Nevermind (from manual)
Editing Buildings
In 2D mode you choose the basic building types and determine
their placement on the map. The actual look of the building is
determined randomly from a number of options specific to each
type of building. However, these automatically assigned attributes
can be overridden and customized if desired.
For each side and each floor of each building the texture, number
of doors, and number of windows can be set. If the wall is
exposed it can have a balcony of one sort or another. The type
of roof can be changed as well, which not only changes the
look of the building quite dramatically, but it also determines
how much cover there is for soldiers occupying the roof.
One of the more interesting, and powerful, features is the ability
to completely remove walls by toggling through the “window/
door layouts” until the wall disappears. This allows adjacent
buildings to be combined into larger structures, such as a massive
warehouse or L shaped house. Since individual walls on
individual floors can be removed, it is possible to have a building
complex that is open on some levels and closed on others,
Shock Force 129
or 3 stories in one section and only 2 in another section. The
tactical possibilities created by this feature should not be overlooked!
In general, each of the following clicks and key+click combinations
toggles through the available options for each building in
succession.
Single Wall
CTRL-CLICK on a side changes window/door layout for floor
CTRL-SHIFT-CLICK on a side adds balconies for that floor
Single Side
ALT-CTRL-CLICK on a side changes window/door layout
CTRL-SHIFT-CLICK on ground floor adds balconies
Entire Building
ALT-CLICK changes window/door frames for all four sides
SHIFT-CLICK changes the buildings texture for all