Jump to content

Waycool

Members
  • Posts

    594
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Waycool reacted to Lieutenant Ash in Pre-orders for the CMFB module Download are now open   
    SdKfz 251 'Drilling' is in FB base game.
    As for CM1, if Battlefront ever release a CMAK 2 and early war east front game, then I'll retire the cm1 series finally, never to see Moe, Larry and Curley ever again.

  2. Upvote
    Waycool got a reaction from Halmbarte in The year to come - 2024 (Part 1)   
  3. Upvote
    Waycool got a reaction from sttp in The year to come - 2024 (Part 1)   
  4. Like
    Waycool got a reaction from Centurian52 in The year to come - 2024 (Part 1)   
  5. Like
    Waycool got a reaction from Vergeltungswaffe in The year to come - 2024 (Part 1)   
  6. Like
    Waycool reacted to t34577685 in FINALLY,As I said yesterday , I made a mod of the Russian greatcoat!!!!!   
    1. According to some history photo, movies and Osprey picture, I shortened the russian greatcoat ,by adding alpha channel in Photoshop, covering the longer part, and then saving it as a 32-bit BMP file.
    2. The strap and medal of the satchel and the badge of the guards are added.
    3. Diversified the types of uniform, each type has 4 kinds of officer coat, 5 kinds of sergeant coat and 9 kinds of soldier coat.
    4. I tried all kinds of normal maps, trying to increase the three-dimensional sense of the texture when the player turns on shader, but there are no effect. I don't know if it's my file name problem, because I've tried the new and old file name formats, and it's useless. So this time there is no normal map file in the brz package.
    5.Finally, the most important point!!!!! I used the belts, medals and other materials from the former Soviet summer uniform mod. If this is not the official product, but the original work of a former mod maker, please tell me, I will delete this post, because it is an infringement.
    https://drive.google.com/file/d/1IDa4xC8MeqxAbB9TmiWQ_CVUJRQTFNe8/view?usp=sharing
    army

    guards

    cavarly

     
  7. Like
    Waycool reacted to akd in Fire and Rubble   
    Let's take a closer look at the AOK 9 records on this Hungarian excursion:
    Sturm-Mörser-Kp. 1000 is last shown on AOK 9 list of einsatzbereiten (operational) panzers on Oct. 10, 1944.  

    There is then no mention of Sturm-Mörser-Kp. 1000 in the operational panzer holdings or transport records until Oct. 15, when the company is noted as in transport from XXXXVI Pz.K. to Budapest by train:

    However, departure from Warsaw does not happen until the evening of Oct. 17:

    Two days after departure, Sturm-Mörser-Kp. 1000 has switched from the Abtransport section to the Zuführung section. It is on the train to Budapest, but will be returned to the Warsaw area:

    The following day the company arrives back in Warsaw at 12:10 a.m.  The entire "Hungarian jaunt" was no more than 52.5 hours.  Today (not 1944, not wartime) the train from Warsaw to Budapest one way takes 10.5 hours. I have serious doubts the company even made it to Budapest before being rerouted back to Warsaw.

    Then the next day Sturm-Mörser-Kp. 1000 is back on the operational panzer list, but with one Sturmtiger instead of two: 

    Does this mean that one of the Sturmtigers was lost during the "Hungarian jaunt"? Not necessarily because this is a list of operational panzers, not all panzers.  It's quite possible that one of the Sturmtigers suffered some sort of irreparable mechanical casualty during this period and remained off the operational list until the company returned to Germany Nov. 22. In fact, given the shuttling back and forth, this seems plausible.
    Source: NARA T-312 R-348
  8. Like
  9. Like
    Waycool reacted to MikeyD in U.S. 60mm Mortar Designation Seems Incorrect   
    More than just the UI. I just now uploaded proper textures for M224, too! 
    Just recently *someone in charge* was cursing out the confusing mortar naming conventions around this time.
     

  10. Like
    Waycool reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Thank you all sincerely and you are very welcome.  I am very glad people got enjoyment out of this. 
    Once the game is released I will post the scenario so you guys can take a run at your own stories (someone remind me if I forget).
    We will do up a final post-game once Bil finishes up his final turns.  I see many congrats at "my victory", I am kinda split here because 1) Of course the glorious forces of the Soviet Union were victorious in crushing the corrupt capitalists, but 2) in reality...when the commissar is not looking, this was pretty much a Draw in my books.   You guys can be the judge when the numbers go up but neither side is doing much with what is left on the board, Soviets do hold the objective but we failed to achieve any real breakout, breakthroughs or overwhelm the US forces.  The only good news is that there is probably another dozen Soviet outfits like the one I just lost behind me.  
    But does winning or losing really matter (*duh, of course it does, it is why they keep score*)?  A game well played between two old friends as we enter our autumn years (Bil is on the doorstep of winter) is the best reward in itself. 
     
