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moosehead

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  1. Or even simpler, is to have them go back to where they came from.Follow their own waypoints back! Whats even more frustrating, is I give them orders to make their way back to cover, and they ignore it and continue off on there path to death. Most casulties are from the chicken dance of death. :mad:
  2. I am sad to see, but not overly surprised, to see one of the biggest AI flaws, is still present in the 3rd go round of this game. I am talking about the chicken dance(CMBO) , or probably better described as the chicken crawl in CMBB and CMAK. This is when the unit is looking for cover and seeks what it thinks is the best cover. Even if it means going straight at the enemy in open ground, when just 2 ft away is a nice comfy foxhole or hill to hide behind. And Im not talking only about units that have broken, panicked or routed. If there is only one patch to this game it has to be this one, as it is the only real one that stands out and ruins the play of the game.
  3. 50mm mortars have a 60 minimum - 800m maximum. The TRP is 300m away.
  4. Or commonly known as a bug. Unless I read the manual wrong, Onboard mortars are able to make use of TRPs, even without LOS. My mortars, NEVER moved from original position. They will not fire on the TRP. These are Russian 50mm mortars. I am also curious about one other thing I have noticed. It says the crew has binoculars. Then why cant it see across open ground any farther than a non-binoccular equipped platoon? Doh! Nevermind. I know why now. Ididnt see it, and never did the enemy. My Sharpshooter hiding in the TRP zone! The TRP graphic is covering up almost all of the sharpshooter. I can just barely see his head. But I still think the binoculiar thing is interesting. [ February 22, 2003, 05:52 PM: Message edited by: moosehead ]
  5. My name is on the list, but no '*'. Count me in please. Is there anything else I need to do?
  6. I am hitting it from the front. I had another 47mm that had a rear shot. It was showing"kill none" , so I didnt even bother using that tank. It is a Russian wooden MG bunker, and as of last turn it was still returning fire. Another point worth noting is, My Panzer IV, wont even target it, unless I specifically tell it to.
  7. I am hitting it with a German 47mm, and a 75mm. I have hit it at least 20 times now. I have seen "hit, no damage", "partial penetration", "penetration", "gun hit". When I target it, it keeps saying "kill, very low" and "kill low".
  8. Does repeated hits on a wooden bunker weaken it. Or is each hit considered as if it were never hit? My thinking on this, is if you keep hitting a wooden bunker it will eventually break. And if this is the case the percentage of penetrating , should increase over time, with repeated hits. Curious to know if this is how the game handles this. Or is it a waste of time and ammo, to keep pounding a wooden bunker, if the hits wont eventually penetrate.
  9. Just finished a game as Allies. The final scoreboard shows Total casulties at 878 for Axis and 478 for Allies. But casulties for the game at 68,46 respectivly. Where are these other casulties coming from? and do they count in the scoring? as it appears they have.
  10. It was not a preplanned arty barrage. I was hitting a TRP. I then adjusted it to try and follow the advancing infantry in closer as they moved in. But of course I did not have the TRP or LOS, even though it had just been using a TRP, and I wanted to adjust slightly outside the TRP.
  11. Well Im no rocket scientist, but if I had a TRP coordinates, and all I wanted to do was move it a liitle from there , I think I could figure it out, even if I didnt have LOS. And when they send the shells over, and I hear them dropping half a mile to the east I think I would know my math was wrong, and would call it off, instead of wasting all the ammo. Seems that the AI is giving the player the reins in this case, but decides to think for the player in other situations. And come on, your telling me you sat down and read the manual 3 times before playing. You would be no fun at xmas morning!
  12. Who reads the manual! And dont you think the spotter would call off the arty when he realized it was so far off target? It should drop maybe 2 -3 volleys, then realize his coordinates are way off, and re-adjust. Not, just drop the whole 200 rounds out into space! :eek:
  13. Im playing scenario attack on moon. I have a 81mm spotter. I target without LOS. My arty is all falling WAY WAY off the map. I mean ALL of it! Is this a new feature in arty spotting without LOS? Or a nasty bug?
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