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frag

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  1. 1. Put in 3D what is supposed to be 3d. Like brushes, rubble, marsh. 2. I know that it was discussed, but the real number of man (not 3 men to represent 12) 3. Hunt command for infantry 4. Pursue command for infantry (pursuing an half track by example to kill it with grenade). Because at this time, if a vehicule go back on reverse, it will be able to reach the distance where the infantry is no longuer able to hit it with grenade. And the infantry just look at it going back and try to shoot at it with their riffle.
  2. Got kind of the same problem, but when I ask my troup to rush a vehicule, if this one goes on reverse, my troup just let it go. I want them to pursue the vehicule to kill it with grenade. I think that there is no way to do that ... maybe in CM2.
  3. Shugger, maybe I will give a chance to them by trying a Crack or Elite sharshooter. Thanks for the tip... [This message has been edited by frag (edited 10-03-2000).]
  4. Thanks Madmatt, it's what I wanted to know. I will just cut a feature then ... maybe I will insert that one later.
  5. Croda, you're right ... you just said exactly what a sniper is able to do. Try to do it with a sharpshooter in cm ... it will not work. Here is the difference
  6. First of all, thanks for answering my small survey that I made on the topic "PC MOD MANAGER UNDER DEVELOPMENT". But I still have a small problem... Once again, it will be very appreciated if someone can send me the description of the BMP and WAV file in CM. Do someone have it somewhere, I don't want to disturb Big Time Software for it, they have a lot of work to cover. I'm at the point where I can't continue the development without it... My email sdaigle@reflexnet.net If someone help me on that, you can make sure that you will be the first one to have a beta version of the mod manager... Thanks [This message has been edited by frag (edited 10-03-2000).]
  7. Shugger, what you say make sense, but I think a sniper unit must be able to hide LOT more efficiently and shot at a greater distance than the sharpshooter does in CM. It's praticly impossible for a unit to see where a sniper is shooting from at the first shot (it's why sniper change position between every shot). Try to shoot a bullet with a sharpshooter in CM, and you will be spotted as if you shake a big yellow flag up your head. One turn after and you are dead meat... So, if Big Time Software implement sniper. Just construct a very stealthy sharpshooter, with greater accuracy, at longer range.
  8. Guys, I have to disagree here. Snipers made a BIG difference during the fight of Stallingrad. Near the end of the conflict, entire German platoon refuses to fight, afraid to see their head explode from a bullet coming from nowhere. What I'm trying to say here is that you can't reproduce the fight of Stallingrad without them. Study Stalligrad war and you will agree with me on that ... pretty sure about it! Hitler himself worried about this point. If Big Time Software want to reproduce Stallingrad campaign, they will have to insert sniper in the gameā€¦because they had a terrible impact in this conflict.
  9. Got a problem here ... I did not receive any description of the BMP and WAV file that I ask for in my original message. Do someone have it somewhere, I don't want to disturb Big Time Software for it, they have a lot of work to cover. Help me someone, I'm at the point that I can't continue the development without it... Thanks
  10. Cuchulainn, why not?! Just explain me what you want to have in it, and I surely will do something of it after the mods manager... Thanks
  11. 1. About the resolution: It's looking like the resolution standard for most of you is 1024x768 ... pretty happy about it, because theirs a lot information to fit on the main screen. 2. About the folders: I will consider you able to have a copy of the BMP and wav folders. 3. About the internet connection: In my next version, their is a possibility that you can download mods directly in the mod manager from "Standard" internet site like CMHQ (with the permission of MadMatt for sure...) It's not to late for recommendation if you have some... Thanks
  12. Answering Robert, yes, you will be able to select the files you want to install from a package. Here is the main feature of the manager: - Install full or partial package of BMP or WAV files. - Browse all your packages to see or hear them before installing or removing them from the game. - Browse every files or your BMP and WAV directories and know where the files are coming from. - Create new package in wich your personnal information will be build-in (Author,Name of the mod, version, Date, Screenshot...). Those packages will be easier to the user to install. If you have any recommendation, please let me know. I will ask for some voluntary beta tester as soon as I feel that the software is fully functionnal... Thanks [This message has been edited by frag (edited 10-02-2000).]
  13. At the same time ... here is a kind of survey that can help me a lot if you can answer it... 1. What is the resolution you usually use on your desktop (800x600,1024x768,1280 ...) NOT IN THE GAME, but on your commun desktop. 2. Are you ready to have a copy of your original BMP and wav file on your hard disk. It's a lot of space, but it's permitting me to roll back the mod's installation if you don't like it. I can use the file from your cd drive ... but if I do so, your not be able to have a kind of "your standard" installation of the game (by example, the original bmp files+ MDMP1 and MDMP2). 3. Do you have a direct connection (cable,dsl,isdn...) to the internet? Thanks for answering, I will give more detail this week... Frag [This message has been edited by frag (edited 10-02-2000).]
  14. A simple command "Forget this target" can help to. It's chilling to see your tank rotating the turrent to fire to a fleing crew, when you have a sound contact of an ennemi tank coming directly ahead. I can tell you something "Those little crew boy can run home is they want to! I will never show my flank to a tank for it!!!"
  15. Hi guys, As a software engineer, I presently use my spare time to develop a Mod's Manager for Combat Mission ... the things are going well and fast, but I'm at the point where I need some simple help. Is someone can send me the list of the nature of all BMP and wav file. I need this to keep control of wich mod is currently installed for the game. You can send me this at sdaigle@reflexnet.net I will post some screenshot probably later this week, I'm already using the software for myself, but I still have some little thing to improve to put it public... Thanks in advance [This message has been edited by frag (edited 10-02-2000).] [This message has been edited by frag (edited 10-02-2000).]
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