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hobo

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Everything posted by hobo

  1. LOL, that describes me precisely. I watch a movie or something and get all fired up to play a game, pick a battle or campaign, see all of the icons randomly distributed around the map and quickly decide I would rather mow the lawn....
  2. +++++ Kickstart it and put me down for $1K. By far my biggest disappointment in the CM2 series.
  3. In my humble opinion BF is leaving a lot of money on the table by not putting out more content for their game engines. Me 2. I would pay really big bucks if they would implement real campaigns but sadly I know that ship has sailed long ago.
  4. I think I am at 14 years as well. Need to post to check join date.
  5. From my perspective CM2 is a great if not best simulation ever, requires lots of thought to play it well, and can be very satisfying. It is not a lot of fun. The modern version of chess. I always thought the problem was lack of immersion that could be fixed with a good campaign system. However, my thinking has evolved as getting through a mid-sized game now takes hours of play which takes me over a week of real time. A good operational level campaign would take months if not years to complete. No longer so sure of the answer (though I still want a campaign). The graphics are more than good enough for me so I would not invest there. hmmm. Even so, I will buy every game (I mean sim) that they produce.
  6. I would take a closer look at the windmill before making an offer. It looks to me if you leaned on it it would simply topple over. Frankly, I am thinking the woodsman's house with its land would be a much better investment 50 years later.
  7. I am still confused as to why it is moving away from the VL. Understanding that I cannot even beat the AI these days probably explains my confusion.
  8. I second that. Only played one scenario but enjoyed it immensely.
  9. I have enjoyed this AAR so much I bit the bullet and purchased (I think) the entire CMBN family of products. If anybody wants an easy-fun H2H game send me a PM. We may be able to get a game in before Ken finishes downloading this turn:}
  10. I am rooting for you as well in support of a fellow Carolinian. Here is hoping for the Magic Piat".
  11. Thank you for the mortar team fix. I have had a couple scenarios screwed because my perfectly positioned and hidden mortar team had their cover blown before they could deploy their mortar because one of the crew got bored and started taking pot shots at the juicy ATG targets.
  12. I do agree that it needs more campaigns and missions and would be willing to pay extra for mission packs. Sometimes I think they lose sight of the fact that at the end of the day this is a game. This is the point I usually start to preach about campaigns but will let it rest as I do appreciate the work these guys do for us niche wargaming community.
  13. It is good to know that real infantry commanders make the same mistakes I make: Comments and Lessons Learned: (1) One of the most important points, stressed by Allied Force Headquarters, Fifth A1:my and all Tank Destroyer experts, is that infantry commanders continue, against the tactical advice of these persons, to place Tank Destroyers in forward anti-tank positions where they can have only one logical field of fire instead of placing them in a central posithn where they can move rapidly to cover a logical area. This tends to: (a) Absolutely nullity the purpose of the Tank Destroyer -- Mobility. ( Pl~ce the Tar~ Destroyer under small a~s and mortar range where it will be immediately rendered less effective if the enemy plans to neutralize our resistance prior to attack. The open turret of tho M-10 makes it vulnerable to sniper fire. This long-range 31t gun on its thin-shelled mobUe chassis can engaie a..."'ld knock out a tank at a much greater range than Watry commanders realize" © Draw unn~ce8sary fire on nearby infantry. (2) Some mot~l overhead cover for the open turret of the M-10 should be developed to protect the crew from flak and falling buildings. It C.ul be so constructed that it can be thrown off if the Tank Destroyer WDves out to engage the enelD1'. Plans are being made to construct these 10:: a.lly. (3) In the role of firing night harassing missions, it has been found that a minimum of counter-battery will be received if only one gun fires at a time. Should the number of rounds to be fired or the tme al10ted require that two guns fire at the same time, it is best to space the guns as far apart as p~ssible. This Battalion fired 4 guns for 6 or 7 nights, a total of 800 rounds, and received ne counter-battery in an area that enemy fire was ~ most common occurenceo (4) At least 6 to 8 ,ower megnif7ing direct fire telescope is needed on the ~-10. (5) A smoke generator should be ~vailable in each M-10. v1.hen enemy fire develops they can be used to a definite a.dvantage. The Germans use them. most effectively to our disadv&ntage.
  14. Good point. It could have been a glint coming off of their dog tags, the pop of the mortar, or the bang from small arms fire. Lets start by removing the bang.
  15. This is highly annoying and really should be fixed. In one game I was very proud of sneaking a mortar to a highly covered tree line with direct sight on an enemy position only to get off 1 shot before all hell broke out from enemy field guns because they were alerted to my mortar by it crew small arms fire.
  16. Dirtweasel - That link makes every minute I spent on this board worthwhile. Thanks, Hobo
  17. Michael - Thanks for the detailed response. I did read pages 24 and 25 and am guessing the answer is you do not really know what is at the locations unless you actually visit it. I will take Jason's advice and blast them for a while before actually doing the visit. - hobo
  18. So, I am told to reconnoiter a Named Area of Interest. What exactly am I suppose to do and how do I know if I have done it? Do I move to the NAI or is all I have to do is see it? Thanks in advance for your help. Thanks, Hobo PS - Loving the game.
  19. Hey Jon - Here is the premise of my bug theory: 1. Apaches can spot all non-static tanks/BMPs in a desert setting in the operational theater depicted in CMSF. Especially those spotted by local troops. 2. Apache will always attack an enemy tank/BMP if it sees one. 3. Apache will always use hellfires on tanks if it has them Number 3 is the big if and is the premise of my "bug Theory". I stipulate that if you call close air support of any kind, it should attempt to take out all major threats being encountered by the calling troops. - Hobo
  20. Funny thing happened as the game finished. The tanks and BMPs left the area I identified so the Apache made a few strafing runs against a few of my dead strykers that were in the area. As far as I can tell, this needs to be put in the bug catagory. - Hobo PS - I love the game. Don't take this thread as another shot at BFC. This is just an amazing complex game and it is going to take some time to get all of the issues resolved.
  21. Elmar - I think I did a little bit of everything. If this is indeed how it works, I want this logged as a bug. If I call in Apaches and they see tanks, they attack with hellfires. If all they see is troops or light trucks, have fun with the chain gun. - Hobo
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