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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Everything posted by Mord

  1. was first talked about in the 2015 Christmas Bones thread. Not even a screenshot since then? What gives BFC? Can we get something? The only pictures we've seen was the head shot of the Indian model (unless I missed something). Mord.
  2. Howling Wind

    No problem, glad to help. In the future if you want to test a mod, have a main folder with lots of zs at the beginning of the name, and anything going in it will over write your other mods when you start the game. I have all my folders setup with the stuff I use continuously, and will make a folder titled "Z Z Z Z TEST" for anything new I want to check out. If I like it better than the old mod, I remove the old and replace. Keeps it clean and easy. Check out this post. Mord.
  3. Howling Wind

    You fabricated a problem out of something I never even said. Your answer is there. No one stated, or ever stated, there are only two background sounds. So, what do you think? Are there only two, and modders made up the other three? Or are there really five? You over complicate things, man. This thread (like all the others) isn't about the half million mods (and their thousand sub folders), you have crammed into your mod folder, it's about John's issue with his background sounds. Mord.
  4. Howling Wind

    For you. Mord.
  5. Howling Wind

    I am trying to figure out why John is hearing wind sounds all the time. I was giving him ideas on how to check in the editor. I never said anything about only having two background files for the whole game. However, there is an extremely easy way for you to answer your own question. Mord.
  6. Howling Wind

    Oops. Should be Mission/Data/Wind Strength, set to light/gentle/none. Mord.
  7. Howling Wind

    Go into the editor, go to Mission, scroll down to wind strength and set it on light/gentle/or none. Go back to the map and find 3D Preview in the drop down menu. Click that and see if you are still hearing it. If not it means whatever scenario you were playing had a wind strength of medium or heavy. There should be no wind sound for the first three. Fog also has a wind type sound. Also, make sure your sub file folder has a couple zs on the front of the name (z z z Background) just to be sure. You didn't rename the file did you? Only the folder should be named/renmaed anything. The file should say "background day combat". Did you DL Kendar's mod? His is day background is pretty mellow. Mord.
  8. Yeah, I know your pain slysniper, but at least Rome was actually talked about in some detail. I'd think by this point we could get a couple screen shots or something. I look forward to every release so they are all pretty much my favorite depending on what is in the pipe line. Mord.
  9. Well, my trial version of Elements was running out so I pulled the trigger and got the full version on Amazon at 40% off last night. So, looks like I am back in the modding game. Here's what I need help with. I need a list of German Divisions that were in the Western European Theater from October 44 to May 45. Not having to reaserch this will cut at least a month off the time it'll take to get this mod made. So, if you guys want a portrait mod I could use the research help. (Following cut and pasted from my RT mod thread) If you choose to do it, this is how I'd like to see the divisions listed; For Heer: (number) Inf Div (number)Pz Div (number) Pz Gren Div For Luftwaffe: (number) Luft Div (number) Fals Div For Waffen SS: (number) SS Div (number) SS Pz Div (number) SS Pz Gren Div For Volksgrenadier (Number) Volks Gren Div Keep all the branches together and div types together like above (Heer Infantry first, Heer Panzers second etc. with the division in numerical order), and I can easily scan through them without jamming my brain up. Seeing that is how I name the bmps when I mod them it's like muscle memory and makes it easier on me. You guys could keep adding to the list, and when the next guy has new stuff just cut and paste the list into your post with the updated divisions. An example of what I am talking about would look like this; 85th Inf Div 89th Inf Div 148th Inf Div 2nd Pz Div 9th Pz Div 11th Pz Div Etc. When Fizou helped me (with the RT mod) he got a lot of his info from the Panzer Campaign series, if any of you own them they are a good place to start. Mord.
  10. I don't have time to read through everything, so if this was mentioned, sorry for the repeat. I've had an idea floating around in my head where the designer could make two map versions (of the same place) for a campaign. One clean, and one with lots of damage. It's not perfect but could simulate things that may have taken place between the last battle (loss) and the start of the new one. Maybe a bombardments occurred, or more fighting by other units took place, etc. The back story could be included in the briefing to explain why there is more damage on the second go round. Just a thought. Mord.
  11. Howling Wind

