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Clubfoot

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Everything posted by Clubfoot

  1. Officially dubbed the most humorless thread. Taking ourselves even more seriously in 3...2...1...
  2. Promise? A real boon for the 'Sheesh, is it your birthday already?' set.
  3. @Childress: I'd totally play Chuck Norris mode. Would I be limited to A Force of One? Zing. I know I know.
  4. A difficulty reduction to five types? Four? Let's just distill down to two. 'Grog' and 'Nancy'. For accessibility's sake, of course.
  5. Congrats, BlackMoria! That's a better result than I've managed. And thanks for feedback and time you took to AAR the campaign. If anyone missed it, this got twitch treatment on Saturday, the results of which now reside on YouTube. Thanks for the chance to see it, Chris!
  6. Sorry about the T2k twitch result, Chris. Didn't want those objective zones to extend outside the buildings. It's also worth noting that friendly casualties and massive expenditure of ammo count against victory. Add this to the Major Victory requirement and it makes for an unforgiving campaign. (Note: The source files are included, so tweak anything you want for a better viewing experience. This goes for anyone playing the campaign!)
  7. Repository won't seem to update the file. Tried it from home pc, phone, kindle, and work pc. I'm calling it. I'll try again in a week or so to see if I can update the file.
  8. Thrilled with the results your getting, BlackMoria. Not only are those marine snipers deadly accurate, with their addition the player can finally use the assault command. And I certainly intended the Prairie Snakes scenario as a shot in the arm for morale. Making paste of the previous day's aggressors as they scatter through the wheat is certainly satisfying. You're in the home stretch. And if the addition of the snipers wasn't enough, the next scenario sees the result of elbow grease and feverish labor... and retracking.
  9. Fixed and resubmitted. Apologies to anyone else that experiences this.
  10. Found it. A "used rarely" plan held over from an earlier iteration. Fixing. Sorry that occurred for you.
  11. Never experienced that. Looking into it now.
  12. You could, though victory conditions are not detailed for the red player, nor are there briefings for red. Theoriginal intent is SP as blue. The red is often sorely outclassed as well. That being said, nothing would prevent you from attempting head to head play.
  13. Skwabie: welcome! Hope you enjoy it. Agusto: more or less, yes. The enemy is a rogue element of the 4ID and the gun toting local irregulars they've pressed into service. Would've loved to have done voice files and peckerwood skins for the militia types, but between work, kids, and the arrival of CMRT, I ran out of steam and uploaded.
  14. Glad to hear it. Luckily, by the time you start trading swats with the rogue members of the former 4ID, caches liberated from them will alleviate the ammo paucity. To some degree, at least. I'm glad you're diggin' it, and very interested to hear of your continued travels with B-Troop. Rangers lead the way.
  15. Quite welcome. I hope folks have half as much fun playing it as I had making it.
  16. Reportedly a hoax. CGI imposed over a 2007 YouTube upload.
  17. Sadly, yes. The 'Marines ' module is required for proper implementation. I uploaded to the marines section of the repository, though it now occurs to me that I didn't specify that requirement in the description. My apologies to you and any others that might be inconvenienced by this.
  18. Now available at the repository. Grab it here: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=3167
  19. Submitted to the repository for review today! Roll with B-Troop soon.
  20. I'm thinking two to three weeks. Got a little more art to finish up and two more scenarios to finish. Then I'll test for a week or so. To give myself breathing room, I'll say the weekend of May 3rd/4th.
  21. Re: love for Twilight 2000. I wasted countless hours tooling scenarios, doing artwork, and playing the darned thing. Back then, it seemed the problem was finding like-minded masochists who enjoyed the number crunching involved. We even developed tables for gathering spent brass after firefights. Good times. And for characters, a still was just a must. No still, no biodiesel. Ultimately, everyone seemed to wind up on horseback. I never tried the PC game, but it still has a following of sorts so the magic must have transferred to a degree.
  22. Never played Last Battle. Streamlined vehicle combat, yeah? I always loved T2k, despite its ponderous mechanics. Our gaming circle viewed it as the spiritual RPG successor to ASL. In some ways, its armor penetration rules were a precursor to CM. The first time we calculated the results of a tank shell penetration on a BMP, our heads swam. Trajectory, altitude, slope, thickness... all there. Then tracing it through the hull to determine each internal component and its placement related to the shell's travel. A half hour process. Some found it laborious, we found it magical. Ah the salad days of pen and paper.
  23. Off topic, but that's a marvelous birthday, kulik.
  24. Not sure if anyone really frequents the CMSF scenario board, so I'll dump some of this here. Soon to release, the CMSF Twilight 2000 campaign. Includes a campaign composed of a dozen scenarios following the remnants of a group of Rangers from the 75th. Following a limited ICBM exchange, the world is in flames and chaos reigns. Lead the Rangers of B-troop out of Junction City's center, down scenic interstate 70, and across the rolling plains of eastern Kansas. Bring your NBC suit. Here are a few images from the .brz packed with the campaign: And a link to a YouTube preview, such as it is: Coming soon...
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