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Holien

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Everything posted by Holien

  1. Hmmm Analysis as of the 29th Nov - Look at the pretty graphic just scroll down a bit... https://www.bbc.co.uk/news/world-middle-east-67565872 As of the 12th Dec estimated at nearly 20% https://www.reuters.com/world/middle-east/nearly-fifth-gazas-buildings-destroyed-or-damaged-un-estimate-2023-12-12/ Why don't you actually do some fact checking before posting... The Capt really sums it up well.... BTW - I have personal bets on If War Crimes have been committed? If anyone will be held to account? Also on how many buildings Israel rebuilds for the folk of Gaza?
  2. Hmmm I wonder if mistakes were made after that where folk used the incident for their own political ends which then had / continue to have impacts today. Pity we don't learn from our past. BTW I predict further forced migration to Europe, the Russian playbook being used by others... Maybe some folk do learn? Anyway thanks @The_Capt for trying to explain that there is another way of doing things which would be legal and still deal with the scum of Hamas.
  3. Well it's odd that it has left one not two and in FOG2 it doesn't do that. Also with round 1 it didn't leave any turns. So it seems to be a bug, but I can (am) just ignore it, just thought I would mention it...
  4. @BFCElvis BTW I still have a round 2 game showing in my PBEM folder, I try to delete it but it keeps coming back. I play it and it keeps coming back. I can't seem to get rid of it? I feel it's a bug but would be interested in knowing if anyone else still has a round 2 file in the PBEM pick up area...
  5. I have been following this elsewhere and I did some digging today for some stats.. The number of attacks made by the IDF between October the 7th to November the 1st is reported at 12,000 individual targets. That’s 24 days to unleash the equivalent of 25,000 tonnes Or 500 targets a day… Or slightly over 20 an hour So now think about the ISR (Intelligence, surveillance, target acquisition, and reconnaissance) required to plan and carefully select each of those targets and the logistics behind the scenes to agree it is a valid target and provide notification (if done) to those living at the intended target area. I have been concerned all along that there is no way in hell that with such a bombing campaign that it is being done in a careful manner that those supporting the IDF say it is done. I.e. We alert targets, we only hit valid military targets etc.… The proof is in the sheer number of civilian deaths and the sheer wanton destruction of the whole of Gaza. The IDF has pretty good ISR after all the area is slightly smaller than the size of the Isle of White but with a population density of roughly 21,000 people per square mile and an overall population of nearly 2 million people. Those people have no other place to go and the IDF control all the borders and sea and even in effect controls the crossing with Egypt as they have the right to stop it from opening and monitor everything using it. Yet I seriously question that any military has enough ISR to accurately select and initiate attacks 20 every hour. So the following gives an idea of how it is being managed back at the IDF HQ Some investigative work by Israeli citizens who are appalled at what is going on we are now getting an insight to what is really happening… We are now finding out that to undertake such a feat the IDF are using AI and the parameters are not great… Owen Jones is doing a good job of exposing this and he interviews an Israeli investigative journalist who has been working with IDF whistle blowers. https://youtu.be/mIbxF7GXfHs?si=IDXi5eQpEMpyP8y7 The more detailed article he is talking about and published, worth reading in full I think to understand the AI generation of targets. https://www.972mag.com/mass-assassination-factory-israel-calculated-bombing-gaza/ Some of the key points if you don’t want to watch the interview or read the article written by an Israeli citizen. There are 4 categories of target the first two are absolutely right and valid targets IMO. and the last two are IMO not valid targets and being used to collectively punish Gaza. So these targets to be valid for the IDF could just be a junior member of Hamas living in the tower block, they might give an order to evacuate the tower block then they level it. For all the other families living in the Tower block it is Hamas fault because they had an apartment there. For people who could not flee as there is nowhere safe to go they end up dead and I would say that is not a valid target because it is more about collective punishment. If Russia targetted a tower accomedation block because 1 member of the Ukraine military lived in it, would we be happy with that? Or a war crime....
  6. @BFCElvis Sent you my Germans set up - the Allies I will likely do in the morning as suffering from a cold (man flu) and have spent too long sat in front of a PC already...
  7. I was wondering if it was you. Your fault!! If the points system had been sorted for round 1 I would have been higher up and then you would have avoided me....
