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Col Deadmarsh

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About Col Deadmarsh

  • Rank
    Senior Member

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  • Gender
  • Interests
    War, Freedom


  • Location
    Pasadena, CA USA
  • Interests
    Film, Sports, War
  • Occupation
    Personal Trainer

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  1. Has anyone else noticed if the user-made scenarios for MG like those found on The Few Good Men have less bocage than those from the base game or Commonwealth? It's almost like a conspiracy between designers to use maps as flat as Texas while overloading each scenario with bocage. I'd really like to find some good H2H ones for MG that are more hilly without the bocage overload.
  2. MG would make a good Christmas present for me as I never bothered buying it (still haven't gotten bored of Base Game + Commonwealth). However, I was wondering what the main additions are with the game over the other two I mentioned. One of the things I was hoping for was scenarios which don't have bocage. I've found it really hard to find player-made scenarios on the fan sites which don't use this stuff for Normandy. Other than that, I'd like to hear if there were any major additions to this add-on that I might've missed.
  3. We need 6 players for our Yahoo MLB Fantasy League this year with a $40 buy-in. We play a standard 5x5 H2H league with 3 bench players, 5 DL spots, and 1 NA. Let me know if you're interested.
  4. Col Deadmarsh

    Fury Movie Discussion.

    I'm watching this now for the first time and I'm already put off by one of the scenes. They've just finished killing off the AT guns by the tree line and then want to execute the German soldier...oh wait...I meant Nazi...cause every German is an evil Nazi in these films. So not only do we have this ridiculousness, but I'm supposed to identify with American soldiers who want to illegally kill this unarmed prisoner. WTF? It's sick how the men who run the Hollywood studios try to get the public to believe these lies against the German people. Do you think that if this movie took place in the Pacific, they'd have our heroes executing a Japanese POW? Doubtful.
  5. I agree completely because you get to see every little detail during the action phase. If you're fighting the enemy in 2 different areas on the map, think about all that you miss playing real time. In fact, I've never played a real-time game (although I should probably try it at least once.) Then again, I look at this game as a version of chess. I'm fine with whatever happens after my move because I don't treat the game like it's a 100% simulation.
  6. I'm surprised that someone hasn't created a Wiki or something which goes into explanation of all the units and equipment of this game. For me personally, I'm interested in finding out the armor thickness of AFVs and gun penetration data in Combat Mission since we now no longer have this info on the dashboard. Is there a mod or anything available to use that gives this info?
  7. Col Deadmarsh

    Can Grenades Remove Concrete Walls?

    I just tried using a tank with a 75mm gun to take out a low wall and even that HE round would not destroy the wall on a direct hit. Surely these HE rounds would take out that structure, right?
  8. Col Deadmarsh

    Can Grenades Remove Concrete Walls?

    I guess I just thought grenades were more powerful. This was just a low stone wall I was trying to take out. So what is mixed with those stones to create these structures?
  9. I tried using grenades to remove some friendly walls, but nothing happened. You'd think that something that powerful would leave concrete in rubble.
  10. Col Deadmarsh

    Number of Arty Assets

    So what is the difference then between firing say...4 guns with a medium ROF vs 2 guns with heavy ROF?
  11. Here's something that I never understood and never bothered to ask. What does the arty asset have to do with an arty mission? I get the mission ROF and the length of duration. But what does the number of guns used for assets have to do with anything? It sounds like more rounds are being fired but that sounds very similar to Mission ROF.
  12. Col Deadmarsh

    AFV Damage Indicators

    I guess I can see how some things could have a range of damage. But what about something like tracks? Isn't either working or the track is thrown off the tank and thus, not working?
  13. Does anybody know if there's a chart somewhere that breaks down the color indicators for damage on tanks and such? For instance, what does dark green mean for each component of a tank...and how many different color indicators are there?
  14. Col Deadmarsh

    Cruiser Tanks

    So the ones in the game are basically Canada's version of the Sherman tank? I've seen versions with both 75mm and 76mm guns.
  15. Col Deadmarsh

    Cruiser Tanks

    I'm looking for info about Canadian cruiser tanks regarding gun size, armor defense, etc. What German tanks would be able to withstand a shot from their main gun? P.S. - While we're on the topic, is there a site which lists the gun and armor data for all the AFVs in this game?