From Steve here
What I can I say... we continue to be perfectionists! Some of you were envisioning us copying and pasting CMSF1 stuff into the current Game Engine 4. Over and done with within a few months, right? I think we had a similar concept at first, though a few months was never a realistic timeframe in our minds.
Since digging into CMSF1 in detail we found there was a need to redo pretty much everything. Quite a bit from scratch. We even violated our original concept of "nothing new for CMSF2 because we don't want this project to drag out". Yes, that means CMSF2 has on map dismounted and mounted mortars, for example. All new Soldier models certainly took up a huge chunk of time. Correcting our original research and predictions for near future TO&E also was no small task. And scenarios... well, let's just say a lot has changed over the years and that is obvious if you play a stock CMSF1 (Game Engine 0) in CMSF2 (Game Engine 4)! The good news is that original CMSF1 content can be loaded in the Editor without doing anything special. We expect a lot of old CMSF1 hands will have fun upgrading their scenarios to CMSF2 standards.
The upshot of this all is that CMSF2 feels like a brand new game instead of something slightly warmed over from 2008. We think you'll agree it was the right way to go, even if it meant a lot more time spent in the oven.
This thread now officially announces and confirms that existing CMSF1 customers can upgrade to CMSF2 very, very, very affordably. Here's what the new website shows you when you select to CMSF1 Upgrades section:
Yup, for $35 you can Upgrade the CMSF2 Base Game Engine 4, Marines, British Forces, and NATO in one go. Upgrades can not be preordered, so for those of you looking to Upgrade you should skip the preorder and wait until things start shipping. And when do we expect to ship? No later than the end of July 2018.
I've asked the Testing Lads™ to create some fun screenshots for me to post. Here they are!