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Pete Wenman

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Pete Wenman last won the day on August 24 2019

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About Pete Wenman

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    Pete W

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  • Location:
    Battle of Britain country
  • Interests
    Aviation art & military history


  • Location
  • Interests
    Aviation Art & Military History

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  1. Because I'm bored, I've played around with this. My set up Two Panthers firing under AI control Two Sherman fly, under my control, as targets. One in open ground, immediately behind a strip of light wood (no trees) the second hulldown behind a 2m high berm, which again has a strip of light wood on its top. Range just over 1500m I've run this test 5 times so far, which is nowhere near enough for a real analysis, but I'm getting a feel for the results. Rather than worrying about hits and locations I'm counting AP shells fired in order to destroy the target, AP Shells fired to destroy target Try OG HD 1 3 6 2 5 9 3 3 14 4 2 6 5 4 8 So it took 17 shots to kill the five Firefly in open ground, against 43 to kill the five hull down tanks. That's an average of one open ground kill every 3.4 shots, against 8.6 shots for the hull down target, and so on these numbers it takes over twice as many shots to kill a hulldown target than one in open ground. Works for me, but you mileage may vary P
  2. I did this for the 251/9 used at Chenuax, but gave up when trying to get the crew into US uniforms. P
  3. I'm not seeing a gun barrel penetrated in this pic. I'm seeing a damaged muzzle brake that would likely not prevent the gun from firing. Really - you'd be happy to fire a 90mm high explosive projectile down a barrel that is that badly damaged, and potentially partially blocked. I was never a tanker, but if that had ever happened to my rifle I sure as hell would not have fired another round. Guns and their associated mountings and recoil systems are pieces of high precision engineering, with very small tolerances. If these are exceeded, due to damage or other external factors, they stop working as designed and that is inherently dangerous given the amounts of energy at play. P
  4. @Lt Bull Just tried to drop you a message, but maybe your inbox is full. Drop me a message, with your email address or make some space and let me know P
  5. I love this sort of stuff, so good to see you giving it a go. The real issue is what comprises you are happy to make to fit doctrine to the game and how important scenario balance is to you. I'll ignore the second point, and just throw out some thoughts on the first. Reality on the ground is very hard to determine if not based on historical records, and even then it is likely the TOE is overstated in most case for this stage of the war, but some principles can be applied. With regard to German outpost defense ...the width of a defensive sector assigned to a unit is approximately twice the width of the sector the same unit attacks. Normal sectors are : Platoon, 220 - 550 yards, Company, 440 - 1100 yards Battalion 880 - 2200 yards ....advanced posn, the Germans organise the advanced position 5000 to 7000 yards in front of the MLR, within the range of their medium artillery. ....outpost posn's are normally established 2000 to 5000 yards in front of the MLR. When the fronts are stabilised the outpost position is the only position forward of the MLR .... outpost posn's are occupied from platoons to companies depending on mission, terrain, width of sector and number of troops available. ..... the main weapon, however, is the light machine gun which opens fire at ranges of about 1300 yards, while riflemen commence fire at about 850 yards ...positions normally are selected at the edges of woods, villages, hedgerows or hills. A good field of fire is considered mandatory. Numerous dummy positions are constructed. Withdrawal of the outposts is conducted so as to not hinder fire from the main battle position. After the outposts are abandoned they are likely to be covered by carefully registered fire of heavy weapons in order to prevent occupation by the enemy. That's what the book says, well one book anyways, but the reality on the ground could be almost anything I would imagine. I did try to give a sense of this in my Shadow of the Hill series of scenarios, where a British infantry brigade advances over some 4k distance through the German defences, spread across 4 separate scenarios. P
  6. Rue du Château-Landon looks possible, but so do many other locations P
  7. Ah, but you typed more, I just copied and pasted ! P
  8. Stalingrad ([stalinɡʁad]) is a Paris Métro station on the border between the 10th arrondissement and the 19th arrondissement at the intersection of lines 2, 5, and 7, located at the Place de la Bataille-de-Stalingrad, which is named for the Battle of Stalingrad. https://en.wikipedia.org/wiki/Stalingrad_(Paris_Métro) Obviously not called that in 1944 though.
  9. Just to check you are running V2.02 ? as it seems this scenario needs you to be fully patched to date in order for it to work P
  10. In the "In the Shadow of the Hill" scenarios (4 separate scenarios) I cover a Brigade attack, with the map based on google earth and period maps and the forces at play are as accurate to reality as the game will allow. This shows how the forces were made up based on AAR documents and in all cases the various battalions attacked with only two companies up and with armour and artillery support. If you look at the scenarios in detail you will get a good idea of the tasks allocated to the three battalions (4th Dorset's, 5th Dorset, and 7th Hampshire's) mission 1 & 2: C & D Co 5th Dorset's, plus supporting arms (armour and artillery) are tasked to capture two farm complexes mission 3 : A & B Co 4th Dorset's, plus support are tasked to capture a small village. mission 4: A & B Co 7th Hamp's are tasked to capture a further village. As shown below each action allowed the next to take place, allowing the Bde to move forward in bounds as it secured it's objectives in turn. Each battalion had roles within the Bde plan, while each company had a role in it's respective battalions plan, (and each platoon within each co and so on) The master map for these scenarios is 1.6k wide by 4k deep, with the first three missions seeing the forces needing to cover 1.6-2k, with a similar distance covered in mission 4 albeit the start line for the advance is 2k deep into the master map. These missions are very histrionically accurate in terms of the terrain and British forces involved, and so give some insight into what was asked of the actual units on 10th July 1944 P
  11. Yep be sure to let us know if you hit this side of the pond. P
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