     
  11. Like
    Waycool reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    Glorious March to Victory Post #12 - "We Try Harder" (25-31)
    So based on observation, I am seeing quite a few "likes" (thank you btw) but few comments, which tells me that I am probably telling you all something that Bil has already posted.  So for fear of getting left behind in the narrative I am just going to pull you all the way to where we are as of today.
    I want to say up front that no matter how this ends, this is a really good game.  This is one for the books.  You can tell when everything feels so finely balanced and you and your opponent are fencing on a tightrope.  every PBEM turn gets the heartrate up!  
    When I left you things were not looking so good for the brave soldiers of the Soviet Union.  But like the superior communist system, Soviets know how and when to pick themselves up and get back to it.

    So not much but re-positioning in Turn 25 as I scramble to re-establish a parameter up on the ridge, Bil pulled back so that all proceeds.  The only interesting thing happens here near the end of the turn.  Looky here comrade the corrupt capitalist system thinks that they are so clever...looks like Bil is taking the deep left option after all.

    The next turn I immediately start repositioning my remaining T64 on the left in order to form a blocking position on my left (that poor BMP got nailed by a second Cobra before I scared it off).  Bil could try and hide in the that wood line but we are past that now, he is going to try and roll me up (more on my logic later).  Meanwhile back on what is now called Red Knoll:

    My intent here is to establish a hard point and pull Bils forces in, this time however, I am pushing infantry up front.  Note that an ATGM duel is forming up with that M150 and a BMP on the right here.

    Which we win.  That should be about 4 out of 6 M150s killed.  Another sign of a really good game is the emergence of all the micro-dramas.  Here there are literally a hundred small stories all unfolding simultaneously, here is one:

    So that brave little infantry squad breaks out of that tree line and sees a M60 monster...do they run and hide...nope they open up like it is the last thing they will ever do (and literally is).  Those are both the RPG 18 and RPG 7 firing simultaneously right at the turns end.  Finally on back on the Hwy:

    So yep, pretty much as I expected this is an attempted roll up...oh Bil, you tired foolish old man, did you think I would leave the door open?  So here I am re-positioning another T64 and BMP to bottle up that Hwy ploy.  Onto Turn 28 and things start to turn:

    My brave little squad misses, and then die in a hail of glory but they spook the crap out of those M60s, who promptly back off buying time for my T62s.  You can see here another T62 I snuck up from the village in the woods, so I have got a pretty good bead on this.

    Meanwhile back on the Hwy, Bil's M60 here get spooked by a lone Recon Pl HQ and I start hunting that T64 forward.  I am starting to feel a bit like we are getting back up and then this happens:

    Back in the center, Bil still has some armor with eyes on the objective (note: he is still pounding that nearly-empty suburb like it slept with his wife).  My poor immobilized T64 nails this M60 in a single blistering 125mm of bad-love.
    Onto Turn 29.

     So on this turn is a positioning turn on the Red Knoll and Hwy, Bill has brought up at least one M60 to reinforce up here, so a lot of micro-drama potential.  And on the other side:

    The bottleneck force is shaping up nicely..so the stage is set for another showdown.  
    Turn 30 and things start to click:

    It starts with this showdown at near-point-blank range.  The M60 fires first but (I like to think my little infantry squad (now all heroes of the Soviet Union) killed the crew commander and rattled that tank so badly that..) it misses.  My T62 does not, because cold steel runs in Soviet veins

    Ok, now this is a Balls Game!  Back in the center:
     
    DPICM, the last refuge of the desperate (seriously I think we may have overloaded on arty, and of course EW makes most of mine near useless).  But again Bil doubles down on that lone squad and MG team (who have taken a single casualty after all this)  A hint for anyone who plays Bil...he has problems with artillery.
    But all is not good news:

    This one hurt but it is a straight up "war happens moment so deal with it".  I start to push that T64 up a bit to try and snipe that M60 and he gets killed...gotta admit that one hurt.
    Turn 31 and we are nearly caught up.

