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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Col Deadmarsh

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About Col Deadmarsh

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    Senior Member

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  • Gender
  • Interests
    War, Freedom


  • Location
    Pasadena, CA USA
  • Interests
    Film, Sports, War
  • Occupation
    Personal Trainer
  1. We need 6 players for our Yahoo MLB Fantasy League this year with a $40 buy-in. We play a standard 5x5 H2H league with 3 bench players, 5 DL spots, and 1 NA. Let me know if you're interested.
  2. Fury Movie Discussion.

    I'm watching this now for the first time and I'm already put off by one of the scenes. They've just finished killing off the AT guns by the tree line and then want to execute the German soldier...oh wait...I meant Nazi...cause every German is an evil Nazi in these films. So not only do we have this ridiculousness, but I'm supposed to identify with American soldiers who want to illegally kill this unarmed prisoner. WTF? It's sick how the men who run the Hollywood studios try to get the public to believe these lies against the German people. Do you think that if this movie took place in the Pacific, they'd have our heroes executing a Japanese POW? Doubtful.
  3. I agree completely because you get to see every little detail during the action phase. If you're fighting the enemy in 2 different areas on the map, think about all that you miss playing real time. In fact, I've never played a real-time game (although I should probably try it at least once.) Then again, I look at this game as a version of chess. I'm fine with whatever happens after my move because I don't treat the game like it's a 100% simulation.
  4. I'm surprised that someone hasn't created a Wiki or something which goes into explanation of all the units and equipment of this game. For me personally, I'm interested in finding out the armor thickness of AFVs and gun penetration data in Combat Mission since we now no longer have this info on the dashboard. Is there a mod or anything available to use that gives this info?
  5. Can Grenades Remove Concrete Walls?

    I just tried using a tank with a 75mm gun to take out a low wall and even that HE round would not destroy the wall on a direct hit. Surely these HE rounds would take out that structure, right?
  6. Can Grenades Remove Concrete Walls?

    I guess I just thought grenades were more powerful. This was just a low stone wall I was trying to take out. So what is mixed with those stones to create these structures?
  7. I tried using grenades to remove some friendly walls, but nothing happened. You'd think that something that powerful would leave concrete in rubble.
  8. Number of Arty Assets

    So what is the difference then between firing say...4 guns with a medium ROF vs 2 guns with heavy ROF?
  9. Here's something that I never understood and never bothered to ask. What does the arty asset have to do with an arty mission? I get the mission ROF and the length of duration. But what does the number of guns used for assets have to do with anything? It sounds like more rounds are being fired but that sounds very similar to Mission ROF.
  10. AFV Damage Indicators

    I guess I can see how some things could have a range of damage. But what about something like tracks? Isn't either working or the track is thrown off the tank and thus, not working?
  11. Does anybody know if there's a chart somewhere that breaks down the color indicators for damage on tanks and such? For instance, what does dark green mean for each component of a tank...and how many different color indicators are there?
  12. Cruiser Tanks

    So the ones in the game are basically Canada's version of the Sherman tank? I've seen versions with both 75mm and 76mm guns.
  13. Cruiser Tanks

    I'm looking for info about Canadian cruiser tanks regarding gun size, armor defense, etc. What German tanks would be able to withstand a shot from their main gun? P.S. - While we're on the topic, is there a site which lists the gun and armor data for all the AFVs in this game?
  14. Face Order Removed In V4?

    Ok, so on the initial turn, the face command didn't work. Now, on the 2nd turn of the game, I'm allowed to give facing orders to units. Is this some kind of feature that is given to scenario designers, taking the face order away on an initial turn...or is there maybe a bug in which that command isn't working on the first turn of a battle?
  15. I don't see the dark blue line to represent the face order you give a unit at the end of a turn. Why was this taken out in the version 4 upgrade?