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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

SlowMotion

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  1. precision arty

    You don't need artilliery round to bring down a helicopter. See here what 40mm shells do (at 3 minutes there is one helicopter target example) https://www.youtube.com/watch?v=uddx-5xmB4k
  2. precision arty

    AFVs and similar moving units with weapons may become more often unmanned. So robots fighting other robots. Of course people are still needed because robots can't do everything and can't go everywhere where human soldiers can, but these unmanned, possibly remotely controlled things are getting better year after year. Can you imagine drones with night vision equipment vs humans without similar kit? https://www.youtube.com/watch?v=lVnA-BYUdes Starting from 3:20 you can see how much forest helps.
  3. precision arty

    Like https://www.youtube.com/watch?v=CGAk5gRD-t0 https://www.youtube.com/watch?v=qW77hVqux10
  4. precision arty

    Lasers are one anti-drone weapon under development http://www.wearethemighty.com/gear-tech/us-company-shoots-down-5-drones-with-high-energy-laser-weapon
  5. precision arty

    I think detecting and destroying drones will be one area that will get more funding. I've read about planes co-working with drones and possibilities are endless. And it's not just in air, but unmanned "vehicles" will also appear on land and sea as well. https://www.youtube.com/watch?v=E93-480jsw0
  6. precision arty

    This is supposed to be Russian precision shells in use Youtube video
  7. I played a CMBN QB with some extreme settings (night etc) where LOS seemed to be less than 10 meters. A tank was often just next to an enemy tank and still it wouldn't spot it, no matter how long I waited. Or a vehicle was right next to enemy so it could see it, but usually wouldn't fire it. Even with Fire command. It was the weirdest QB I've played. I really wished I could have used vehicle lights briefly to see if there's anything ahead of the vehicle. Or infanry flares like we now have infantry smoke.
  8. Once I cleared the old movement commands (instead of just moving waypoints to different parts of the map), then the lone stuck soldier started moving. But no more reports about that - the game ended.
  9. And if part of the squad won't move back to the straggler(s) then the stragglers cannot be moved. Currently I have 2 soldiers in the original problem position and another one who decided to stay in another part of the map. Won't move.
  10. Yes, it seems that what I'm seeing is a similar problem that has been reported already in 2016. I have not seen this often, maybe because most maps don't have these steep cliffs that my current QB map has.
  11. I am trying this alternate route idea. Not sure if it will work (PBEM game). It seems that after changing movement path now one soldier that was moving ok before is now stuck in the middle of a field. I must wait and see whether I can get the whole team moving. Not sure how long it will take. I have saved one turn file, I'll save more once I get them. Not sure how many days it will take.
  12. I have been playing a CMBN 4.0 QB. During this battle I've noticed several cases where all members of a team (like German HMG team or panzerschreck team) do not move to next waypoint. Some soldiers move, but some stop and won't follow. This "stopping place" seems to be near a very steep cliff. So it seems that the cliff prevents soldiers from moving to direction where they should be , and the game cannot find a longer route to next waypoint. Here is one example. example pic
  13. Wars then and now - Youtube channel

    Another interesting Youtube channel https://www.youtube.com/user/DefenseWebTV
  14. How much does it cost to see a movie in a movie theater? I think an average CM battle is worth more, so the entire game with all the scenarios is worth much more than 60$. Add user made scenarios and quick battles, things just get better.
  15. Combat Mission AI

    Yes, there could be more additional triggers that would make AI act more like human opponent. Some more possible triggers: - no enemy spotted (possibly within area) and actions that could be triggered: - artillery strike to (specifed location or location where enemy was spotted) - send signal to another AI group to do something. This way you could use a small team for recon and if they see for example that there is enemy in some part of the map, they would signal some armor to move to some area.
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