<BLOCKQUOTE>quote:</font><HR>Originally posted by David Aitken:
Vehicle rotation speed was reduced in an update to CM, because tanks were programmed to rotate both their hull and turret to an AT threat, thus bringing the gun to bear as fast. This is a problem with unturreted vehicles, because they take forever and a day to bring the gun round, especially if they are ambushed from the rear.
There is a slight bug, in that a tank which spots an enemy AT asset at the end of a turn, will not continue rotating its hull in the next turn unless ordered. Also, one must keep in mind that giving a tank a target order will only rotate its turret. Giving a separate rotate order is necessary to bring the gun to bear ASAP.
Indeed it is difficult to turn in place, but is a Jagdpanzer IV or the like going to just sit there and try desperately to swivel round, taking a minute or more to do so in certain terrain, whilst an enemy tank takes leisurely pot shots from behind? No, they're going to move in a small arc and do it much more quickly. Unforunately vehicles will not do this of their own volition in CM.
I might add that giving a movement order causes the vehicle to rotate 'in place' (excusable as an abstraction) a good bit faster than a rotate order, although if rotating ASAP is your goal, obviously a movement order suffers from the command delay.
This has doubtlessly been discussed before – I may do a search at some point.<HR></BLOCKQUOTE>
I think, and I may be very wrong, but IIRC, the allied sherman tank does not have the ability to "turn in place" in reality. I think this discussion was brought up some time ago and (obviously discussed to death).