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Rake

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Everything posted by Rake

  1. Sorry to jump in here with an off topic post, but I figured Bootie would see it here since I can't get into TFGM. I'm not sure what's up, but I just tried logging in and the site wasn't able to find my username or the email that I registered under. Is there anything going on with the site? I've not been very active, so I guess it's possible that I was unenrolled, but I would have thought I'd receive an email first. No email s other than a few for watched topics and the one when I joined. I've been chipping in a bit every month on Patreon; I'll certainly cancel that if I've gotten the boot...
  2. Been away for a bit and just saw this patch. I opened my game and saw I only have v1.00. The patch download page shows a v1.03, but both links are for Mac. Is there another patch version that I need before installing 1.05?
  3. This! @Bil Hardenberger, in his blog, has recommended using other move commands to a potential hull down location, changing the last waypoint to "Hunt" upon verification that you are hull down, or partial hull down: https://battledrill.blogspot.com/2013/09/movement-technique-005-hull-down.html And, IIRC, I believe I've seen him mention that he doesn't (or only rarely) use the Hull Down command. If there is indeed artificial protection from using the Hull Down command, I suppose I should start trying it again. I'd given up on the command after several tanks stopped without achieving LOS to a targeted area, or even worse, kept driving across the berm and met their fate. So, is this "Protection Bonus" a real thing?
  4. I've not read the entire thread, so I could easily have missed this: More translucent colors for setup zones and target arcs,or a toggle to turn them off.
  5. Nevermind... I've searched some posts and decided I'm just going to stick with Intel.
  6. I'm looking at dropping some serious bucks into a new rig. I've always had Intel machines and haven't had many issues running CM (other than user error, dohh!). I am not computer illiterate, but I'm no computer guru either. I could probably build my own rig and be sure everything is working, but overclocking is beyond my comfort level... and I'm not even sure it would help in CM. I've somewhat followed some of the issues early on that seemed to indicate that there tended to be more issues with AMD chips than with Intel. I've been comparing some of the single-thread benchmark numbers of Ryzen versus I9 processors, and for the most part, the Ryzen chips seem to blow away the comparable I9. I'm just wondering whether there's any significant issues with how CM runs on either chip Thanks in advance!
  7. I was just going to give this a "Like", but I guess the forum boss doesn't need those. I've been glued to this thread since Thursday... I think the boss might notice soon
  8. Thank you, sir! The thread is important, but if I can refrain from injecting US politics into this, all should be able. There are waayyy too many other places for that... NOT HERE!!!
  9. Apologies in advance if this has been posted previously. I did a search and wasn't able to find anything... I took a break and was away from the game and forum for several years, only returning 4-6 mmonths ago. I've never posted a lot, but have always been around. It occurred to me this morning that I didn't recall seeing any recent posts by Mr. Emrys. So, I searched for Michael on the forum and found that his last post was from April of 2020. This revelation sent me to an internet search where I found the following from the Port Townsend Leader. https://www.ptleader.com/stories/michael-emrys,78502 With a population of less than 10,000 in Port Townsend, I'm afraid this is our man
  10. I'd be really interested in this. Unfortunately, my engineering skill set solely lies in physically performing topographic surveys and then taking the data back to the office. There I would reduce the field notes, plot the data and interpolate the contours by hand. I understand they have computer programs that do this stuff these days... AMAZING! Kidding aside, it really is tedious taking screenshots of the elevation data in CM, pasting all the screens together and drawing the contours (again, by hand) in PS. But, all I can for this project is offer moral support.
  11. This just keeps getting better and better... sure would be nice to see BF add a few more tree slots to each game.. Fantastic stuff, LS!
  12. The icons are a mashup Bil's WW2 & NATO icons. I did some for the Germans, Americans, CW and Soviets some time ago. The difference is that I've given each nation their own color background... Feldgrau for the Germans, Olive Drab for the U.S., CW Tan and the Russians Red. Currently, I'm working on the Italians (flag colors, not the yellow used in many boardgames) The shared icons are a bit of a pain. I plan on doing a set for each nation. They would need to rotated in and out of the Z folder (or JSGME for those that use it) depending upon the nations involved. The problem would occur when two allies fight together. One set of the shared icons would have to be used for both. Many apologies to Kohlenklau for hijacking his thread... Edit: @Lucky Strike Rather than further hijacking this thread by posting an image, I tried to PM a sampler of my icons, but it wouldn't let me insert the image - I pasted the URL and... nothing
  13. LS... Yes, I do save the layered file first before flattening. After flattening and saving the .bmp, I generally CTRL-ALT-Z and back up to the point that restores all my layers and selection channels. Since I've noticed this issue with the channels disappearing, I've started saving the .psd file again. As I'm sure you know, the icon files are 128x128 pixels. To make sure that I feel they're going to look okay, I usually look at the file at 100% just before closing... this doesn't permit the entire file name to show in the floating window. I'll try your advice and either drag the window larger or magnify the window to make it large enough to view the file name AND extension. BTW, I'm amazed by what you've been able to do with the terrain files. I eagerly await your next version of bocage, bushes and trees. I have a hard time playing fall scenarios now, using the stock graphics. I've spent a fair amount of time poking in these files and have no idea how they work in the game. Thanks for what you're doing!
  14. Alpha channels are a PITA. I've been working on a mod of floating icons... a modification/conglomeration of Bil's WW II icons. I use Photoshop and save all of my selections, creating new channels. When I'm finished with an icon, I save it as a PS .psd file so that all the new channels are saved. Then I will flatten the image, delete all the channels except the one that will define the border (Alpha 1) and save as a 32-bit.bmp. Often, after closing everything and reopening a file, I'll find that ALL of the channels have disappeared from my .pad file. I'm certain that it's user error, but I'll be damned if I can figure out what I'm doing wrong.
