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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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Mord last won the day on November 18

Mord had the most liked content!

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About Mord

  • Rank
    Disciple of Cthulhu
  • Birthday 01/29/1969

Profile Information

  • Gender
  • Location:
    North of Innsmouth, Mordbunker HQ, Windham, ME, USA
  • Interests
    MUSIC: Heavy Metal (King Diamond, Sword, Crimson Glory, Sanctuary, Scanner, Skyclad, Sabbath), Classic Rock (Alan Parsons Project, Al Stewart, Supertramp, Dire Straits, Steely Dan, Gordon Lightfoot), New Wave (The Cars, The Buggles, Kraftwerk, Gary Numan, Adam Ant, Men At Work, The Fixx).

    Terminal Bibliophile: Horror (King, Hautala, Curran, Partridge), all things Lovecraftian (Laird Barron & Michael Shea). Sword & Sorcery (Melniboné, Hyboria; Howard RULES!) A Game of Thrones.

    Wildlife. Shark tooth hunting. Fishing.


    Modding Combat Mission!

    HISTORY: WWII, Military History, Feudal Japan, Dark Ages, Roman Empire, Medieval, and all the books and DVDs that go with them.

    GAMES: CMBN, CMRT, CMFI, CMBS, CMSF2 (when it's made), Rome II TW, Shogun II TW, Medieval II TW, Empire TW, Napolean TW, Attila TW , Sniper Elite V2, Steel Armor: Blaze of War.

    Collecting classic RPGs (Call of Cthulhu, Talislanta, Ars Magica, Chaosium/TSR boxed sets).

    And of course...killing Weiner Dogs.

    Bored yet?


  • Location
    MordBunker HQ, Pasadena, MD,USA
  • Interests
    WWII, Heavy Metal,Horror,Wildlife, Killing Weiner Dogs
  • Occupation
    State Sanctioned Assassin and Metal Zombie

Recent Profile Visitors

1,351 profile views
  1. Send him a link to a good play through. Trying the CMBO/BB/AK demo is quite a different experience than playing BN or FI. This guy MUST be MADE to UNDERSTAND! Mord.
  2. Jerky camera?

    Do you play CMSF on your comp? If not try that demo and see how that runs. And maybe check your settings in Nvidia control panel, see if you have something on that may be conflicting. Mord.

    @Schrullenhaft; You are a saint, my friend. I have seen you help many players over the years (myself included), and man, you truly went to bat on this one. I tip my hat to you and thank you on behalf of all of us who have roamed these forums since the early days. You are truly appreciated. Mord.
  4. Bren Guns firing single shots?

    ...left. Mord.
  5. Hard Choice!

    LOL. Ah, good. I was like is he STILL trying to decide? That would make for some loooong games. Personally, I'd fast move them and take my chances. Slow, would most likely cause even more casualties, unless they could break LOS/LOF within 10-20 secs. Mord.
  6. Hard Choice!

    Is this a theoretical tactical discussion or are you trying to decide a move? Mord.
  7. Question - Reshade 3.0.8

    I installed it on RT the other day. When I accessed it in game my camera began spinning in circles uncontrollably. It about made me sick even though the control panel with the settings stayed still. Then when I logged out back to the editor menu the mouse left permanent trails where ever it moved. Mord.
  8. Jerky camera?

    Yeah, it's weird that it would act different. S*** can be very frustrating. Are your drivers up to date? I am running driver on my card. Mord.
  9. Good news for Italy lovers!

    That was about as funny as someone making the traditional fake "I'm downloading now" post. However, I didn't fall for it 'cause I read Ian's post first and then page one. LOL. You are cruel Aragorn...so, so cruel! Mord.
  10. Jerky camera?

    You are welcome. My guess is there might be some issue with your hardware config. That's all I can think of. The only way you are gonna know is if you buy the main title, but I don't see how it'll be much different from the demo. But you never know. It's a gamble. You are gonna have to decide whether it's worth it. They basically phoned it in. The textures are 256x256 but even so, they just don't have any, well, texture to them. ALL CM2 bmps (and wavs) can be modded. It's no different than any of the other titles. The ones they made (uniforms especially) are just so smooth and flat looking. The shoulder boards on the Russian infantry is a glaring example, looks like someone just filled a rectangle with a red color in Adobe and called it good. It's something a first time modder would do not a professional game artist. The original uniforms in CMBO were done better. I am usually very lenient in my criticism of CM graphics (which I actually find very nice in the other titles) but CMA's stuff is just poorly done. Take a look at the wheels on some of the tanks some time. They pretty much mirrored them, which doesn't make much sense considering the Muj and Soviet faces are presented like SF faces. I don't ever swap vehicles out of the games, never see a need for it. From what I gather though, model swapping sounds like it's over in the newer titles. I haven't tested it but I read something Vein posted and I am pretty sure that was his finding. So, no mixed Syrian Combatants in SF2. Mord.
  11. Operation Uranus

    Sorry, @Kevinkin, this really didn't go where you wanted it to. At least we are talking about RT, if that's any consolation. Mord.
  12. Operation Uranus

    I think a big part of the release order strategy has to do with how many models can be recycled for each new module/family. For example; the next module will have a lot of Lend Lease which can all be gleaned from the years of content that has been produced for CMBN/FI/and even FB. That's a ton of work right there. You figure what ever they take from those will basically just have to be retextured, compared to building completely brand new models + texturing. It's a smart move for them, but maybe not as exciting for those that pine for earlier periods in the setting. I'm personally looking forward to this particular piece of stupid. I have a fetish for all the weird looking stuff, hence my love of Hetzers, PSW 234-&3s, Jpz IV (70v), Archer, Priest, M8 etc. Hopefully after this hump of set backs (FI) we'll see more releases, sooner, over the next year or two—lots of fun stuff to look forward to regardless. Between what Total War has coming and Combat Mission, I am gonna need a feeding tube put in. Mord.
  13. Jerky camera?

    Ok. I DLed the demo, and ran some tests on the Bear/Wasp scenario. I ran with different variations of model and texture quality, high priority process on and off, and vertical sync on and off. I played through about 7 turns giving lots of move orders to all the vehicles, plus infantry disembarking and what not. I didn't notice anything out of the ordinary. It all functioned normal for me. I will say though, that it didn't feel as fluid as later games (frame rate wise), like CMBS and RT, but that I believe is due more to the age of the engine at this version in time and not a conflict. SF is the same way. However, I do gotta say, Snowball, really cheaped out on the textures they used. I forgot how depressingly basic the uniform and face quality in this game is. It's too bad BFC couldn't buy the rights, or talk SB into bringing this one over to 4.0. It really is a unique (and rare period) addition to the CM family. Mord.
  14. IED not working?

    Is there a page in there that tells you that you turned the icons off, so to stop you from coming to the boards to exclaim how all your icons are missing in game? LMAO! I am pretty sure I did that in the SF early days. Mord.
  15. IED not working?

    I go through this with modding, a lot. I'll get a technique down, or figure something out and then forget it after I take a break. I've learned hex editing three times since CMSF came out, and have completely forgotten again. But apparently BFC pulled the plug on that altogether from what I gather. So, I guess the last time I learned it was actually the last time. Mord.