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hobo

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Posts posted by hobo

  1. 4 hours ago, Holien said:

    https://www.bbc.co.uk/news/world-europe-46345853

    Yet another terrority grab by Russia...

    Keep up that belief that Russia is in the right and a mere victim of Ukrainian elections..

    Certain people in past history did the same *ull*hit and it did not end well for that nation and leader let's hope everyone else don't have to suffer for this land and sea grab.... (Too many have already, be they innocents in planes or people picking up perfume bottles left by tourists)

    They are not going to stop until they fully control all of eastern Ukraine.

  2. Sorry guys, I dont buy it.  

    6 hours ago, DMS said:

    Gunboat commander (Roman Mokryak) planned to use "wolfpack" tactics. He said that "Soviet giants can't track many targets" and 1 of "wolfpack" gunboats has a chance to break through and damage a big ship. Some time ago Ukrainian TV made video about that gunboats. Cynic admirals (or special services?) used him... By the way, on the gunboat was SBU agent. Politruk? :)

    FSB claims that gunboats entered Russian waters that were Russian before 2014.

    Wolfpack tactics with 2 boats and a tug?  LOL.  Yeah, right.  Also, curious how you know the names of those on the UKR ships.

     

    3 hours ago, Sgt.Squarehead said:

    That's the whole point, this was never about Ukrainian ships negotiating the Kerch Strait, it was about creating a(nother) diplomatic incident with Russia.  :rolleyes:

    Actually, the Russians are honouring the agreement.  ;)

    Poroshenko/Ukraine wanted an incident, so an incident we got.  :mellow:

    I have a hard time believing he would give away two of his 6 gunboats to create such an incident.  There has to be far cheaper ways to do this such as sending out just the tug and ramming the first Russia ship that tries to interfere with passage.  I will stick with my original analysis,UKR was not prepared for the RUS move which was obviously going to happen sooner or later and as such was stupid for putting its sailors in the position of having to defend themselves without the means, a plan, or backup.

    Those are petty cool little ships when fully kitted out and with properly planned  backup they could have created quite the problem for Russia.  Of course that probably would have created a hot war which is what Russia wants and in the end would not have turned out well for UKR.  Russia is clearly spoiling for a fight so it can expand on its Crimea seizure and is slowly constricting UKR until it has to give up or fight.  UKR is in a bad spot for the most part due to the west screwing them on the nuke deal.

  3. Good lord folks.  How long after CM1 did we wait for CMBN?  I had two kids, 1 house. 1 condo, 5 cars, and 3 jobs while waiting for CMBN and they still did not include my favorite part (operations).  They will release it when it is ready and we will be happy with that.  It is not like there isn't 1000 hours of content you probably have not played with another release.  Go play a campaign.  I am 15 hours in to the first scenario of the main CM RT campaign and I have 50 minutes of game play to go and still need to touch the final 2 lines.  It can wait (at least until the next east coast major snow storm).

     

  4. I joined a ladder a few years ago as a way to get pbem opponents and was immediately hammered with request to play because people thought me as a newbe would be an easy victory.  After 2 or 3 rage quite me for some reason or another I gave up.  I swear some people think they are getting paid to win.  This is a game and is suppose to be fun; win, lose or draw.  

  5. Add me to the list of lurkers enjoying the show.  I only saw this AAR yesterday and have been racing to catch up.  

    My only comment is that the smoke seems wasted.  I would have tried to hide the mortars some place in overwatch and used them for direct fire in to the cemetary and/or trees outside of town.  I never can figure out LOS in AArs so I am not sure if this would have been possible.

  6. And for God's sake, add an undo button.

    By far the best idea ever.  I would love it with move commands as well.  I cannot tell you how many times I double click a unit to figure out its group and then give a command or remove a command) by mistake not to the unit but the whole dang platoon/company.  I then have to go back and painstakingly figure out who was effected and redo their command or worse have an entire company marching in the wrong direction....

  7. In a word, FOW-killer. Back in CMSF trenches were terrain tiles and you knew exactly where they were placed at setup. Plus, breaking the terrain mesh, they were a monster resource hog and slowed down the game. Current trenches and foxholes are the opposite of 'here I am'. If you don't have eyes on them you simply don't know they're there.

    I think they should simply be cheaper to procure allowing you to sprinkle them around more freely thus better hiding where you are really at.

    My major issue is that troops frequently dont get in foxholes and stand in front of the fortifications.  If this is simply a visual thing and doesnt impact game play OK but it does drive me crazy.

  8. Ok, another question for you gents:

    Making those maps showing where everything is can be painstaking. I was wondering if you find them useful, meh, essential to follow the action? Some feedback on that would be helpful. I'm trying to post one every now and then, because I don't know how easily you can visualize where everything is taking place, but maybe the locations and action is very clear from the narrative and screenshots. I don't know if anyone is sitting wondering "what halftrack did he just shoot now?" Etc.. I really don't mind making the maps, but if they are not useful I won't bother. 

     

    Sorry Bud, but I need it to get a tactical perspective of what is going on.  While your work is beyond reproach, for me the CM world is just too complicated (and rich) to distill in a few hundred panels.  Perhaps their is a simpler way to do it....   

  9. The old system had a frontline system and that is what doomed it.  T

    Yes. that is the sort of thing persistent map damage is really meant to do.  Atmospheric for the most part, but certainly there are practical implications from a tactical standpoint.

     

    Yup, that's the central problem and unfortunately it is critically necessary to support the "Operations" concept that CMx1 had in it.  It was a never ending fire in a peatbog or coalmine.  There was never any hope of putting it out, and after a time we gave up even trying to contain it.  Just too much bother with such a low chance of real improvement.  Which is why we will not go in that direction again.

    Steve

    Steve - 

    If I created a frontline algorithm with XLS model for you would you even consider it?  

    - Chris

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