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Kong

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  1. I am not disparaging the quality of the AI when playing against the computer. I am speaking to the tangible differences between playing a Human vs computer. Personally I find a game much more engaging, intense, and satisfying when playing a person. And it is absolutely more satisfying to beat a human opponent of equal or better skill. Hell, I'd rather lose a good game against a human than get a Total Victory against the AI. I just got the set-up turn for CMBN's Carbide Carbide scenario against a Human (well at least he claims to be so) and I am the Americans attacking, I cannot wait to play this. I wouldn't bother playing this against the AI. I will readily admit the time commitment is greater in a Huge battle, especially set-up. However, what I have found is that you must resist the urge to micro-manage in a huge battle. Of course there are specific units you need to micro manage, but let the AI handle the bulk of the dirty work. Huge battles become so intense and are so much more dynamic, the x1 engine really shines with these imho. CMBO came out in 2000, a computer that was built in the last 3 years would have no problems playing a huge CMx1 game today. I'm already wondering how big of battles CMx2 will be capable of with 2020 hardware...
  2. First I really like CMBN, and I entered it being skeptical because I had no interest in CMSF and I prefer larger battles. Been playing CMx1 since 2000, and foresee playing it in 2020. Wego Pbem player. Imho you simply cannot compare x1 to x2, they really are totally different games. For no other reason than because of the 1-1 in CMx2. CMx1 shines at the the large scale, and x2 on the smaller scale. I am enjoying CMBN in many respects due to it's difference to x1. Overall I really like the UI (especially camera movement), struggled with it mightily initially, but then one day it just clicked and suddenly wished x1 had x2s UI. It is now normal for me to try to do x2 UI commands in my x1 games. I am enjoying the more abstract nature of x2, it seems more realistic to me, and I lean towards realism in war games. Like the C&C in x2. Without a doubt x1 allows unrealistic control, not that I mind being a god on the battlefield. I agree that picking units for a QB is a Pita in x2, but appreciate the level of control and detail, but there has to be a better way of implementing it. Because I'm a big battle freak in x1, was not sure I'd be able to enjoy the smaller scale of x2. But what I've discovered is that the 1-1 representation is filling that need. (WARNING: Some persons may find the following comment hearsay or blasphemous.) My level of enjoyment and in particular immersion in CMBN reminds me of my experience, pre-CMx1, with Close Combat: A Bridge To Far (my first CC game). Both are small scale and 1:1. I cared about every broken/bloody blob in CC:ABTF and I feel the same way about my wounded soldiers in CMBN (except now I might be able to administer First Aid!). Couple of opinions: Forget playing the computer, the real enjoyment of CM is H2H. There are numerous good CM clubs online, I can personally vouch for We Band of Brothers, seeing as I've been a member for 10 years. If you have not played x1 at the Battalion+/Regiment level you've never experienced the true nature of x1. When I first read the comment about CMBB having the largest following I was surprised. Then I thought about and it made sense. Of course Eastern Front buffs are hardcore. You have to be. The sheer scale of the conflict is massive. Number of square miles involved, number of personnel, equipment, and Nations involved. Size of single battles. 4 years, brutal winters, partisans. Progression of equipment and strategy/tactics. I don't think it's possible to be a casual Eastern front fan. There are countless WWII games on the Western Front, but the number of Eastern Front is very small, and the number of good Eastern Front games is tiny. CMBB, Red Orchestra, IL2, and... Well, I'm sure there are others. Eastern Front gamers don't have much to get distracted by versus Western Front.
  3. I found my problem. KG_Jag's turning off some of his software prompted me to consider what might be an issue. So I turned off Process Explorer and voila, CM:BN Demo fired right up. Process Explorer is a better version of Windows Task Manager, it was independently created and then purchased by Microsoft. http://technet.microsoft.com/en-us/sysinternals/bb896653 Imo Process Explorer is not technically a security or firewall program but it is monitoring the Windows environment.
  4. It worked just fine on one of my kids XP 32 machines. I do some Services tweaking on my rig, but I checked those out and played with some and I don't believe that is the issue. I use Opera as my primary browser, but do use IE regularly for select sites. I have not tweaked IE at all. Moon, I'm open to suggestions. Lars, CMSF works fine on my PC, I'm guessing this is a Demo issue. Thinking positive about the full version working on my PC.
  5. Sounds like the same issue as mine KG_Jag. What OS are you running on the Dell? I'm gonna try it on one of my kids PCs (XP also) and see what happens.
