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LongLeftFlank last won the day on August 21

LongLeftFlank had the most liked content!

About LongLeftFlank

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    Civil Works Manager, City of Ramadi

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    Manila, P.I. (formerly Toronto)
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    Energy business

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  1. LongLeftFlank

    Resuming Carillon Nose campaign project

    Many thanks for the encouragement. Yes, I'm basically an amateur historian who uses CM as a medium to get in the boots of the tactical (infantry) commanders. So I'm drawn to very thoroughly documented actions, whether JOKER 3, Le Carillon, Eliane 2, or Makin. The only semi-fictional stuff I put any time into was Baba Amr 2012, and even there I tried hard to approximate reality by watching hundreds of videos. Work doesn't leave much time for it these days, alas.
  2. One last tidbit: this officer sets the intellectual stage for Dien Bien Phu and Khe Sanh. "Islands of Resistance". I want to put in one plug in support of General Gavin's theory. There weren't many of us who fought in Asia. I feel positive, without being too predictable, that in 50 years we will fight in Asia. There are no roads, there are an awful lot of big rivers, and the only way to get in there is not to walk in as we did but be flown in. You will be forced to fight for railroad junctions, ferry crossings on rivers, and interior cities. A thousand miles from the coast line, you will be air dependent and you will be air supplied. I agree with General Gavin - you can go in the jungle, you can walk in, but it is better to fly -in. I predict that we must be prepared to fight what I call "Islands of Resistance." Independent divisions must have an all-round defense in the future. We are not going to fight on a big, broad front in Europe. You are going into the centers of communication and the centers of industries and hit where they are weakest, as quickly as you can. If we don't conceive a division that can do that job, then I agree with General Gavin - we are looking back instead of to the future. I have looked over my shoulder for 5 months in the jungle, and it is not fun to sit around and not have a reserve element. You have got to have 4 elements
  3. Because I am leading two deals right now and don't want to lose my job over CM. All in good time. Enjoy!
  4. The 1946 source pdfs linked in the above essay also make fun reading: There was a requirement In all theaters for a security element and Military Police at each regimental post Many divisions organized a combat and reconnais­sance patrol unit of 1 officer and 15 men in each rifle battalion to meet the combat patrol and reconnaissance requirements over and above that performed by the rifle companies Communications personnel in the signal company and in the communications platoons were not adequate in the following categories; switchboard operators, field linesmen, and radio operators Heavy machine guns could not be kept far enough forward for close support in the attack The rifle squad almost never employed tactical maneuvers in the attack, i.e. the Able, Baker, Charley, elements of scouts, base of fire, and maneuver in World War 2. The light machine guns and rocket launchers were habitually attached to the rifle platoon The organization of the 75mm gun squad does not provide sufficient men to keep both guns in operation in the attack The infantry regimental commander habitually commanded more men and had a greater responsibility than Brigadier generals in the US Army and other armies Forward observer parties provided in the Tables of Organization for Field Artillery are not adequate in number. Additional personnel had to be taken from the firing batteries to meet the requirement of one FO party for each rifle company, Direct fire support was frequently reinforced by fire from Corps Artillery A 50% increase in volume of fire can be obtained by adding two guns and their crew to each firing battery, at a cost of about 10% increase in personnel* Presence of full track vehicles in an infantry division requires an increase in ordnance maintenance personnel and equipment. Here are some comments by General Bradley. I love the last one especially.... I thought in general our organization was sound. I am sure that the squad is too large. With rapid promotion due to casualties you sometimes find yourself with people commanding squads who are having a pretty hard job commanding that large a squad. In my opinion the number of infantry is pretty small. Maybe it is large enough. With better weapons, it might be best not to have too many on one team. Figure on the present division of 3,240 actual rifle­ men. That is where the casualties are heaviest. Out of 2,000 casualties per division 1,500 are riflemen. Some people advocate more riflemen. The division becomes weak in riflemen after not too much fighting. Concerning a replacement battalion in each division, I am not sure. Personally, I think.it can be handled through a mere effective replacement depot system. I think our division needs more communication troops. I think that the com­munication set-up should be given a very thorough going over to set the actual number of. bands that can be used. Increase the whole T/E of communication. The details of the organization of smaller units is going to depend on weapons. Practically every commander I talked to said that he does not believe the cannon company in the regiment carries its weight. All are very strong for mortars. We had several battalions of them, but all commanders wanted 4.2" mortars. Many times we had much more artillery than we could use, but whether or not you are always going to be faced with that ammunition supply problem, I don't know. When you want real shooting you can always use it. One day we supported one divi­sion with 30 battalions of artillery. It gives you a greater mass of fire to have a great.number of guns. It is an economy of personnel to have 6 instead of 4. You get wider dispersion with six. I think every infantry officer and NCO should be taught how to adjust artillery in case of an emergency. Casualties among the observers were very high. I think that there is no man in the battery more valuable than the forward observer. We had one very excellent example of that in Tunisia on hill 609. The Germans launched a counter-attack just about the time when things were critical. The forward observer was killed and an infantry officer by one correction brought down six battalions on the counter-attack. It broke up the counter-attack. We went into the Normandy invasion with 10 or 15% infantry overstrength per division so we had the same idea you had in mind. Otherwise strength decreases quickly. Any landing operation should be 10 or 15% overstrength in infantry, certainly in riflemen. We found in cases the officer replacement had higher casualty rate than the men. The only thing we could figure out was that knowing when to duck and not to duck. When officers duck at the wrong time, it is not so good. A lot of youngsters were afraid to duck at the wrong time and didn't duck when they should. We tried to send officers up with a division other than the one they would be assigned to. Sent them up for a week or so and then brought them back to a pool and assigned them out. Most of us are scared the first time anyway. That is a little point that may be interesting to you.
  5. Thanks, John, interesting piece. The author writes fairly dense Pentagonese; the original 1946 transcript was easier reading. But here's the meat of it. Not sure I agree with the conclusion about adding 3 'cyber warriors' to each squad though. 1. The members of the Infantry Conference observed that infantry squads typically operated below full strength during World War I... an infantry rifle squad had to be able to survive and retain effectiveness after some attrition. Consistent with this rationale, the committee decided on the nine-man squad as the most survivable construct that a squad leader could control with voice and hand-arm signals in combat. 2. during World War II “the rifle squad almost never employed tactical maneuvers in the attack, i.e. the Able, Baker, and Charley elements of scouts, base of fire, and maneuver.” In his lecture on infantry organization, Connor stated that “wars are won by platoons” and added that “in combat, fire and movement is a platoon job. 3. veterans believed it would be easier to train and integrate conscripts into the new nine-man squad than the twelve-man World War II squad simply because command and control over inexperienced conscripts would be better in the smaller squad. 4. at Aachen, "Casualties were still eroding the fighting power of the rifle companies. Within a few days, most were operating at half or two-thirds strength. Each night, personnel officers fed brand-new replacements into the companies. This kept the rifle companies in operation, but they were always understrength, in constant need of reinforcements" 5. “future wars are almost certainly going to be fought mostly in cities.... urban environments will increase attrition of personnel, equipment, and ammunition. 6. Technology and automation seem to have increased the workload of the squad on contemporary battlefields, with more equipment for the same nine people to manage and operate in addition to legacy warfighting functions.... adding another team to the squad could optimize it for unmanned armed reconnaissance, cyber, and electronic warfare capabilities Oh, and the boys of the "Bloody Bucket" would have loved to have a few of these gizmos humping ammo up the Kall trail between 81mm mortar bursts.
  6. LongLeftFlank