  8. Perhaps keep your posts focused on the theme of the thread?
  9. Hmmm I think he is a smart Russian Troll... That or needs to take a break and up the Meds...
  10. https://www.bbc.co.uk/news/world-europe-67427422 Pretty sad and adds weight to how the good get taken down by a nasty minority backed up by institutions that have been subverted. The parallels with Nazi Germany and other dictatorships is clear. Russians will keep dying in Ukraine...
  11. Why? It is pretty easy to see why folk are getting 1600 or even 2000. 2000 requires your opponent to attack / defend poorly and not damage enough of your forces to deny you the 400 points for force preservation. This all relates to CMBN games as I am not in the CW or RT sections.
  12. Pity he didn't really understand the scoring as you can burn through virtually all of the American forces and still get 1600 points. Obviously it does depend on breaking the Germans while burning through those forces. All that counts is the control by touching those 2 VP locations and that could be with rallied American tank crews. In both my games Barkmanns tank died on the very last turn of the game.
  13. All depends on what your opponent does, so there will always be outliers in the results.
  14. The Germans are pretty tough to play and I bet not many will get any points with them. In hindsight I have some better approaches they could take but too late for me and I am keeping stum on what I would do differently. Was exciting to play with my opponent who really knocked out the turns...
  15. Anyone else getting server errors @21:30 UK time? My oppo and I have been churning out the turns and we are down to 2 minutes on the last of the two games.... Just started to get error mssages?
  16. Well add to the list that infantry by side of hedge didn't see a sherman pass by in the open 20 meters away... Or a Shreck team set back from the bocage where a Sherman drove up the other side and saw the team 1st and blew it away... Or a Squad of German infantry had a Sherman drive 10 meters away and decide that grenades would be pointless and then they got spotted and blown away by the same Sherman that then rocked up to the bocage. It stayed at bocage a few seconds blasting at my squad before it noticed the shreck team the other side of the bocage, all the while the shreck team was smoking dope... Such is CM and I had forgotten all the $hit happens stuff after 10 years it is all flooding back... The joys of CM
  17. I hope they do. Your testing shows something is different with that section of bocage and my hat off to you for actually backing up your comments with actual research. If they need more Beta Testers I suggest you sign up... I just watched another video of my game with Barkmann and I have seen several times the cycle of firing (don't actually fire) aim and Firing (don't actually fire) issue which is another bug bear. There is nothing else on the market that beats it, but the frustration when you see these niggles are deeply annoying... The joys of CM.
  18. Hi it seems likely that the main gun crew member can not see the target and he is the one that fires. It is a pain when it happens (trees and branches usually) and a feature of the engine that every crew member is modelled and sights. So if the main gunner can't see then no bang bangs... I have had two Shermans drive too fast for my gunner to let loose through a gap I was covering... Such is life.... I seem to remember a long while back we had a crew member sat facing the rear in one tank and it took a while to sort that one out. Lots of moving parts in the game...
  19. Hi, Just to add to your thought process those who get adjusted scores because the game did not get completed I think should get the same scores as those who had a no show. They do the same in FOG2 unless the game is nearly completed, but as they can track points more easily in FOG2 that makes sense. For CM it is all about the end position and I think it is fairer to folk that they get the same as the no shows... Just my 2p.... Not that it will help me as after I guess a 10 year layoff of playing any CM game I am getting my arse handed to me in Barkmans corner... My oppo has been excellent at sending turns and we have around 12 mins left.... Soo much to re learn....
  20. Perhaps raise a ticket and attach some screenshots. Did you get the files 1st or did your opponent set up 1st. Not sure if Elvis can help but he might be able to progress it if anything can be done. Are you just doing CMBN or any of the others? Are they working on if doing the others? I tried doing the 1st round on a laptop but after a couple of turns the laptop couldn't cope. The desktop however works great. Not sure what would happen if say your oppo ignored the instructions setting it up and entered a PWD?
  21. Yes, but there is usually enough time to complete the game. So it should be possible if both players return the turns quickly, even with the time zone issues. If you can think of a better system then suggest away... The current implementation for FOG2 has been in place for many years and whilst not perfect it works.
  22. What I said might not cover your issue? If the game was truly completed by both players then no T should IMO have been issued. There might be a bug or an unintended consequence of what has been implemented with the CM game family. I would wait until Elvis has the time to explain it from his POV. BTW did you see the final results screen?
  23. Gents I have had a crack at explaining the Time Out feature in the General Forum. I suggest we use the General Forum thread to deal with issues that affect all of the periods. The T timeout feature is not perfect but it's the only way to show who has been sat on turns the longest during the whole course of the game.
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