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Mord

Members
  • Content Count

    6,539
  • Joined

  • Days Won

    69

Mord last won the day on August 16

Mord had the most liked content!

5 Followers

About Mord

  • Rank
    Disciple of Cthulhu
  • Birthday 01/29/1969

Contact Methods

  • Website URL
    https://en.gravatar.com/mordante69

Profile Information

  • Gender
    Male
  • Location:
    North of Innsmouth, Mordbunker HQ, Windham, ME, USA
  • Interests
    MUSIC: Heavy Metal (King Diamond, Sword, Crimson Glory, Sanctuary, Scanner, Skyclad, Sabbath), Classic Rock (Alan Parsons Project, Al Stewart, Supertramp, Dire Straits, Steely Dan, Gordon Lightfoot), New Wave (The Cars, The Buggles, Kraftwerk, Gary Numan, Adam Ant, Men At Work, The Fixx).

    Terminal Bibliophile: Horror (King, Hautala, Curran, Partridge), all things Lovecraftian (Laird Barron & Michael Shea). Sword & Sorcery (Melniboné, Hyboria; Howard RULES!) A Game of Thrones.

    Wildlife. Shark tooth hunting. Fishing.

    Writing.

    Modding Combat Mission!

    HISTORY: WWII, Military History, Feudal Japan, Dark Ages, Roman Empire, Medieval, and all the books and DVDs that go with them.

    GAMES: CMBN, CMRT, CMFI, CMBS, CMSF2, Battle Brothers, Rome II, Shogun II, Medieval II, Empire, Napolean, Attila, Sniper Elite V2,3 & 4, Steel Armor: Blaze of War, Field of Glory I & II, Pike & Shot, Sengoku Jidai, OOB WWII, Qvadriga, Unity of Command, Crusader Kings II, Apotheon, Campaign Series: Middle East 1948 to 1985, John Tiller's Campaign Series.

    Collecting classic RPGs (Call of Cthulhu, Talislanta, Ars Magica, Chaosium/TSR boxed sets).

    Bored yet?

Converted

  • Location
    MordBunker HQ, Pasadena, MD,USA
  • Interests
    WWII, Heavy Metal,Horror,Wildlife, Killing Weiner Dogs
  • Occupation
    State Sanctioned Assassin and Metal Zombie

Recent Profile Visitors

3,666 profile views
  1. GOOD! Make sure sburke turns the AA on this time! LOL. Mord.
  2. My favorite is the stomach clutch and drop. It's the most realistic in my opinion. Totally agree on the "Egyptian" dude. I can't wait until the "monkey run" animation is replaced for pistol packing crews etc. God, I hate that animation! Mord.
  3. It sure does accelerates your ability to digest some awfully dense info like graphical software how-tos/techniques. I could've used it 21 years ago when I first opened Elements! Damn nice work, especially considering you just started. At this rate you'll be a master in a year. Mord.
  4. Nice little bone everyone ignored. I want to know more! @BFCElvis we need some RT screenies STAT! Mord.
  5. There was a lot more going on with SF's release than "unachievable expectations". Lets be honest. SF was easily 8 months early. Paradox walked away without a scratch though, didn't they? BF learned a painful lesson and worked their asses off to rectify it and have more than made up for it in the 12 years since. They may suck sometimes with communicating and stuff can be beyond long in coming at points but I've never doubted them once after watching them brunt the storm and wrestle SF into shape. I can get irritated with the silence sometimes but I think Elvis has been doing a good job keeping people up to speed these past few months. People are forgetting that. Communications have actually gotten better. Mord.
  6. I thought multiplayer had been set up to where you could still play a battle as long as one player owned the DLC content present in a scenario? Mord.
  7. I don't have a problem with seeing more packs. I'd love to see more packs! I don't think they've been utilized near as well as they can be. But I take exception to it being after the RT module (and I hope Steve is just blowing off steam here because he's frustrated and stressed). CMFB should get its due with a CW module just like FI and BN got, THEN we could focus on just packs for the existing titles. I am much more interested in vehicles, weapon, formation packs than anything else and have been looking forward to seeing some more. I thought BN's had a good amount of content for its price. And I'd be happy to see them for all game titles. But I warn you now, there'll be just as much bitching over them as there is about modules being late because wargamers are a miserable lot by default and never happy and if not done strategically you'll be accused of milking the poor destitute guys that blow a couple hundred a month on nothing. Mord. P.S. I guarantee you right now indignant chests are puffing and heads are exploding on various forums around the net after that tidbit dropped.
  8. Scalable LODs so faster computer owners don't have to look at a blobbity mess every time they zoom out or peer across a map. Mord.
  9. You're welcome, guys. I am really digging how that People's Army guy came out. And I think the new soldier is the best so far. Mord.
  10. Well, Isandlawana and the Little Bighorn are stand alone battles but there's a mod that adds a huge amount of countries and armies that weren't in the original release for skirmish battles and custom campaigns. I agree, I love up close action but if you approach it from the table top perspective (around which it's designed) it's easier to accept. I'd much rather see guys getting shot, bodies dropping, hand to hand combat etc. but it's cool for what it is. Great game! One of the best TW titles ever made (it might never leave my hard drive). They really hit the sweet spot with the characters in that game. Just the right balance of detail without them being too simplified. I use the Stainless Steel mod when I play. It's really nice. Mord.
  11. You're welcome. It's a fun game. I installed a sound mod that really adds to the immersion. It's not quite as deep as CM of course, but it fills a niche that is fairly ignored. There are a zillion user made scenarios available that you download within the game itself, so no need to search them out, that cover everything from the Ottomans to Isandlwana to the Little Bighorn and everything in between. It's fairly Beer and Pretzels but in a good way. One of those games that is very easy to pick up but has enough depth to make it interesting and fun. I hope they'll do a new version once they finish Field of Glory II as I'd like to see some more visceral elements added to the battlefield atmosphere (namely bodies!). Hold out for a sale and you can pick it up for a song. Mord.
  12. Try Pike And Shot (if you don't already know about it), that should hold you for at least 100 years. Skip to 10:30 for the action. Mord.
  13. My advice would be to start with Reshade and whatever sound FX (a VERY deep rabbit hole) that float your boat. Sounds are such a personal taste thing you could spend many an hour testing all the various files. Reshade, however, is a game changer. Use it as a base for everything else and you won't need that many other mods because it does so much out of the gate. It's without a doubt one of the best additions to CM modding since SF 1 was released. I highly recommend it. Here's the primer I put together that covers how to install. Once you get a Reshade look you really enjoy, you can branch out and add specific mods as you see fit. But I'd definitely add some special effects stuff, especially fire and smoke. Vein's effects are a good starting point or you can jump in and try out 37mm's package as he mentioned above. Have fun! Mord.
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