    So up on the Red Knoll, Bil is stubbornly pushing with his 3 M60s (counting the dead one, that is a full third of his armor)  A second squad wins the Hero of the Soviet Union here by fearlessly opening up on two M60s and here they get an RPG 7 off before also being chopped up.

    Which hits but I have no sight on the tank so I can only hope it at least rattled them up a bit.  The back on the Hwy:

    My other T64, cooly drops that M60 like first period French (swear to god if I had all T64s this game would be over by now).  Back on Red Knoll the turn ends with this: 
    Both barrels are lined up and loaded.  This screenshot pretty much captures this entire freakin game!
    Ok, my assessment with 9 mins left on the clock.  So, Bil is seriously considering ceasefire right now cause even int guys can do math.  My force on the objective is still very solid with the better part of an infantry Coy and 2 x T62s (I sent the other one back), so the odds of him taking it (which were never great given his force) are low.  He could try a gamey sneak in the last minute of the game but I doubt it.  
    So his problem here is one of points.  The US get points for cutting me down past 50% but they need to keep their own force above 50% and based on losses so far he has to be concerned about that buffer.  I am definitely closer (I may be below 50% right now) but even-losses at this point would be fatal to the US side.  And in the last 4 minutes I have lost a single T64 and BMP to at least 3 x M60s and an M150.   By my math Bils armor is precariously down to 50% (and I suspect at least one tank is gun-killed)...and I still have a lot of those nasty BMPs on the board who can all kill Bil's...well, anything.  
    Regardless, even if we ended it now, I think this game is a Draw (at least right now).  In reality both forces are at a standstill (even if the US side has not realized it yet) in what has been a see-saw battle that has left me with scars and some therapy requirements.  The Blood-Red Dice still will roll, so we will see.
    Capt's AAR Battle Theme Song
     
  12. Like
    Waycool reacted to Widukind in German   
    Hello guys,
    as an former member of the bundeswehr in 1978 till 1982 and a combat mission gamer since the beginning my dream bcome true now. What happen if...,i allways listen and talk about the invasion of europe and i am realy realy glad thats not happen. A plan to invade  germany you can found here https://pointalpha.com/sites/default/files/downloads/the_lovely_little_town_that_would_have_been_absolutely_screwed_by_world_war_iii.pdfhttps://pointalpha.com/sites/default/files/downloads/the_lovely_little_town_that_would_have_been_absolutely_screwed_by_world_war_iii.pdf
     
  13. Like
    Waycool reacted to Bil Hardenberger in U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980   
    Fifth Minute – Return of the Blood Board!
    “Onward we stagger, and if the tanks come, may God help the tanks.”
    William Darby
     
    Near NAI2 a Tank Section 1 tank (1/9)) spotted the BMP-1PK that M-150(1/4) had spotted in the previous minute and fired short on. 

    It took two rounds, but eventually the tank put one through the BMP, in the front and out the back.  This was the Company Commander BMP mentioned in my last post.  Hopefully the Company CO was on board when the round hit. 
    Range:  1610m.

    Another BMP-1PK (Company HQ vehicle) moved forward and was spotted on NAI2 by M150(1/5) .  It loosed a TOW, which after about 10 seconds in the air…

    …hit the damned trees.  This BMP is very well situated and close enough to the edge of the trees to still be able to see out, yet far enough back that the trees provide some protection.  Classic positioning.
    Range: 1546m

    One of the Scout Teams has reached it’s observation position (OP) and notices some infantry movement moving from NAI3 and it looks like it may be heading toward the town.  No... this does not appear to be related to the MP that was just destroyed.
    Also spotted as an infantry or scout team moving from NAI2 towards the smoke screen.  Will keep an eye on these contacts, but I find it curious that Warren would order dismounted teams to move towards Dolbach.

    Reinforcements!  Received my first (of two) reinforcements this turn.  Including:
    2nd AC Platoon equipped with M113A1, M-60A1, and M150 Tank Hunters
    Mortar Section equipped with an HQ on an M-577 and x3 M106A1s Armored Cavalry (AC) Troop HQ and Forward Observer team, both mounted on M-113A1s
    What are my plans for them?  It is way too early and I don’t have enough information to task them yet.
    For now they will be the first component of my reserve, counter-attack force.  I plan on keeping 1st AC Platoon engaged and observing the enemy movements and positions.  Once I have enough information I will make a plan for my reserve.
    I think I can put my M-106s to work pretty soon though, depending on what he sends down EAA1.

