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Porajkl

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About Porajkl

  • Birthday 02/22/1975

Converted

  • Location
    Peru would be my choice
  • Interests
    pupusas, WW2 technology, heroism, African swallows
  • Occupation
    mechanical engineer

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  1. I think Icm wants to prove unbelievable surviability of HQ units. Even if BFC says they are not, we all know how long does it take to exterminate a HQ unit. Yesterday my Pz-IV poured some 15 76mm HE shells (plus machinegun fire) into one enemy unit and it stayed alive!!! From 15-20 meters distance. I immediately knew it was a HQ unit. No other infantry unit survives so long! And after the unit finally started running away, it has been identified: yes, 3-persons HQ unit. And guess what - only one person was dead!!! 2 were still alive after close shelling with 15 HE's. They are supermans, definitely! No other unit survises as long as HQ. I don't know why BFC did this. Any ideas? The bonuses they have can't help that much against bunch of HE shells, you know.
  2. No comment from BTS yet? Just wanted to add that this didn't happen in CMBO. So now in CMBB either it's a bug or a feature ???? Now it's quite annoying (very very mild word). ... silence gives consent ...
  3. Tanks with slow turrets already turn in place to overcome low turning speed of turret. They did that in CMBO too, as a matter of fact. Watch more closely.
  4. Damn those cowardly PBEMers! They loose half of their tanks and they just dissapear... GRRGR :mad: Where are the days when men were men, boys were boys and toys were for boys... :mad: :mad: :mad: [ February 02, 2003, 03:12 PM: Message edited by: Porajkl ]
  5. I was thinking that Elite units (tanks, guns) should have higher probability for causing weak spot penetrations. Since we all know that such crews (ie. Wittman) aimed -and scored- for those weak spots, I guess it should be in a game also. Of course, that bonus would apply only to short distances (say to 500 metres). At longer distances (>1000m) they should have the same probability like other crews. I think that would be quite realistic, don't you? I guess it's too late for v1.02, but should be in next generations of CMxx.
  6. Hulldown is definitely bad idea - no ricochets from upper hull because only your turret is exposed to Stug. And we know that T-34's turret is not a thick one.
  7. I know that for "use main gun" and say no. But the gunner just doesn't want to obey me. Try it and tell me if you can manage it to fire machinegun. Other answer: I know about low velocity gun. It's just the way I described. If you wish, you can have file and check it for yourself. In other instances (battles) when using the same halftrack it immediatelly detracts used shell from alltogether sum, but in mentioned case - no. Also, there is no sign "reloading" when the gun is reloading (haven't seen this bug yet until now)Again, I have a file if somebody wish to see it. It's definitely strange.
  8. I've found a bug today. I have a file for Matt if he wants it (it's PBEM file and it shows everytime). The thing is that my halftrack (SPW 251/9 with 75mm gun) has been ordered to area shoot at enemy's position and when seeing the movie my halftrack behaves very strangely: 1. shot: at second 5, the shell deducts from its sum in second 13 2. shot: at second 16, the shell deducts from its sum in second 24 3. shot: at second 27, the shell deducts from its sum in second 35 ... and so on. All the time there is no message "reloading" for the gun and I'm also surprised to see such delay for deducting from the sum of shells. Usually this is done at the same time as firing it, but in my case it's 8 seconds of delay! Something is wrong here. Matt, please fix or do somefing! As a side note, can somebody enlighten me how to fire SPW251/9's machinegun. It seems that gunner doesn't obey my orders when I order him area fire (doesn't matter if buttoned or unbuttoned, halftrack has none crew casualty).
  9. Neither. It's Car (but it's not the same pronounciation as for vehicle)
  10. That's a confirmed bug brought from CMBO. I had it once happen in CMBO and after I sent the file to Madmatt, he confirmed this as a bug. However, it occured very very rarely - I had it only once in CMBO, and never (yet) in CMBB.
  11. Is there any way to make the sky 16- or 24-bit instead of 8-bit, which is now?
  12. This thing is happening, definitely. I noticed this in at least three QB against AI. In one my T-34 was diging holes with round after round into a crest some 50 meters ahead of it instead of mincing the infantry (some 150 meters ahead) which was its assignment. For entire turn not one round went over that crest. I had no choice to move that tank forward in the next turn and exposed it to panzershreck... I didn't play V1.0 too much so I can't say if this is occuring in V1.01, but it's annoying. A gunner should adjust the gun. That hadn't happened in CMBO and I think it's a bug. Also another thing I observed: if your infantry is on the top of a steep hill and enemy tank is bellow, it won't hit you with its gun. In one QB enemy T-34 was trying to hit my squads up there and all of its shells went over, right into heavens sky. That continued for a few turns! (it was AI's and it didn't change its position). I was quite happy when seeing all those rounds wasted, but it seems unrealistic. It should hit sometimes, don't you think?
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