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russellmz

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Everything posted by russellmz

  1. not 100% sure that these work in cmak... from cmbo faq: neat stuff written for cmbo that probably works in cmak: http://users.pandora.be/aneric/tipsindex.htm
  2. http://www.russellmz.20m.com/ try the on my harddrive links
  3. can someone please email me the scenario? the b&t website keeps dropping my download. russellmz@yahoo.com thanks!
  4. i made an alternate universe one where germany invaded new england. the germans got the us advantages while the us got german advantages: gave the germans more medium stuff (nashorn, panzer ivg, stugs) and airpower, but the us got jumbo shermans backed up by chaffees and 57mm recoiless rifles.
  5. but when you fill the bags don't you have to make holes in the sandscape?
  6. ugh, i hate when games do that too. i have never ever grouped games by publisher. does anyone do that? i just dump them into my "C:\games" folder.
  7. if you want to just make fonts bigger on one site, you may want to get the last version of proximitron. http://www.proxomitron.info/files/index.shtml after a simple setup, make a new filter that replaces the text </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">sans-serif,"> with sans-serif,"> <big></pre>
  8. the flags can be changed...one word is wrong...the horror...the horror...
  9. 2010 2016 2017 2018 2019 open them up and arrange how you want them.
  10. 00051000.wav confirmed: it is indeed hooyaa and not booyaa.
  11. i generally liked the new sounds. but did anyone else hear a us guy yell "booyaa!" and is that historically accurate? (no, not joking, i am curious about it) the "tank pointing at last known position of enemy tank" has been around since cmbo i think. spoilers: . . . . . . . with 50mm rounds vs grants, i thought there would be more gun damage than not...
  12. i can take a screenie in cmbo and cmbb no problem. but in the cmak demo the following are missing: (all of which i saw onscreen when i hit "printscreen") -building walls/roof (still saw the tower and dome oddly) -fire -smoke -vehicles -infantry -bases of all units flag, land, trees, all were still visible. looking at the screenie it looks normal in that there are no messed up textures, or inconsistent/staticy imagery. it looks as if a bunch of the function keys were pressed and removed most of the effects and units. but i carefully arrayed the camera to get the cool shot and saw all the debris, units, and fire. specs: 600mhz nvidia m64 32mb videocard cmbb and cmbo run fine cmak demo ran almost perfectly (some minor glitches when i alt-tabbed out)
  13. i read one rule where both sides do an agreement when their global morale(or casualty rate? i forget) hits 50% they hit ceasefire. that way both are sure to preserve forces and avoid carnage.
  14. http://www.military.com/ResourceContent/?file=lpm_fd.htm i am a google search grog
  15. "Nothing except a battle lost can be half so melancholy as a battle won." - The Duke of Wellington (in a dispatch from Waterloo 1815) can you do that without getting shot?
  16. you have radlight? i recommend having nothing to do with it. there was a big flap about it when one of their versions had a "feature" where it automatically deleted adaware (a program that deletes spyware) if it found it on your system. [ November 01, 2003, 12:29 AM: Message edited by: russellmz ]
  17. besides trying to make the ai smarter you can try to make the human dumb. for example, make something like franko's ironman rules that shuts off the 3-9 level views and zoom for non binocular/optics wielding units. whenever i play it like that i spend half the time going "where the hell is the enemy? where the hell am i?" another thing already mentioned a couple times above is randomness: make ais that do attack "at all costs" or "minimal losses". another possible game possibility is the "mindf--- the player option" i had one scenario where i made the germans attack a small platoon with tons of infantry and a couple dozen tanks while lightly armed soldiers and unarmoured vehicles and almost no antitank weapons in a nearby town were supposed to evacuate over a bridge and then blow it up. most of the playtesters found it fun and managed to get their guys in town over the river. one tester though decided to just stick it out and made some moving ambushes and made a stand in town where the ai failed to push hard enough. so you could try and fool or lie to the player about enemy abilities on occasion.
  18. just to be sure, add about ten of them in the second turn at 100%. that should be an interesting turn.
  19. probably .00001% of americans could do the full star spangled banner. dang it's long ...blah blah blah... land of the freeeeeee, and the hoooooome of the braveeeeeeeeee!... On the shore dimly seen thro' the mists of the deep, Where the foe's haughty host in dread silence reposes, What is that which the breeze, o'er the towering steep, As it fitfully blows, half conceals, half discloses? Now it catches the gleam of the morning's first beam, In full glory reflected, now shines on the stream: 'T is the star-spangled banner: O, long may it wave O'er the land of the free and the home of the brave! And where is that band who so vauntingly swore That the havoc of war and the battle's confusion A home and a country should leave us no more? Their blood has wash'd out their foul footsteps' pollution. No refuge could save the hireling and slave From the terror of flight or the gloom of the grave: And the star-spangled banner in triumph doth wave O'er the land of the free and the home of the brave. O, thus be it ever when freemen shall stand, Between their lov'd homes and the war's desolation; Blest with vict'ry and peace, may the heav'n-rescued land Praise the Pow'r that hath made and preserv'd us as a nation! Then conquer we must, when our cause is just, And this be our motto: "In God is our trust" And the star-spangled banner in triumph shall wave O'er the land of the free and the home of the brave!
  20. Ok, let´s see The Bodysnatchers, MIB and Matrix ?</font>
  21. suddenly, every man, woman, and child on the forum in visible range of Reincarnated turns, points at him, and emits a high-pitched scream. thousands of grogs wearing sunglasses, suits, and radio earpieces, come pouring out of every residence, gas station, farmhouse, henhouse, outhouse, and doghouse, in the area... (whoohoo, i shoved 3 movie references in two sentences!)
  22. in the scenario editor put panther tanks where you want them. go to the tile map and put down rough tiles under them. then go back to the map and put mg pillboxes where the tanks are. now you got turrents o top of pillboxes. [ September 22, 2003, 12:29 PM: Message edited by: russellmz ]
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