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Clubfoot

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About Clubfoot

  • Birthday 07/16/1971

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  • Website URL
    http://homeless

Converted

  • Location
    olathe, ks., usa
  • Interests
    CMBO, bearing arms, & eating paint chips.
  • Occupation
    CNC programmer

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  1. Officially dubbed the most humorless thread. Taking ourselves even more seriously in 3...2...1...
  2. Promise? A real boon for the 'Sheesh, is it your birthday already?' set.
  3. @Childress: I'd totally play Chuck Norris mode. Would I be limited to A Force of One? Zing. I know I know.
  4. A difficulty reduction to five types? Four? Let's just distill down to two. 'Grog' and 'Nancy'. For accessibility's sake, of course.
  5. Congrats, BlackMoria! That's a better result than I've managed. And thanks for feedback and time you took to AAR the campaign. If anyone missed it, this got twitch treatment on Saturday, the results of which now reside on YouTube. Thanks for the chance to see it, Chris!
  6. Sorry about the T2k twitch result, Chris. Didn't want those objective zones to extend outside the buildings. It's also worth noting that friendly casualties and massive expenditure of ammo count against victory. Add this to the Major Victory requirement and it makes for an unforgiving campaign. (Note: The source files are included, so tweak anything you want for a better viewing experience. This goes for anyone playing the campaign!)
  7. Repository won't seem to update the file. Tried it from home pc, phone, kindle, and work pc. I'm calling it. I'll try again in a week or so to see if I can update the file.
  8. Thrilled with the results your getting, BlackMoria. Not only are those marine snipers deadly accurate, with their addition the player can finally use the assault command. And I certainly intended the Prairie Snakes scenario as a shot in the arm for morale. Making paste of the previous day's aggressors as they scatter through the wheat is certainly satisfying. You're in the home stretch. And if the addition of the snipers wasn't enough, the next scenario sees the result of elbow grease and feverish labor... and retracking.
  9. Fixed and resubmitted. Apologies to anyone else that experiences this.
  10. Found it. A "used rarely" plan held over from an earlier iteration. Fixing. Sorry that occurred for you.
  11. Never experienced that. Looking into it now.
  12. You could, though victory conditions are not detailed for the red player, nor are there briefings for red. Theoriginal intent is SP as blue. The red is often sorely outclassed as well. That being said, nothing would prevent you from attempting head to head play.
  13. Skwabie: welcome! Hope you enjoy it. Agusto: more or less, yes. The enemy is a rogue element of the 4ID and the gun toting local irregulars they've pressed into service. Would've loved to have done voice files and peckerwood skins for the militia types, but between work, kids, and the arrival of CMRT, I ran out of steam and uploaded.
  14. Glad to hear it. Luckily, by the time you start trading swats with the rogue members of the former 4ID, caches liberated from them will alleviate the ammo paucity. To some degree, at least. I'm glad you're diggin' it, and very interested to hear of your continued travels with B-Troop. Rangers lead the way.
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