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PIATpunk

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About PIATpunk

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  • Location
    Adelaide Australia
  • Interests
    wargaming

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  1. It has been previously pointed out by BFC that the CMRT 4.01/4.02 patches will not gracefully recover an earlier version save game.
  2. Just to confirm the version number of my CMBN game save submissions to the testers:
  3. thank for your time on this @Ultradave most appreciated! I'm on win10 if it matters but I understand this is one just instance. I'll have a look at other CMBN bocage scenarios in 4.02 and see how things play out. I was expecting an improved response to the same situation with 4.02 compared to 4.01. Glad at least you saw the same issue! Just to confirm, I started the campaign fresh under 4.02. cheers Chris
  4. Still seeing same behaviour as 4.01 - I started a fresh Scottish corridor campaign with 4.02 and once the bullets fly the AI German outposts are running towards my positions... (see western edge of map for behaviour) https://www.dropbox.com/s/gta5hjdn9abpofk/The Scottish Corridor 003.bts?dl=0 https://www.dropbox.com/s/mb6a5awjxpwwuhg/The Scottish Corridor 004.bts?dl=0 ps do you need more testers. Happy to help.
  5. Still seeing same behaviour as 4.01 - I started a fresh Scottish corridor campaign with 4.02 and within 4 turns the German outposts are running towards my positions... (see western edge of map for behaviour) https://www.dropbox.com/s/gta5hjdn9abpofk/The Scottish Corridor 003.bts?dl=0 https://www.dropbox.com/s/mb6a5awjxpwwuhg/The Scottish Corridor 004.bts?dl=0
  6. also seeing same behaviour as 4.01 - I started a fresh Scottish corridor campaign with 4.02 and within 4 turns the German outposts are running towards my positions... (see western edge of map for behaviour) https://www.dropbox.com/s/gta5hjdn9abpofk/The Scottish Corridor 003.bts?dl=0 https://www.dropbox.com/s/mb6a5awjxpwwuhg/The Scottish Corridor 004.bts?dl=0
  7. I don't know, but there have been reports of crashes after playing for an extended period of time. Although this sounds like a different problem. Might be worth logging a helpdesk ticket and upload the offending save game.
  8. I love this series of scenarios! Currently playing 7.30am VP version. Thankyou for creating these Pete.
  9. I have previously sent in a report and save game of observed poor evading decisions using Mark's supplied test scenario, so whatever the cause I hope it's found and fixed quickly - CMBN bocage is my favourite landscape to play in! cheers
  10. I have just observed 'banzai' behaviour (evading towards enemy fire) in CMBN 4.01 through gaps in high stone walls.... so it's not just high bocage.
  11. bocage banzais in new CMBN 4.01 patch I have attached an example of an AI German defending unit running through a bocage gap directly towards enemy fire. To replicate, load file and press replay. At around 46 second mark, observe German squad on the West edge of the map behind Tall bocage take fire and then run through the gap towards enemy fire, with predictable results! https://www.dropbox.com/s/ctym4em0eimbpj7/The Scottish Corridor 008.zip?dl=0 This is a campaign game save file.
  12. 40 Metre wide hexes I believe, but that should not stop a good brawl on your map 🙂
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