    For Reference:


  14. Like
    Waycool reacted to The_Capt in CM Cold War - Beta AAR - Soviet Thread - Glorious Soviet Victory at Small German Town 1980   
    March to Glorious Victory Post Number One.
      So Bil and I have a loose-agreement (I would say gentlemen's but that is probably a stretch) to not peek at each others threads.  The dirty truth here is that this isn't really an AAR per se, it is more of an IAR (In Action Report).  Full disclosure, we are only about 6 mins into the thing, so I can't really put a spin on my plan or anything because I have no idea how this will end.  So far so good  but we are in early days.  We should start posting turn summaries tomorrow but for now may I present an end-product of about roughly 32 years of military training in both line and staff positions...The_Capt's glorious Mission Analysis!  
    So here we are on this grubby little peice of West German real-estate (seriously, Pete Wenman is a freakin wizard with these maps btw) facing off against what I am sure are overfed, overpaid and over-entitled Yankee capitalists all huddled in their vehicles waiting for something to happen.  So like they taught me back in the day..let's start with terrain:

    So my guys are coming from the bottom, Bil and his jerks are up near the top.  I have a bunch of woods except for this defile behind a hwy bridge that I have to deploy my main force out of.  We have a big valley between us and the town of Dollbach in the center which is the golden goose we are both lining up to grab, whilst killing the other guy.  Not much to see on my map edge except a bunch of woods with some dirt roads cut through them.  
    Bil has the high ground ridge up there and there are three major wooded areas that him and his ilk are no doubt hiding out in.  It is more one on the left but pretty much that approach along with the Valley is dominated by Bil's thugs.  In short, this is not an optimal starting position.
    Bil's Plan.  So I have learned some time ago that you are not fighting vehicles and equipment, you are fighting a person (Capt's rule #1).  So spend time understanding and getting inside the head of that person.  With Bil it is easy because we have been sparring in CM for just about 2 decades now.  So here is what I am thinking, that Bil is thinking:

    So Bil is probably going to be cautious and build a nice path to victory here.  First he is going to put out Eyes in those woodlines, then he will reinforce with teeth because why stick his neck out if he does not have to?  Then once I have watered the West German countryside with my blood (and other fluids) he will make his reach for Dollbach (Hands...dirty, old, wrinkly hands with yellow fingernails).  I will be at a significant disadvantage at this point because I will be dead, and you do not fight so well when dead (Capt's rule #2).  So my role here is to play peeky snipey from a really crappy position with Soviet gear that does not see as well as his sexy US optics...hmm...Capt no-likey, no likey...one bit.  So now the Plan:

    My end goal is to make Bil more dead than me, not to get heavily invested in the West German real estate market.  So we are going to try something simple and blunt.  First, I will get Eyes on my woodline, gotta see what I can see (Capt's Rule #3).  Then I am going to put out hands...fingers really, to make it look like the land grab is my only game.  Then once my art start dropping (could be wait here cause he has EW turned on), I am going to bull rush that corridor and swing up into those hills to kill Bil (Teeth).  This is going to be tricky and I am going to take losses but I can afford them.  I get a MIC FSE in 5 and another Tank Coy-ish in 10, so I will have mass because I am betting the best he has is an Armd Cav platoon, maybe two.  So basically we will play Bil's snipey peeky game for a bit, push recon out into that town to make me look desperate and then freakin charge on the left.  Questions?
     
  15. Like
    Waycool got a reaction from Bil Hardenberger in Pre-orders for Combat Mission Cold War are now open.   
    Cold War chaos I am in, preordered.
  16. Like
    Waycool reacted to MOS:96B2P in Mark mines?   
    Engineers can most reliably and safely locate unidentified minefields using the Slow command.  
    Marking a minefield substantially reduces the chance of triggering a mine for infantry traversing the minefield.
    Antitank minefields can be marked but there is no effect. Infantry can traverse them without risk and vehicles don't benefit from marking.
    Minefields can be neutralized by heavy artillery (150mm+), if it scores a direct hit.
    Minefields can be neutralized by a blast from a demo charge if there is a blastable obstacle (wire) in the action spot.
    Anti-personnel mines have a cumulative effect on vehicle mobility. ie: Number of Action Spots a vehicle can generally cross in an AP Minefield before immobilization: Armor= 2 A/S, light Armor= 1 A/S, Transport= Destroyed.
    Red sign with a skull and crossbones = Active non-marked minefield.
    Off white sign (yellow in CMBS) with a skull and crossbones = A marked minefield. 
    Green sign with a white X = Neutralized minefield (all mines detonated)
    +1 The floor is lava is a good way to think of it.  
    I never tried with hand grenades but my understanding is minefields can be neutralized by heavy artillery (150mm+), if it scores a direct hit.
  17. Like
    Waycool reacted to JeanApple in Interview with the Founder of Battlefront.com & Combat Mission   
    Greetings
    I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells.  We also uncover why Battlefront never released on Steam, until now.
     