    "User data" is where you want to put your mods folder. You can actually just name it "mods" if you want. Doesn't have to be called Z Folder. The rules changed a bit during one of the titles, not sure when, but "user data" works for CMFB. There are a all kinds of sound mods, so your best bet is to check at CMMODs and find the background that pleases you. http://cmmodsiii.greenasjade.net/ Here's one titled "Quiet Background". You can start with that. http://cmmodsiii.greenasjade.net/?page_id=5#search/text=background+sounds Mord.
  12. Yeah, I am taking it slow. I modded for two days out of about six, so that's a good pace. I am trying to get it to every other day. One day on, one day off. Or one day on, two days off, makes it more like fun and less tedious. I usually go about 8-10 hours per sitting, so I still get a good amount done. I am happy with the progress, so it's cool. Mord.
  13. Update: Managed to knock out another 409 portraits over two separated days of modding. That's puts the count at 685 so far. The basic US portraits (no formations yet) are done. That leaves the Waffen SS, FJs, VGs, and some misc for the Germans + The US formations (God, I am not looking forward to those). Still a long way to go, but closer. Here's a peek at the US stuff. Ranger face is new, and armor face is reworked. Mord.
  14. ECHO echo echo choo choo oooo oooo oooo oooo oooo oooo oooo Mord ooord ooord ooord ooord ooord ooord ooord
  15. Thanks again, Fellas. I just got back, and man, holy crap I am stuffed. @Heinrich that was just some pics I grabbed off the net. Mine was even better; 16 oz sirloin I selected myself, a huge bake potato with butter, steamed broccoli, and a bunch of rolls and roasted peanuts. It was a killer meal with a great friend of 30 years. I love TRH and my best buddy. We had fun. Mord.
  16. Thanks, guys. I am gonna have a kickass dinner tonight. My buddy and I are going to Texas Roadhouse and I am gonna feast on a 16 oz sirloin, and all the yeast rolls and honey butter I can cram down my gullet. I'm gonna roll outta there like a tick off a dog. Here's a preview of what I am heading for and why I'll never be a Vegetarian/Vegan. For all you Euro dudes who don't have access to a TRH, these rolls are better than a 50% off Belgian hooker with epilepsy. Mord.
  17. HerrTom's explosions

    Hey, thanks. I'll give it a go. Mord.
  18. Any good books?

    It doesn't cover the theater operation wise but Audie Murphy's memoir (To Hell And Back) is an excellent first person account of combat in Italy. Can't praise it enough. Mord.
  19. If you dig memoirs, I highly recommend Donald R. Burgett's books; Currahee, The Road To Arnhem, Seven Roads To Hell, and Beyond The Rhine, as well as To Hell And Back, by Audie Murphy. They are jammed packed with action and WWII coolness. Perfect books to get you in the mood for some CM kickassery. They are among my favorite first person accounts of GI combat. Mord.
  20. Well, with the holidays and then some 3 weeks of subzero temps, I was set back for a bit. It was so friggin' cold in my place I couldn't sit in my little kitchen where my computer is. Probably best I take it slow any way. The last couple times I've done these mods it really burned me out. But I did manage to whack out 276 portraits today (about 8 hours worth of modding). Percentage wise it's low, but work is continuing. Tomorrow is my B-day so I may take that off, don't know yet. Here's a peak at some of what is done. Mord.
  21. Does CM2 portray Jäger Division infantry type units or have they not been added? I see selections for Panzerjäger battalion under German Army: Infantry, but wasn't sure how you'd portray the infantry part of the formation. For instance the 114th Jäger Division's OOB looks like this: Jäger Regiment 721 Jäger Regiment 741 Reconnaissance Battalion 114 Artillery Regiment 661 Pionier Battalion 114 Panzerjäger Battalion 114 Signals Battalion 114 Reserve Battalion 114 Supply detachment 114 What formation would you use to represent a piece of say the 721st Regiment; elements from a normal Grenadier Battalion? Pioneer, Panzerjäger, and Supply all have obvious choices in the editor. Mord.
  22. That was me, but I can't tell for sure from the screenshots. The stuff on the ground is wall rubble (which looks like the older style). The rubble inside the flattened buildings looks like the new stuff. Mord.
  23. IED was my first thought when it exploded. Unless the Syrians have engineers and planted charges that's the only thing it could've been. I was just surprised that it blew up at all. Mord.