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Andrew H.

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About Andrew H.

  • Rank
    Senior Member

Converted

  • Location
    Midwest
  • Interests
    Games, Literature, History, Running, Outdoors

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  1. Like the classic Saving Ryan's Privates:
  2. Andrew H.

    New features curiosity

    I would like to see realistic modeling of the sponson gun and turret on the Char B. I would also like to see a Char B. And it should be included in a '39-41 early war module.
  3. Andrew H.

    Commonwealth module?

    I'm a big East Front fan...but I do think that some of the appeal of that front had to do with the fact that the cold war was going on at that time.
  4. Andrew H.

    Walking Away

    Troll post. CMx1 had absolute spotting (or whatever we used to call it). If one unit on the battlefield saw a unit, all other units instantly knew it was there. Instantly! CMx1 did have 38(t)s, though...so it had some advantages.
  5. Andrew H.

    Any news about CMFI 4.0 release

    Despite the many steps, my installation has gone flawlessly.
  6. Andrew H.

    The Nature of CM Battles is...

    I would disagree with this - timetables matter a lot, especially at CM's level. It's not a matter of "losing" if you don't capture the village or hill on time, but it is often a matter of the larger attack stopping until tomorrow because you can't move supplies up until the hill is cleared (or whatever). It can also mean the difference between enemy troops being able to escape or being cut off. As others have mentioned, time is compressed in CM - probably by at least 4 or 5 times. A quick 30 minute CM battle would probably take at least 2 hours to fight in reality (if not longer). A 2-hour CM battle is an all-day battle in reality. But the number of *actions* taken in the 30 minute CM battle/2 hour real battle are going to be the same. CM - basically - cuts out the numerous 10 minute pauses where everyone freezes and nothing happens. (Not to mention platoons getting lost in larger battles and the CO having to send a runner after them to point them in the right direction). Of course if I just want to play around, I'll set up a small QB and give myself 2 hours to play it - that way, I can futz around to my heart's content (and I do this a lot). But there are lots of historical reasons for time limits like we have in CM - accounting, of course, for the time compression.
  7. Andrew H.

    IS DVD shipping yet?

    Actually, I think it [CMx1] was on CD. Which included both the Mac and Windows version.
  8. Crawling into buildings is my SOP for entering them unless I know they're safe.
  9. Andrew H.

    Flames

    I think spreading fire is rare enough to not be an issue within the scope of CM (with maybe one exception*). But I think that persistent fire in one location is more realistic, and could mean that that location cannot be entered. But - even within an action space, fires will start small and spread. While they are small, troops can put them out; to be realistic, we would probably need rules for troops fighting fires. Which starts to get kind of complicated. *Fires started in a building should maybe spread to other squares in the same building. Unless firefighting troops put it out. What I would actually like to see is a chance that 3+ story buildings, when rubbled, fall into an adjacent square. Possibly blocking a road.
  10. Andrew H.

    My Review

    I didn't know that CM was ever on TV. But I found out about CMBO when I read the review in the NY Times (which today just strikes me as completely weird). I bought the game immediately and joined the forum a couple of days after that. And you can still read the review here! http://www.nytimes.com/2000/10/05/technology/game-theory-playing-war-but-with-a-new-set-of-rules.html I do miss boardgaming and miniatures for the social aspect...but I never really found a good group after college.
  11. Andrew H.

    A Muddy Affair vs the AI

    I would also recommend River of Blood against the AI. I also won, but I also felt like the AI kicked my ass. It has an interesting puzzle aspect to it, plus lots of opportunities for realistic tactics.
  12. Andrew H.

    Work on Patch v1.01 has started

    "This smoke mission is brought to you by Lucky Strike cigarettes. Smoke 'em if you've got 'em!"
  13. I've had good luck using area fire with the new Granatgewehr teams the Germans have. They aren't as effective as mortars (and I keep expecting them to be like mortars), but when you fire enough rifle grenades, you will eventually kill some infantry.
  14. Andrew H.

    Heavy AT gun concealment

    Keep in mind that the 88 Flak, when viewed from the front, is approximately the size of a military truck.
  15. I've had some luck with having Granatgewehr teams area fire on an occupied building. I'm still kind of figuring out how to use them...
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