Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


  • Content count

  • Joined

  • Last visited

  • Days Won


LongLeftFlank last won the day on April 25 2015

LongLeftFlank had the most liked content!

About LongLeftFlank

  • Rank
    Civil Works Manager, City of Ramadi

Profile Information

  • Location:


  • Location
    Manila, P.I. (formerly Toronto)
  • Occupation
    Energy business
  1. F9 Simians sighted? Runoured?

    [/Groans and rolls eyes like my 11 year old when asked to do a minor household task] Can you just make it easy pleeeease? Has alpha become beta? Screenies? Broad hints of progress? Or some (understandable) last minute roadblocks in content conversion?
  2. ... Haven't been by in a few weeks. Any bones, innuendo, unfounded rumours, damned lies, #fakebfcnews etc.?
  3. Hyena Road movie

    Watched "A War" on a SQ airlines flight. Very good. Not a huge shoot em up thrillfest, but seems pretty true to life. Arithmetic on the Frontier, except that ten rupee jazail pops you from an unexpected angle [not spoiling]. I also liked "Sand Castles", although the notion of sending 5 grunts out on platoon scale ops, repeatedly, is pretty far-fetched. Sure, forces got stretched pretty thin post OIF1 but come on.... Hyena Road in contrast is a straight up war film, taking huge liberties with both unit tactics and the basic laws of physics.
  4. Russians killed by US strike in Syria

    So the first expansion module for CMSF2 will be.... CMBS?
  5. Turkish army enters Syria

    Yes, it would have been fantastic to have Turks in the NATO module.
  6. https://www.theguardian.com/artanddesign/gallery/2017/sep/09/the-war-zone-drawings-of-ghaith-abdul-ahad "Most buildings in the old city have two levels of basements, so even bombing a house once did not end Isis resistance – [Iraqi forces] would have to bomb it twice, or three times. So actually when you go to the old city in Mosul you don’t see streets any more. You can’t distinguish where the buildings stood and where the street was. I’ve never seen anything like it."
  7. CMSF2

    Of course the 2008 'retro' TO&E remains near ideal for those of us gaming out (glacially) OIF 1 and 2 (Iraq 2003-2009) and the corresponding period in Afghanistan. Slightly different topic, Mike Mooney writes a thoughtful piece for SWJ on application of Clausewitz to the destruction of ISIS. http://smallwarsjournal.com/jrnl/art/clausewitz I am not totally on board with applying schwerpunkt to destruction of a guerrilla movement, so this piece reads more like a 'what not to do' for them than a real 'how to' for a regular army. But worth a read nonetheless, like most of Col. Mooney's stuff
  8. CMBN weapons effect tests

    Agreed, although a SEAL friend of mine noted that in the Rung Sat patrols would stick one of the two Stoner weapons in the point element. This let them envelop the VC if they let it go past to ambush the main body. While giving a counterfire punch if the point gets hit, to fix the ambushers while the main force flanked.
  9. CMBN weapons effect tests

    *Very* minor gripe in the wider scheme of things but LMGs firing from the shoulder always irked me a bit. I suppose we just assume the landser is either firing from the hip or something like this....
  10. Naughty or nice... here's some bones!

    As Combatintman has been 'splaining, "There Will Be NO New Steps" (Barry Fife, President, NSW Ballroom Dancing Federation) I myself was hoping for some terrain, trees and buildings copy-pasted from CMFI to dress up the Levantine end of Syria, and maybe some bits and pieces from CMA that didn't encroach on Snowball's IP (Enfields, bearded tribals vs ski masked uncons, etc.). Just off the shelf stuff. But a lot of what people are asking for here in terms of new forces and theatres can really be modded up and approximated from existing unit sets. Just roll up your sleeves and do it.
  11. Combat Mission: Pacific Storm

    Appreciate the clarification Luke, trust your feelings 😉 Sarge, the death star effect is my name for the unfortunate combo of game mechanics that allows direct fire weapons even of light caliber to rapidly spot, zero and shoot 'fortified' defenders all dead in their holes and even bunkers at range, again and again, consistently, even when they are hidden or cowering. RL firepower (at least in pre-PGM days) simply doesn't have that kind of prompt total lethality against dug-in defenders or else WWI would have taken a very different course. The 4.0 "run away! run away!" bailout bug compounds the problem.
  12. Combat Mission: Pacific Storm

    The main realism hassle for me in Makin was the incredible ease with which entrenchments and bunkers are spotted and brought under fire, especially by BU tanks, even when well camouflaged in deep jungle and not themselves firing. It's something that really has to get fixed before you can do any kind of positional warfare, regardless of theatre. That same Deathstar effect also brought my Dien Bien Phu experiment to a dead stop.
  13. Combat Mission: Pacific Storm

    Ok, you have a right to your view but I don't get the disdain. As a CM playtester, do you have some under the hood info we don't about how nationalities are treated in game which would make 'real' Japanese infantry behave totally differently from modded 1944 British infantry? I'm pretty sure Steve has said repeatedly that they don't "übermensch" anyone, or the reverse. At squad level, the weapon sets are broadly comparable provided you avoid the Sten-intensive sections and assume the Japanese type 99 service rifle. Nambu and Bren have little to differentiate them. Light mortars, same. You run into more trouble with ordnance weapons, sure, but there are workarounds. And it's not like there are piles of scenarios out there featuring British troops with Fanatic morale. But whatever...
  14. Combat Mission: Pacific Storm

    Cheers, mate. Yes, back in 2012 I did a CMBN scenario based on the 27th Division's landing on Makin Atoll (contemporaneous with bloody Tarawa), since it was very well documented and a reasonable scale of action, plus there were no flamethrowers available (as was the case with CMBN version 1). Once you reach high water the atoll is pooltable flat other than manmade taro pits, so to prevent ridiculous amounts of keyholing through the overgrown palm plantations I used randomly scattered Low Bocage tiles. It worked out quite well and was a challenging fight. Rapid exhaustion of Green troops means that the US commander needs to advance in 'waves' (as historically) rather than just many-on-fewing the massively outnumbered and outgunned Japanese out of their holes. Hand grenades are a massive killer; also the lack of bazookas and FTs to bust bunkers forces you to rely on armour support in spite of the bogging risks. So I can't offer the Sergeant Sledge Marine bloodbaths you probably crave, but it can scratch the itch. Fanatical (modded) British forces stand in quite nicely for SNLF rikusentai. Alas, the mods (wireframes, faces, voices) were done in engine version 1 and were never updated for the new naming convention. Not much new to add on the hoary topic of 'does the CM2 engine work for Pacific?' but the bipolar AI infantry movement consisting of either 'slow painful crawl' or 'run straight at 'em howling' actually reflects Japanese tactical practice tolerably well....
  15. Naughty or nice... here's some bones!

    Looks like @Sgt.Squarehead got his wish for the old school 'chunky' building rubble. Cheers, BFC. 👌