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Hawkmek

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About Hawkmek

  • Birthday 04/08/1967

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  • Location
    Austin, Texas
  • Interests
    games, movies, beer
  • Occupation
    Seen Office Space? That's Me.

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  1. Yes, an AAR forum would be great. Is there a way to allow only the AAR posters to add to it? We get alot of 'fluff' cluttering up the turn by turn recaps. Also, I understand the AAR is done during the game, but come on! AAR is the only logical term. Let's get some uniformity here.
  2. I agree with abrams on the football thing. I have lost a friend to breast cancer and I donate yearly as well as sponsor a co-worker on her walks but for Chrissakes enough with the pink ALL MONTH! If they took the money they spent on all the pink doodads they coulda cured it by now! Even in Madden the pink is there for October!
  3. Count me in for the small, quick battles. Company or smaller. As nachinus said, it seems much more personal and you can really get into the details with everyone involved in the battle.
  4. Sounds like you play like I do. I just grab some armored units and go at it in QB. Set map selection to HUMAN if you already have a map you want to play on. Set Unit purchase to HUMAN for both Attacker and Defender. Set Combat Force to Armor Only for both. Set RARITY to None so you can pick whatever you want to play with. You still have to buy a formation then delete everything but the HQ, then change the Formations dropdown box to Single Vehicles and cherrypick for both sides from there. Happy Hunting
  5. I played thru the Beyond the Belice battle as the Americans and had a blast. Love the new changes and like everyone else, looking forward to the CMBN update. As usual, my leaders died valiantly when the first rounds were fired and and anyone manning an MG in a halftrack wasn't going to be around long. It was interesting the way one of my Scout Team would man the gun - and die, then the next guy would man the gun - and die, etc. Gotta give them an A for effort though.
  6. Mine works fine. I hear the BoB them while at the main menu. I wish it would play during the loading screen. Do you have any other sound files that may have a conflict or something?
  7. Since BFC is going to be releasing multiple new modules for CMBN from this point onward, I was wondering how that will affect the patch release schedule? Will we get a patch or patches for CMBN, or will they just wait until the next module and update the code with that new release? I would think that if a patch is ready and released, then the software is updated and they can build on it from there for the next module. I'm just saying that with pending modules, the patches may be released more infrequently. True or False?
  8. I know, but I never play RT. This game wasn't intended for that IMHO. I'll play CoH or some other game for RT. I like watching that minute unfold and seeing all the cool stuff no matter where it happens on the battlefield. Sometimes though, the crazy stuff gets annoying - Tanks eventually deciding how to negotiate a turn, or clipping thru a building, a Helen Keller platoon that just seems to sit and wait til they are damn good and ready to move, or the mad TC in my example who insists on firing multiple rounds into a nearby obstruction. Still love the game though and am looking forward to all the good things to come.
  9. Has anyone made a mod to change the music while actually loading the maps? That seems to take longer than anything else and that is when I would rather have musical choices. I have Patrick's wonderful Band of Brothers theme playing now on start up and I have deleted the intro movie so I go straight to the menu. I was just wondering if I could get something else to listen to as the load bar creeps toward 100%?
  10. Can we get an AI tweak or something on this? I know this issue wouldn't occur in RT, but I play WEGO and stuff like this can be frustrating. I hunt my tank forward, it spots a target, swivels and fires right into the gun of a previously destroyed Panzer. Over the next 52 seconds, this genius pumps 7 rounds into the end of that barrel. You can see the grey Sherman gun tube in the middle of the pics. Something should have happened. The Panzer gun tube would have been destroyed, the gunner should have ceased firing after that first round, or the Tank Commander could have made some adjustments (moving forward or back) so as not to waste all that time firing useless rounds. By the end of the turn, the Sherman tracks have taken splash damage and my crew went from Cautious to Rattled. I'll just have to be aware of stuff like this in the future I guess. Watch my possible lanes of fire more closely. It was just something strange, and frustrating like I said. Start of turn End of turn
  11. I had my Rhino plow thru a hegerow only to run into a sh*tstorm. I wanted him to reverse, rotate, and move off in another direction. When I hit go, he backed thru the bocage again and opened another gap. I am pretty sure the teeth were on the front of the tanks only. Maybe this would be something to look into? I cannot think of any logical reason to go ass first thru the bocage but it worked for me.
  12. You can grab the map here. Like I said though, it's map only, you would have to pick forces, create plans and orders and such. I haven't delved too far into those portions yet.
  13. I started on Map Board 4 from the original SL game. I added some height variations. No Units or plans or anything on it though. And yes, it is 400 x 1200 meters. I was trying to get it perfect but gave up and just winged it for the last half of the map. I wish we could click and drag roads to get any angle weant. This system is tedious and gives you that stair step road. SL Board 4
  14. @Para - sounds like the [thread=97466]Pointe du Hoc[/thread] map already out. Have you seen it?
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