  6. Not seeing anything pop-up, not running AV or Security. I did not install it in the default directory the first time. I've since tried re-installing numerous times. What is the Activation doing? Could you tell me what Windows Services are required?
  7. Mine does not work. I can see the Process start (in Process Explorer) and then 2 seconds later it quits. Win XP SP3, 2G Ram, Intel E6750, Nvidia 8800 GTS (266.58)
  8. I LOVED the Rat Patrol as a kid, I guess I'll have to check it out from Netflix. But then again... I have such warm memories of 2 jeeps with 30/50 Cals taking on the entire Afrika Corps and beating the snot out of them... watching it now may ruin that! I've heard consistently positive comments about Tour of Duty. And I'd been shocked if Over There was good... I wasn't shocked.
  9. First, thanks to all (well, most of you) for commenting in this thread. It confirms what I was sensing. I'm a CMX1 vet since Sept '00. I played CMX1 daily for 4+ years. Most of my games were PBEM, custom battles, large forces. I was not 'dying' for CMSF, for a number of reason, most having nothing to do with CMSF itself. I say this because I do not believe I am reacting from a strong 'emotional' response. Charles is a gifted programmer. Period. But there is only so much one person can do and I think it obvious that CMSF was/is too much for one person. I applaud the 1:1 decision and agree with the desire to create a simulation. It is apparent that 1:1 also meant CMSF could NEVER be CMX1, due mostly to CPU horsepower contraints. So at this point in time 1:1 means small force battles, and this means RT is the right choice for 'realism'. You included WEGO to try and 'keep' customers, when you knew and know that CMSF is a RT game. And that is why WEGO is what it is in CMSF. RT is the right design decision for small force games, and WEGO the right one for large force games. CMSF is a small force game. RT and WEGO are fundamentally different, and you cannot have a GREAT game that has both. Especially with only ONE programmer. I 'think' this is where alot of disappointment is coming from, well that and the myriad of bugs. The reality of the comments in this thread speaks volumes. Both from long time fans/supporters and BFC. I did NOT expect CM:SF to be revolutionary, how could it be? But I did expect it to be as good as CMX1. This thread is proof that CMX2 is not what most fans expected or what BFC wanted. That is disappointing. I think I 'Get IT'. CMSF is a 1:1 modern combat simulation small force game that was rushed out the door due to a distribution agreement (Ironically I believe one of the reasons for Steve and Charles creating BTS/BFC was so this did NOT happen). You knew that NOT including WEGO was gonna turn A LOT of customers off. You were right. But, IMO, you'd been better off doing that than the WEGO that is in CMSF now. Yes I'm disappointed that CMX2 is not going to be the game that I want. But know this. I want BFC to succeed, I want CMSF to be a great game. IMO, if CMSF was a great game people would enjoy it despite the fact that it is not the 'type' of game they prefer. Kevin
  10. This is bad and it's misleading. A double whammy no-no. I expect this game to be good and CM:SF to be excellent. But this promo vid should be put away... and quickly.
  11. I also must agree, and by no means am I complaining on how CM:SF looks. The building/towns just look too clean and sterile, IMHO.
  12. I think Dschugaschwili (Dwili for short?!?!) has a good point. I was thinking about a 2 tier approach. But have a couple of ideas. Emergency Pause - can be enacted by either player, LOCKS game, no actions or camera movement can be made during this pause. This is really the reality pause, I have a wife/kids, life, bowel movements, forgot my beverage/snack of choice, etc. Mutually Agreed Tactical Pause - Player 1 requests pause, Player 2 must agree in order for Pause to take a effect. Pause is ended when both release pause. Of course you can put conditions on the above mentioned pauses as Dwili mentioned. Both players agree BEFORE game begins as to what or if any pauses are allowed.
  13. Once again Steve tries to explain why CM is a classic to those who live in glass bubbles. Maybe the "war is a clean, perfect, precise" crowd should go back to Chess.... well right after they buy a few copies of CM:SF!! I'm assuming the failure ratio is going up in CM:SF because there is SO much more stuff that can fail. Makes sense to me. Side Note: Regardless of what type of crustacean it is, anything that size is going to completely ruin ANY scenario!!! BFC FIX or DO SOMEFINK!!!!
  14. Syria with Minor Backstory and Fictional Subsection or (SMBFS) Sounds good.
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