    Combat Mission future

    Poor blighters....
  7. LongLeftFlank

    Combat Mission future

    Another futurist thought to kick around is for BFC to slowly 'merge' engine 2 CM Families to keep things fresh and interesting without all new projects as their focus shifts to engine 3. So e.g., they update force sets and TOE for CMSF2 to 2020, then drop the barrier between it and CMBS to create a single modern warfare family taking in both temperate and arid. So Russians fight Uzbeks, Germans intervene in Latvia etc. Or e.g. CMRT Berlin builds in a gate that allows paid up licensees to import select CMFB and CMFI forces and terrain sets, without needing to do separate end of war modules for the latter. Then you can get 'what if' Patton v Zhukov too. Yeah, yeah I know, all easier said than done, based on what was supposed to be a 'simple' modernization of CMSF. But it's either that or they ditch the 'islanded' engine 2 families altogether while we all wait on engine 3. Fresh meat!
  8. LongLeftFlank

    Confusion over ability to download both pc/mac versions

    @Elvis closed this out for me. It seems my activation codes for BN and CW were made for a Windows install and needed a small tweak by him to work on a Mac 3.0 upgrade installation. So all's well that ends well.
  9. LongLeftFlank

    10,000 Posts in General Discussion

    And though the trolls were rather small / Steve had to ban them all / (kidding)
  10. LongLeftFlank

    Combat Mission future

    Well in the past Steve has said the BFC team wanted to do some kind of "future war" theme, for which SLOD is shorthand. The Talonsoft guys tried something in this hybrid genre with their 2000 game Dogs of War: Battle for Primus IV. I recall it had some very interesting elements, but it also kept crashing my PC so I gave up.
  11. LongLeftFlank

    Combat Mission future

    Don't let the tiger's head distract you. We all know that's SLOD! whose vile demon claws envelop the globe, sapping our precious bodily fluids. ....So once again we see BFC effortlessly writing tomorrow's headlines today. The linked piece isn't one of DB's best though, mixing references to the Heinlein classic and the gawdawful Verhoeven film https://www.duffelblog.com/2018/10/space-force-recruiting/ .... Riffing in yet another direction, wouldn't jumpsuit armoured MI infantry be just awesome in the CM. Of. The. Future (future future future)? Or if those copyrights are too dear, then haul out the old "Terran Trade Authority" books and draw some inspiration from the fantastical artwork of Peter Elson and company...
  12. LongLeftFlank

    Resuming Carillon Nose campaign project

    Nice timing. With the patient assistance of @Elvis (his Aim is True), I got CMBN reinstalled on my MacBook. I am now trying to reorient myself on the project, in fits and starts between business trips (btw, last year I stayed at that hotel that fell down in the recent Indonesia earthquake/ tsunami/ volcano. Heartbreaking). Here's a couple of historical photos of the vicinity of "Purple Heart Corner", on this French language site chronicling the WWII experience of La Meauffe and the Meauffois. It seems even prior to D-Day the distillery had been bombed, as had V-bomb storage tunnels in the limestone quarries just north (occupied in mid June by 119th Infantry), along with several area chateaux housing German command staffs. And the Germans were demolishing bridges, fortifying churches, etc. The granite "Gestapo Château" guarding the Fors crossroads (actually a Feldgendarmerie detachment guarding LXXXIV Korps HQ at St. Gilles): The adjacent rail crossing. Yup, Purple Heart Corner fits the bill.
  13. LongLeftFlank

    Confusion over ability to download both pc/mac versions

    I'm on a Mac. But running the shell script via the terminal delivers the same result ("invalid serial number") as simply opening the game exe, which merely triggers the same script. Thanks for caring though. Elvis is still trying to help me out, good service.