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Sabrewolf

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  1. well, yesterday I took out a Syrian tank hiding between two building (in the alley) using another tank. The two buildings on its side are completely destroyed from the shockwaves
  2. area target (non arty) does not work on friendly, my infantry always use area target as a shield when assaulting
  3. if they indeed finally make such a feature on the next game you will most likely be able to move around the camera during replay cause you are able to do it now. Otherwise they probably have to do a top down view cause other than that they will run the problem of views being blocked especially on city battles if they opt for static camera view.
  4. will the civilian need an AI or will they react more realistically without it
  5. Does the optic quality only factor in when the tank are buttoned up?
  6. Actually the most important thing is that the crew become shocked for quite some time, it could even go on for the entire turn. During this time the tank is a sitting duck and theres nothing you can do about it I would rather button my tank commander and get the sight penalty than losing him to infantry in the midst of tank battle. Also, during tank engagement the first thing that each tank will do is fire its MG which is horribly effective against unbuttoned tank commander. [ January 02, 2003, 12:22 AM: Message edited by: Sabrewolf ]
  7. put them on a flat terrain so that the T34 commander realize that no matter how he reverse the tiger still got LOS on him. Hopefully that will convince him to actually fire
  8. perhaps you should target the enemy unit instead of firing the building, its risky but shouldnt be problem since you have an MG cover as you mentioned
  9. its the only way to move pinned troops which would otherwise be dead in a few turns
  10. wait for the new patch and see whether it is better, too many undocumented features right now and some doucumented features does not work at all
  11. I find that firing out of LOS = hitting your own troops, no matter how much I compensate for the inaccuracies, a few shell always landed on my troop and sometimes, luckyly, on the FO itself thereby ending the barrages.
  12. Just like the previous poster, the reinforcement come at the exact turn and at the right place just as I was about to deliver the final assault into the factory. Not needed but welcome nevertheless
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