let me see about getting CMFB updated so I can get to the "strings" file.
Generally I would agree, you shouldn't mix strings.txt from different games. But I guess it is noteworthy that the strings.txt is an "engine-file", as such it is not really specific to a single title like CMFB or CMBN as such. For example, modern CMBS strings like "Laser Warning" are also in strings.txt files for the WW2 games.
I quickly compared the strings.txt for CMFB v2.00, CMBN v4.00 and CMRT v2.00:
They are all three identical, so if you updated one, you could simply copy it across to the other games.
I'm not recommending to do this though, just to be on the safe side. But if you do a comparison of the unchanged original files first and find them to be identical, it should work. -
On 30.12.2016 at 0:07 AM, Holman said:
A new set of patches, and the eternal question: when will the latest files be fitted to this great mod?
It must be a pain to continually update it every time, especially with multiple engines needing separate treatment. Would it be possible for someone who knows how to produce a tutorial for those wishing to update their own animated text? This would relieve the pressure on Vinnart and CMFDR.
How detailed do you need that tutorial to be?
Basically it's quite easy:
-
RezExplode the newest brz archive containing the new strings.txt (e.g. final blitzkrieg v200.brz).
Note: Mac users are already sh*t out of luck at this point, since there still is no RezExplode utility available on Mac, as far as I know.
But you can try to ask a friendly Windows user to provide the file for you, they are platform independent .
-
Locate the Animated Text Mod folder, rename the strings.txt in this folder to something like strings_old.txt.
-
Copy the exploded strings.txt from step 1 into the Animated Text Mod folder.
-
Open both files (strings.txt , strings_old.txt) in Notepad++. Use the Notepadd++ plugin "Compare" to easily compare both files.
-
Locate the "Soldier State Display" section, it should also show the most differences in the "Compare Nav Bar" (currently around line ~5200).
-
Copy the animated text blocks one to one from the strings_old.txt into strings.txt.
- Save strings.txt, delete strings_old.txt.
Voila, you're finished. Takes about 5 minutes, I'm doing this regularly now for all updates. Just don't want to go through the extra effort of packaging, uploading etc., which in any case takes longer than doing the adjustments. Anyway, it's not my mod ..
-
RezExplode the newest brz archive containing the new strings.txt (e.g. final blitzkrieg v200.brz).
-
Just one minor correction .. the latest version 1.9 of ScAnCaDe can be downloaded from the link in my signature.
Also, extracted single battles can be re-arranged into a campaign file (after adjustments have been made). This requires some manual work, especially writing the campaign "compile" script with the information provided by the ScAnCaDe XML output. But it is definitely do-able.
-
Aufstellung Befehlshaber des Ersatzheeres - (Re-)Establishment under the commander of the replacement army.
Means that after being destroyed in Sewastopol, the 50. Infanteriedivision was refitted and re-established (by assigning a lot of fresh personnel from replacement units, most likely) in Perleberg, Ostpreußen.
Mord's CMFB Unit Portraits Mod
in CM Final Blitzkrieg Maps and Mods
Posted
I have identified some more units for March 1945 (21.03.1945):
34 SS Inf Div SS-Freiwilligen-Grenadier-Division „Landstorm Nederland“
8 Fals Div --now properly named/numbered when compared to February '45
2 Inf Div Mountain (2. Gebirgsdivsion)
172 Inf Div
That's it so far from me. Maybe somebody else can contribute for the months of October and November 1944.