    Special thank you to Stephen for taking part in this interview, it was an amazing experience.
     
    If you guys are interested you can listen to it here:
     
    YouTube: 
     
    Apple Podcasts: https://podcasts.apple.com/us/podcast/developer-dialogue/id1524192396 
    Spotify: https://open.spotify.com/show/33DiH9pCrcV9bVw4WeDWmS 
    Google Podcasts: https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cuc3ByZWFrZXIuY29tL3Nob3cvNDUwNTYyMi9lcGlzb2Rlcy9mZWVk
  18. Like
    Waycool reacted to DougPhresh in Question about Luftwaffe Infantry   
    In Fortress Italy, the troops of the Herman Goering Division display the correct white Waffenfarben in Fortress Italy, but in Gustav Line and Rome to Victory bear the green Kragenspiegel of the Field Divisions. Simply, the tropical uniform in Sicily is correct for the HG Division, but the temperate uniform for Italy and Northern Italy is, I would venture to guess, ported from Battle for Normandy or Red Thunder unmodified. The cuff title is also present in FI but disappears in the later modules.
    This seems like a pretty quick fix - just a uniform option like Greatcoat/Camouflage/etc. that substitutes white collar badges for the green and adds cuff titles for Luftwaffe troops during the dates the HG was involved in the campaign. Call it "Herman Goering" or something in line with the Gebirgsjäger option added in Rome to Victory.
    I have included sources below.




    I think a simple swap of the collars would look a bit like this:

    Compared to a Field Division Troop:

    That's a quick fix and would be entirely satisfactory. However, if BF wants to go a step further, read on:



    Working from these sources I have quickly put together some HG troops in M43 with Luftwaffe/Heer Smocks, Italian Camouflage Pants and the SS Oakleaf Smock.
     







    Official support would obviously be easier to use, higher quality, and make sure that both Field Division and HG troops can be fielded.
    With Rome To Victory, the elements of these uniforms all exist in the files already. It's just a matter of a more talented artist and researcher putting together Appearance options for Herman Goering / Herman Goering Greatcoat / Herman Goering Mixed Camo (Luftwaffe and Heer Splinter with some Italian?) / Herman Goering Oakleaf  / Herman Goering Winter or whatever the options end up being.
  19. Like
    Waycool got a reaction from J Bennett in Rome to Victory Release Date   
    Thanks for posting further information on the atrocities the article I found mentioned them briefly but this shed much more detail on these terrible crimes.
  20. Upvote
    Waycool got a reaction from Warts 'n' all in Rome to Victory Release Date   
    Morooccan Goumiers yes please.
     
     
  21. Like
    Waycool got a reaction from quakerparrot67 in Rome to Victory Release Date   
    Morooccan Goumiers yes please.
     
     
  22. Like
    Waycool got a reaction from purpheart23 in Rome to Victory Release Date   
    This made me chuckle.
  23. Like
    Waycool got a reaction from quakerparrot67 in Rome to Victory Release Date   
    Elvis any update ? Well past the last end of  September estimate, being 3 weeks into  October I am curious to know if we will see it this week?
  24. Upvote
    Waycool got a reaction from JM Stuff in Update on Engine 4 patches   
    As April 1st approaches the eternal question looms,  that question are the updates and addons ready for primetime? It's been radio silence for sometime since Matts' estimate . My paypal finger is ready to buy.
  25. Upvote
    Waycool got a reaction from DerKommissar in Update on Engine 4 patches   
    As April 1st approaches the eternal question looms,  that question are the updates and addons ready for primetime? It's been radio silence for sometime since Matts' estimate . My paypal finger is ready to buy.
×
×
  • Create New...