  15. LS... Many thanks; I've got them!
  16. Excellent... As for file size, I was just going by what was listed on GAJ's. Thanks for the reply; I know Bootie has his hands full
  17. Kicking a dead sleeping horse here... Aris had posted a terrain mod in two parts for CMFB on GAJ's site: https://cmmodsiii.greenasjade.net/?p=4038 Part A downloads fine. Part B, not so much. I've tried downloading it several times and it has always timed out at the very end of the download. That's frustrating enough, because it's nearly half a gig. I started one last time in Chrome, last night and it dl'd all 490 MB and seemed to be waiting on that one last byte... it was still waiting this morning. I've tried using both Chrome and Firefox. The files are not listed on Bootie's site. The Worghern mod says it uses some of Ari's textures. I suspect that the trees in this mod could be Ari's, but without Part B to compare, I'm not sure. In particular, I'm looking for something to replace the snow covered pine trees. I've done a little modding for personal use, but I cannot figure out how these trees, bushes and crop files work.
  18. Did anyone find a mod for the Semovente 75/18? This is one of the few CMFI vehicles that I have not been able to find anything for. I thought I had a mod for this vehicle at one time, but maybe not... TIA
  19. Add my name to this mess... New computer, just getting back in after a fair time away from CM and I'm loading up all the games. But, it seems like every time I've loaded CMFI onto a computer, I cannot get it to run. I've activated Upgrade 4 and GL in addition to the base game. When I try to run the game, all I get is a blank screen that looks like the activate new products screen with nothing else on it. The base game will run by itself, but once I add in the upgrade, nothing. I cannot find anything in my orders for Engine 3, but I know that I've hade this running on another machine in the past. I'd really like to get this running, because I had planned on buying R2V today, because it is the only module in the entire CM lineup that I do not own. Por Favor, Ayuda!
  20. Thanks... somewhere along the line, I lost Lights, Camera, Action and was looking to give it a go... Sitting as tightly as I can squeeze.
  21. Thanks Schrullenhaft... I found it in the mouse defaults, duhhh! I had reset everything to the default settings, except pointer trails and I had addressed that. Only thing is, I had dragged the slider all the way to short trails, but not un-checking the box. For some silly reason I must have been thinking this was turning off trails instead of just making them, well, short. User error, WAD. Thanks again!
  22. I've been away for some time and just today decided to load up RT on a newer computer. Once installed, I opened the game and at the menu, found that the CM pointer was missing. As I moved my mouse around, the menu options would light up so it was just the pointer that was not showing. Through this highlighting of the menu options, I was able to open the new battle screen, but again there was no pointer to select the scenario. Using the arrow keys, I was able to select a scenario, but this is where it stops - without the pointer, there is no way to select the "Next" button to enter the scenario. I ran into this some time back when I installed CMBS. I seem to recall finding a post at that time that said the the mouse pointer that was set had to be the Windows default pointer (this may not be exactly what I did, but I got the CM pointer back to be able to run Black Sea at that time). I am constantly changing my pointers because they are becoming more and more difficult to see as I get older. In any event, I have reset the Windows pointer back to default, without any shadows or trails or other helpful items, but I still cannot get the CM pointer back in game - in either RT or BS. I have run searches on this site and cannot find the post that helped me out the first time with BS. I've checked my drivers (mouse and video card) and all are up to date. Does anyone have any other ideas? As it is, I cannot even end the game without shutting it down in Task Manager.
  23. I forgot... that's another that stays on my computer. It is rarely played; not because it isn't an excellent game, but because I can't read the UI and I detest changing resolution each time I boot it up and MS's magnifier is a PITA.
  24. Yes! Pick your favorite time frame and buy at least one to check out all the features For modern RTS, nothing tops SB, IMNSHO. That said, it's a totally different system. I do not play CM in RT just for all the reasons Mord and others have mentioned. I have only in the last few months really started to pick up SB and learn the game. I'm still not fully capable with everything that SB allows. I have only CMBS to blame for even getting me into that game. I never had any desire to play any other time period than WW II before I picked up CMBS. Now, it's been several years since I've played anything but CMBS and SB. When I feel like an infantry fight with some armor, I play CMBS. When I want to mess with armor and blow ****e up, it's SB. SB will never replace CM as sburke says even though I find myself playing it more these days. I've owned all of the CM series since the night of the refreshing monkeys. I've has SB for a couple of years, but put it down for a good while due to the learning curve. Now that I've made the decision to learn the simulation, I've been playing with it almost exclusively for several months. I own many hundreds of dollars worth of computer wargames. Exactly 4 games rest on my hard drive (if you count the entire series of CM and Campaign Series as one game). Two are 3D & two are top-down; Two are RT (3 if you count CM as RT, I don't); two are igo-ugo They are: Combat Mission (I still have CMBB on my HD) 2. Steel Beast Pro PE 3. Campaign Series (JT's and ME, not too interested in the new Viet Nam game, but I may still purchase it) 4. Flashpoint Campaigns Red Storm I also own many of Tiller's PC and Modern titles... they just haven't made it onto my newest computer yet and I only have so much time. The four above can fill that up easily. Each game tickles a different fancy. BUT, to the OP, I do not believe you can go wrong with any of the CM games. I've been enjoying them for over twenty years. Rake Out...
  25. Custom icons don't give any more info than the stock ones - they just replace files that are already in-game. Like Bil say, they're easier to read quickly. If I have a choice, I use NATO-type icons in all my wargaming. If I don't, I make my own or use someone else's. I've been playing this series since way back at the very beginning of CM1. I've always played a highly modded game and never had an issue with mods. As Vin said above my post, the game just doesn't look right without mods. I install mods immediately once I install a game.
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