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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. Naughty or nice... here's some bones!

    Maybe they could more flavors for CMSF2 - or other modern game. Some other air strike possibilities: - the salvo mode of Brimstone - bomb/missile launched very far away from target so the plane cannot be shot down with AA weapons on the CM map. like Israel missile - check especially 2:40 -
  2. Naughty or nice... here's some bones!

    Yes, they used Tornado in those videos. Now it has been integrated to Typhoon as well. I don't have CMSF installed right now, so cannot check if this salvo option is implemented in the game.
  3. Naughty or nice... here's some bones!

    I assume CMSF2 will happen during same era as the original CMSF, about 10 years ago. If there will be a new CM game one day where events happen in future (like 2020 or 2025) and weapons and equpment are what is planned to be available then, I believe air force will be much more important role than in CMSF or Black Sea. Missiles launched from helicopters, aircraft and drones have improved a lot on this century and some can be launched as salvos so a fighter place could destroy several tanks or vehicles during one attack. Brimstone missile salvo against sea targets Brimstone against ground targets, salvo at 1:15
  4. precision arty

    I now found that the first video is originally from Raytheon's Youtube channel. There it says Excalibur's average miss is 1.18 meters.
  5. precision arty

    Yes, you have to be careful what to believe in Youtube. Some things are simply made up, but also many things become obsolete fast. In that latter video they say the round costs about 80 000$. In a 2 years older video they mentioned that target price would be 39 000$.
  6. precision arty

    Probably. It would be interesting to know what kind of targets those special rounds are used for IRL. Well, this video says it's very useful in cities when you want to minimize collateral damage. https://www.youtube.com/watch?v=nfESvQIpdz8
  7. precision arty

    That was my point: how accurate are they? IMO even the near misses were VERY close.
  8. At least they managed to collect enough funds to start the campaign. We'll see later what they can do with the money.
  9. precision arty

    Modern CM games include artillery that can hit targets much more accurately than traditional artillery. How good is it really? https://www.youtube.com/watch?v=hj85GLezCWE
  10. Could be. Like other units could send my tank frequent and accurate updates about what is happening on the map. I doubt they'd have radios or other comms equipment to do this. For a player it's also quite frustrating if my tank is somehow tracking a unit to directions where it cannot use its gun. Maybe this case is difficult to notice for the AI, but for human brain it doesn't make sense. When first Cmx2 engine WW2 games were released I thought tanks sometimes resembled modern tanks more than WW2 era. Things have since become more realistic (reacting to enemy is slower, tank can be totally blind in some directions etc). There is one thing about this area that IMO would make things better: if a tank is firing an enemy unit like tank or vehicle, it destroys the target and then changes target to another similar unit nearby (distance to target is maybe within 100m from previous target or something). I think "vertical" hitting probability should very high. There isn't much need to adjust vertical targeting. A shot could miss from left or right, but distance targeting should be pretty much spot on I think. Currently in 4.0 it seems a shot to next target can go clearly over the target even though previous target is very close.
  11. This happened several days ago, so I cannot check this. But the situation was dangerous because at first the tank destroyer was pointing to a direction where I assumed enemy might appear. Then during the turn it started rotating itself to another direction while tracking enemy further away. I think there was at least a high wall between my unit and the moving enemy. So the wall would have prevented shooting at the enemy. Actually I found a file where this tracking is very clear. Another tracking situation in this battle. My Wespe is tracking some enemy armour that is totally behind buildings and hasn't moved in several minutes. I *think* my Wespe hasn't seen those units it is tracking. My unit has Covered Arc command active, but it ignores the command and tracks through buildings instead.
  12. This undecisiveness I saw just a couple of days ago. One turn went while the tank tried to decide what to do. Then during plotting phase I ordered it to shoot at the AT gun and it was succesful. I'll try to save a turn file the next time I see this.
  13. I've had good results with AT guns when using 2 or more against same target. Also against Panthers. Strange things I've noticed in 4.0 CMBN: - sometimes tanks track targets they cannot see. Like a tank that is moving behind buildings. - sometimes tanks cannot decide between 2 targets. Instead of deciding which one to fire first the tank keeps rotating its main gun between 2 targets and cannot shoot either one. Even when one enemy target keeps shooting at my undecided tank.
  14. I found this Youtube channel which analyses wars that actually happened in past and compares it to what would happen if the same situation would take place using current forces. I found some of their videos interesting. "Ever wondered how any given two countries would fare in a war? Or how certain weapon systems fared against each other? Or simply how missiles or stealth or anything military related actually works?" Binkov's Battlegrounds https://www.youtube.com/channel/UCPdk3JuQGxOCMlZLLt4drhw/
  15. Naughty or nice... here's some bones!

    Is it possible to split Syrian squads now? To reduce casualties when advancing.