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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

RenoFlame 36

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About RenoFlame 36

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  • Location
    Portland, OR, USA
  • Interests
    History, Auto Restoration
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  1. Yes, there are still a few of us out here doing work on CMBO. I have a hi-res (1.07m) Panzer IV mod waiting for final testing. Any takers ? Post to the forum or, contact me directly at dhsinger@attbi.com.
  2. River mod question

    Has anyone considered doing a river mod featuring rocks along the banks ? I don't know what the rivers in Europe look like but, around my kneck of the woods, rivers and stream banks are not just mud and grass.
  3. FJ Jumpsmock in CM:BO

    The answer is, yes. There were several versions of the smock. One was a very early version with inclined zippers. It is mainly seen in pictures of Army paratroops before they were transferred to the Luftwaffe. The second version was Feldgrau, featured straight pockets and fastened around the legs. The version which would have been most commonly seen in Normandy was cut the same as the Feldgrau piece, made from "splinter" pattern material. Once they stopped jumping and became a pure infantry formation, a longer smock was issued in both "splinter" and "water" pattern. These didn't fasten around the legs. The bandoliers were also made in Feldgrau and Splinter patterns. They came in several patterns to match the magazine size for the various weapons used by the Fallschirmjagers.
  4. AFV mod packs

    Mod Manager is great for getting the ZIP files into the proper game folder. It also gives you a preview of what the Mod will look like in the game. CMMOS is a quick way of running the batch file to swap the texture. They both have their ups and downs. In my opinion, Mod Manager is easier to use if you are a Mod maker. However, it's more difficult to keep organized. If you like to have everything where you can see it, scrolling through a hundred Mods looking for the ones you want can be tedious. CMMOS does a better job of managing things. If you are a Mod maker, you must understand its system of rules and go through a clearance process before releasing your creation. It also requires a complete set of BMPs be present in the CMBO BMP folder for each Mod. This eats up a lot of space on your hard drive. So, if you have the room on your drive, put the ZIP files into the Mod folder for Mod Manager and use it to install the BMP files. Use CMMOS to quickly change textures. If you have a limited amount of hard drive space, stick with Mod Manager.
  5. CMOS 3 compatible Mods wanted...

    Try combat-missions.net
  6. CMMOS 3 Not working

    When you open the program, do the icons come up ?
  7. CMMOS rulesets!

    Be sure to go through the existing rule sets. There are quite a few rules for BMP sets which are yet to be renamed.
  8. CMMOS Kubels

    I notice there's a rule set for them. Does anyone have the BMP Files ?
  9. Two Plates In Contact

    It's always interested me what a difference it makes if the projectile strikes the armor surface straight on, or at an angle. Even the Tiger I's were supposed to present a "corner" to the enemy in order to take advantage of the angle.
  10. cmmos

    Take a look at the CMMOS downloads at Combat Mission HQ.
  11. definition of gun/howitzer

    Howitzers fire at angles up to 45 degrees and are capable of "plunging" fire (right down the throat). Guns fire at lower elevating angles and generally longer ranges.

    I guess I don't understand what benefit is gained by using this program rather than the Mod Manager. Couldn't the same thing be accomplished by converting many of these Mods to make them Mod Manager compatible ?
  13. Scenario Play Balance ?

    Thanks guys. I just remember how disappointed I used to be with board games and SPI when they would come out with historically based scenarios which were impossible for one side to win. It was as if all the designer wanted was to show you why the the loser lost ! Given the choice, I would rather have a bang up fictional situation where the outcome could go either way.
  14. Is there such a thing as balance in a historically based scenario? Should the objective be to create a situation where either side may win? Or, by recreating historical conditions, is the outcome already decided? How do you scenario writers approach this situation?
  15. The MOD Manager is a big favorite of mine. With all the options available, it's just about the only way I can manage 'em. What about a Scenario Manager? The thing is, once I get the game all set up with British or Canadian MODs, it would be nice to have all the relevant scenarios in a folder. I guess I could go in and re-name 'em, but if one of you code writers out there could come up with a solution, it'd be great.