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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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About Hans

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  1. Well just checking back in opened up CM to look up a scenario setup sheet and steal some of my own info for another project!
  2. My pleasure in some ways I enjoying making those 200+ scenarios as much as playing the game. On the translations, my Libyan contact disappeared and I haven't heard from him since the civil war started. My Syrian contact now lives in Dubai and is a supporter of the regime. My Palestinian contact has become an American and his first name is 'Jihad'.
  3. After thirteen years of great entertainment and fun I played my last CM battle last week, from a habit of a half dozen battles a day and having three or four PBEM always ongoing. I kept at least one PBEM going all those years, until the last one finally ended - in victory. Moving on now Thanks for the the great game!
  4. Yes that is the problem we have encountered, the code will not load. ie the game doesn't work as sold to us
  5. I get no response to bug messages on the program's PBEM function not working
  6. Linear targets were done by individually ploting different aim points for each gun in the battery, ie each gun was given slightly different data. Needless to say this type of mission needed to be preplanned.
  7. I'm running a PBEM game from a laptop and would like to move that game from the original laptop to another computer. I tried moving the PBEM data file but that didn't seem to work. Is there a process or is it not possible?
  8. Good idea but isn't it a few years too late? I applaud the effort but why now? I suspect that the playing of CMBB and CMAK will go one for many years. If all the support for these games were placed into Battlefront, then if Battlefront were to shut down all this material would then be lost. I think of PanzerBlitz, which is still being played, and what would have happened if all the new materials for that had been entrusted to Avalon Hill. However I don't think the fully developed and mature fan supported sites are going to fold up - why would they? So what exactly would this new site provide? Now here is a problem, I have about 200 CMBB and CMAK scenarios - how would these be transferred to this new mega site? Electronically? ok. Slowly uploaded as I did from the old TSD to TSDII? I don't think so. Again I think the idea has merit but the present environmnet may not support its success.
  9. Over at the depot I have a number of early war, especially 1940 French vs German plus a 22 scenario campaign (1st Panzer Division)
  10. 'Caper' scenarios?

    Short answer Yes! An elite FO is more accurate than green. Even so a crack gunner would miss occasional, reflecting the reality of artillery - which isn't unreasable considering the CEPs of those weapons.
  11. 'Caper' scenarios?

    yep I used that method (artillery fire representing a timed demolition of a bridge) however even with a TRP the damn round sometimes missed! You can use mines to block a bridge representing "damage" then engineers can clear it. I used that a number of times and it works well.
  12. 'Caper' scenarios?

    I did a number of those types of scenarios. I often used a FO unit (large point value) stripped of any ammo as a "target" or "VIP". Generally CM is poorly suited for such scenario but you can come up with an approximation. Oh and no you cannot dig in anything that doesn't have a turret (AFAIK)
  13. Size matters

    Howdy Rocketman Yes at The Scenario Depost II Most of the CMAK SBs are AI designed. If you want a campaign that is 21 scenarios vs the AI you can try The First Panzer Divisions attack into France in June 1940 http://www.the-scenario-depot.com/scenario_details.html?command=search&db=scenarios.db&eqskudatarq=643