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mPisi

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  1. Just wondering if this was modeled, seems not. A quick google shows 40mm HE or HEDP from Mk19 has an 18m arming range. This screenshot shows Syrians being wiped out at very close range. One grenade was shown exploding under the leftmost infantryman, among many others landing in the main group which I put at max 10m. Not to mention the Stryker firing through it's own bodywork. The screenshot shows another graphical difficulty... At the risk of bringing up a quibble on the level of European birdsong, as a traffic engineer I am forced to point out that Syrian roads are not likely to have a double solid yellow centerline and white edge stripes. Especially ones this small (and in rural areas - different graphics sets for city and rural should be on a wishlist somewhere). I can find only one Syria picture on the first five pages of Google Images "syria road" that has stripes of any kind. Most US urban areas aren't striped that well, much less the rural roads.
  2. There was a neat little game called Robosport which was WEGO back in 1991-ish. Multiplayer up to 4 over LAN, or against the computer. Capture the flag, hostage rescue, etc missions with squads of robots. Robots armed with rifles, MG, rocket launchers, grenades. There was also a web-based WEGO strategy game in '99, Webwars: Fortunes of War. Ancient setting, multiplayer to 10+. Most fun multiplayer I've ever done. The server would take orders from players, and generate the next turn when all orders were in, or the deadline passed, so it always kept moving. I think this would be a good way for BFC to implement real multiplayer. Only lasted a year before the dev team split up and the server died. This screenshot shows an orders phase for my Macedonians, getting ready to explore the board and put a hurting on the Romans, Persians, Germans, etc.
  3. No. Single-player camapign works but design decisions and other TacAI problems make it not fun. QBs and any PBEM unplayable.
  4. 1.02 update from PBEM test... Infantry actually dismounts!! yay! However, spotting errors, 40mm strykers not easily firing. Hidden units do come back to life... eventually... given a juicy enough target.
  5. 12. Units hidden since the setup won't Un-Hide. Deactivate the hide button and give target orders at good targets, got nothing. All soliders still showing hiding status. Not sure if the setup has something to do with it, there was a report on the tactics board of being unable to go into hide.
  6. In wego PBEM I couldn't get them OUT of hide. Although they were hidden in setup. But after unhiding and giving fire orders at good targets, got nothing and all soldiers showing hiding as their status.
  7. Yes, generally can't dismount in PBEM games. Many many other problems with PBEM which don't usually show up in single-player.
  8. In response to above, the second screenshot shows the correct scouting intelligence. The top shot is seeing everything and is not right. Little bump and adding more. Abandoned house cleaning game and started new QB with that opponent, just for laughs. Continuing with Jisrash Shughur to test as many alternatives, and generally to see how much more screwed up it can get. 9. BMP stuck half inside building, won't move or dismount infantry. Ordered crew to dismount, no motion. Next turn, cancel dismount, give area fire order. 1 crewmember dismounts and commences pistol fire on the target. Next turn, crewmember won't get back into vehicle. 10. (Reported elsewhere, just for completeness) Dust clouds visible outside LOS. Enemy voices audible outside of LOS and across the map. 11. (ditto) QB setup zones swapped for both sides, and battle generator FUBAR with regards to scale of map and forces.
  9. Bump to add new list of bugs observed in only a few turns. I have savegames on all these. This crap is embarrasing!! Haven't even got to the shooting part yet and I'm thinking it would be wiser to quit and wait a few months.
  10. I hae seen this too, from both sides. Are your carriers on slopes or halfway within buildings? Something is seriously screwed up with PBEM, many many issues like this.
  11. No, as I said after a few seconds it goes back to the ? markers that are correct. Screenshots - SPOILERS First it shows this, exact locations and clickable for unit info: Then goes back to normal:
  12. Trying to park the truck through a window: Try shift-printscreen as well if the basic key is not pasting to the clipboard.
  13. My opponent started PBEM of the Housecleaning scenario, I was US. Opening file #3 with the setup and first turn orders, all the Syrian units are visible and clickable, showing all unit info. After 15 seconds or so, or clicking on a few of them, they go back to the 4 or so ? markers that appear to be the original intelligence. This happens every time the file is opened. I have screenshots and the file available. Scot The above was never responded to, so as I've played 2 PBEM games with a combined total of approx 12 turns, here's what else I've seen so far: 1. Showing all enemy units for a few seconds (clickable with full info) in setup phase, then they go back to normal prebattle ? markers. 2. 2nd round of "new password" requests after the first round. Perhaps the first round of 1.2Mb combined file transfer wasn't enough for the passwords, it needed 2 more transfers of 2+ Mb each. 3. Strykers driving around with rear hatch down 4. Infantry won't dismount, possibly due to being on a slope, or parent vehicle being half inside a buiding. Seen from both sides. 5. Covered arcs not resulting in any turret movement or apparent impact at all 6. Many many examples of horrible pathfinding. One example only: two BMPs caught on a road behind a jeep, all supposed to be moving fast so the jeep gets out of the way. Instead, jeep moves at slow and tracks do as well. Next turn, cancel and replace fast move orders. Jeep speeds off, no problem. Both tracks see they are blocked by the jeep in the first 0.01 seconds, so turn off the road in huge cloverleafs to avoid the huge hazard (amazingly, one to each side. There may be hope!) 7. Pop smoke orders cancel fire commands 8. Jisrash Shughur scenario, vehicles slow to a crawl on road curves, especially where sloped, and are in danger of making new & bad pathfinding decisions. Possible map builder errors where it is not thinking the road sections are connected? [ August 11, 2007, 11:20 PM: Message edited by: mPisi ]
  14. All I can say is that, to get something even close to that, the person had to have either a)done it entirely on purpose, or hasn't a clue on how to play the game or maneuver forces. Take your pick, because I have a feeling both may be true... </font>
  15. It would also be nice to know if the green colored grass is better or worse than the yellow grass, or the lighter yellow gress, or is it just all one big pool table with the colors only to break the monotony?
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