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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Mord last won the day on December 22 2017

Mord had the most liked content!


About Mord

  • Rank
    Disciple of Cthulhu
  • Birthday 01/29/1969

Profile Information

  • Gender
  • Location:
    North of Innsmouth, Mordbunker HQ, Windham, ME, USA
  • Interests
    MUSIC: Heavy Metal (King Diamond, Sword, Crimson Glory, Sanctuary, Scanner, Skyclad, Sabbath), Classic Rock (Alan Parsons Project, Al Stewart, Supertramp, Dire Straits, Steely Dan, Gordon Lightfoot), New Wave (The Cars, The Buggles, Kraftwerk, Gary Numan, Adam Ant, Men At Work, The Fixx).

    Terminal Bibliophile: Horror (King, Hautala, Curran, Partridge), all things Lovecraftian (Laird Barron & Michael Shea). Sword & Sorcery (Melniboné, Hyboria; Howard RULES!) A Game of Thrones.

    Wildlife. Shark tooth hunting. Fishing.


    Modding Combat Mission!

    HISTORY: WWII, Military History, Feudal Japan, Dark Ages, Roman Empire, Medieval, and all the books and DVDs that go with them.

    GAMES: CMBN, CMRT, CMFI, CMBS, CMSF2 (when it's made), Rome II TW, Shogun II TW, Medieval II TW, Empire TW, Napolean TW, Attila TW , Sniper Elite V2, Steel Armor: Blaze of War.

    Collecting classic RPGs (Call of Cthulhu, Talislanta, Ars Magica, Chaosium/TSR boxed sets).

    And of course...killing Weiner Dogs.

    Bored yet?


  • Location
    MordBunker HQ, Pasadena, MD,USA
  • Interests
    WWII, Heavy Metal,Horror,Wildlife, Killing Weiner Dogs
  • Occupation
    State Sanctioned Assassin and Metal Zombie

Recent Profile Visitors

1,736 profile views
  1. That was me, but I can't tell for sure from the screenshots. The stuff on the ground is wall rubble (which looks like the older style). The rubble inside the flattened buildings looks like the new stuff. Mord.
  2. IED was my first thought when it exploded. Unless the Syrians have engineers and planted charges that's the only thing it could've been. I was just surprised that it blew up at all. Mord.
  3. I think that's an optical illusion and they water is the same height in both instances. Road signs and traffic lights have always been in the game. Mord.
  4. That's always been in the game. Mord.
  5. Nah, they have always been in the game: yellow taxi, blue car, and pickup truck. Mord.
  6. IED blowing up bridges? Mord.
  7. A bone within a bone, alluding to a bone. It's like Dune minus the floating fat guy... Mord. P.S. Did you see my PM about the pic?
  8. CMSF2

    The great thing about equipment settings will be not having to select a battalion of Strykers (or whatever) just to delete 50 things to get a particular vehicle. We'll be able to select single vehicles and attach teams easily. It's gonna rock! Mord.
  9. You're getting 10 years worth of development. Anybody that doesn't like that doesn't have to buy it. Stick with SF1 if you don't think SF2 isn't worth it. But they didn't have to update the game, they could've left it to rot in it's 0 engine state, like CMA will. The fact they even didn't it is gift but they still deserve compensation for the work. Mord.
  10. Awesome! Thanks Pete! Is that new? I didn't know bridges could be destroyed in game. Mord.
  11. " And as he passed by the bunker and out of our zone I chewed on the annual Christmas bone. " SEE? I told you guys! I knew Santa Steve was real! ON MAP MORTARS! I see the new stream terrain. And the light/heavy? forest tile looks a bit like ferns (last pic). And the AAVs (and LAV) crossing the river are badass! Thanks very much. Mord.
  12. You're welcome. The uniforms will be a completely different beast as there are many different names for even the Americans. You'll find the updated naming convention starts in the 2.0 brz. Pay attention because some will have mod tags on the end so those will only show up when triggered by their tag description. Example: Uniforms tagged with [holland] will only show when the scenario location is set to Holland. I think that is a great idea. It's an excellent way to spend family time together and great excerise for the kids' imagination . There are tons and tons of RPGs out there nowadays, for just about every subject you can imagine, and plenty that would be decent for younger kids. There are also hybrid board game RPGs that come with miniatures and maps and such, which kid's usually love. Mord.
  13. The version number has to do with his mod and not CM's engine, so that shouldn't have any bearing. Did you by chance rename any of them? There should be no number 1 in the numerical sequence. Your files should look like this: sdkfz251d-hull 2, sdkfz251d-hull 3, sdkfz251d-hull 4 etc. When you put the chosen SINGLE file back in your mod folder did it look like this? sdkfz251d-hull All the files in that mod have numbers, to test a single file the number (and space) would have to be removed. And for the sake of thoroughness, I have to ask, did you make sure all the mods were unzipped before placing them in the mod folder? Mord.