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Klavan

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  1. I've also voted for it. BTW I've currently the demo installed in my win partition and I enjoyed it very much but I've actually stop to play it for the same reasons as Mies, which is sad. However I'm going to give it a try with CedegaCSV..... only if I will be lucky enough to compile it naturally!
  2. OFP was and it's still a great game, I was into modding with it (mainly scripting and mission making, plus a map and some static objects packs for it). It's modding community made it survive and even grow for so much years after it's release, but.... sad to say the same community turn it into a "dead" game pretty soon: the more the mods/addons were released and more was difficult to play it: unreachable addons, cheaters everywhere, unbalanced units and missions, unplayable addons due to poor optimization/design which often led to lag both in SP and MP..... And the same is going to happen with Armed Assault: there are hundreds of people (modders and wannabe modders) crying for the modding tools instead of playing it. Actually it's kinda hard to have some joy in a public server.... I fully understand BFC policy about their games.
  3. I also get stuck with the 32bit thing and I have an ATI card (a pretty old 9600 one).
  4. AI in BIA, just like in CoD, is heavily scripted, and for those games I personally found quite difficult to consider the AI just like.....AI! In other games like OFP, ArmA and (I guess) CM:SF AI behaviour is handled in a completely different manner: the developers tried to give both OPFOR and BLUEFOR their own "indipendent and flexible intelligence", attempting to make the AI more challenging and realistic. Guys, this is a real hard duty for any programmer.
  5. I've recently switched to Ubuntu 7.04 and since I really don't want to go back to Wins**t to play CM:SF I'm really looking forward for a solution. I'm actually downloading CM:SF demo and I should install Wine this evening (if I will have the time). I will post the results here. Let's see what will happen.....
  6. Shouldn't the environment be completely different? I mean buildings, trees, foliage, terrain and OPFOR's soldiers appearance. BTW I would appreciate it a lot!
  7. I'm happy for BFC. It's hard today to make enough money with this kind of games, I know at least one other famous independent amazing-games-develop company who is on the edge of bankrupt.
  8. Nice videos. Just one thing: in the ATGM video (during and after the second missile launch) the sirian team is targeted by hostile fire and by looking at the size of the explosions seems like they're fired upon by a 30mm Bradley's gun. Despite one of the bullets had hit the ground few centimeters in front of the man on the left they doesn't seems to be affected by any kind of suppression/shraphnel effect. BTW very nice videos. I'm looking forward to CM:SF.
  9. Looks like something related to the model's LOD (Level Of Detail) which decrease with the increase of the distance in order to save CPU resources. I think this is normal when a game have to handle multiple high detailed models.
  10. Here in Italy we're going to have a very nice warm weather for that date. Plus, delicious food and drinks are one of our trademarks and I live less than 50 clicks from some very nice beaches full of pretty and nice girls..... :cool: So please take in consideration my offer.
  11. I share the same feelings: Syrian terrain is already widely covered with nice resolution. Can't wait to start working on it.
  12. Good question......But I really hope BFC will bring back the old WEGO system. @JaguarUSF Nice preview.
  13. I sincerely preferred a solid gameplay+editor system instead of perfect polish graphics and fancy stuffs like working AN/PEQ2...... although I recognize the BFC's need to attract a more "generic" category of players who are always looking for stunning graphics stuffs. By lookig at the editor's screenshots and info (not to mention the eventual expansion packs) released by now I really think this game have a lot of potential in terms of longevity and flexibility, which are usually two very important conditions that needs to be met for a game to gain success on the market. In addiction to this, I'm sure thare are plenty of very skilled map and mission makers around here who will help keeping this game alive and to survive and eventually grown even more after it's release.
  14. LOL I was thinking the same thing. BTW I will fall in love with this game for sure.
  15. Is this confirmed by BFC or just rumors?
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