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Holdit

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  • Content count

    330
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Profile Information

  • Gender
    Male
  • Location:
    Ireland
  • Interests
    Wargaming (WW2 & Napoleonic), Aviation & Flight Simulation, Chess.

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  • Location
    Wicklow, Ireland
  • Interests
    Napoleonic & WW2 wargaming, chess photography
  • Occupation
    IT

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  1. It is possible, though, to be into wargaming and fundamentally anti-war. Wargamers are likely to be better informed about what wars horrors and chaos than less-informed but more jingoistic compatriots. For example.. http://leadnobleed.blogspot.com/2009/11/10-introductory-rant-ethics-of.html
  2. From American Civil War movies, I learned than any discarded musket or abandoned cannon is always loaded and ready to fire. Also, infantry instantly become qualified artillerymen just by shouting the order "Turn the guns on them, boys!" And of course, in any period, any soldier who sows a picture of or talks about his wife or girlfriend back home is already being eyeballed meaningfully by a cowled figure carrying a scythe...
  3. Holdit

    CM games I'd like to see

    I don't have any of the CM post WW2 titles, and I'm not really interested in them but I'd buy a CM Vietnam game. Not that I'm into gaming Vietnam, but more because of Vietnam movies I've seen and books I've read* and documentaries like Vietnam: The Ten Thousand Day War. (*Fields of Fire, Matterhorn and...a couple of others I can't remember.)
  4. Holdit

    Improvement suggestions

    An OB screen that allows the player to click on a unit and have it selected on the map ("Ah, there it is...")
  5. Holdit

    CM games I'd like to see

    I think it describes my attacking style...
  6. I'd echo most of the comments here. I don't like the moire patterns, but I'll live with them until maybe I can get rid of them by tinkering under the bonnet with nVidia Inspector. If that doesn't work, I'll live with them anyway. One thing that irks me more is load times, especially when editing large maps. I've just moved from a 2.4GHz Q6600 processor with 4GB RAM and a 1GB video card to a 4.1 GHz i5 6600 with a 6GB video card and I can't actually say that games or maps load any faster. I even moved CMBN to the SSD drive I reserve for FSX, and there still wasn't much difference. I'm not knowledgable enough to know whether it's insufficiently-optimised code or what, but something seems amiss with this experience. When you're in map editing mode, frequently flipping from 2D to 3D to see if it looks right, that can be a major pain on a large map. 100% agree - that's why I like it so much. On the subject of FPS...I've never been conscious of FPS in CMx2, maybe that's because I play turn-based rather than real-time, (and I can appreciate that very slow FPS can be a pain) but from my experience with FSX and all the FPS-related headaches with that (and if you haven't been there, don't go...), I can say that (within reason) the best way to use an FPS counter is to turn the bloody thing off. I'm not saying that it's what's happening with people here, but from things I've read in various places it seems that a lot of gamers seem to concentrate more on the FPS counter than they do on the game.
  7. How about this for fog of war, any areas not under observation are displayed as a map (i.e. symbols and contours similar to a paper map). Players must make their plans based on what the map tells them is there, unless their units have actually "seen" it. That would restrict the players' ability to inspect every inch of ground that he can't even see. Too difficult to do, I imagine, but it would make things interesting.
  8. Holdit

    CM games I'd like to see

    Forget space lobsters, let's get some of these guys....
  9. Holdit

    Maps needed?

    I could only find one...right in the centre of the map, but it's fixed now, and I realised where I've been going wrong with those. Thanks again.
  10. Holdit

    Maps needed?

    Errrr.....yeah I never seen to get those to match up the way I'd like whatever combination I use. I'll take another look though. Thanks for the good feedback.
  11. Holdit

    Maps needed?

    Just for illustrative purposes, attached to this message is a (very small) CMBN map I made some time ago. PS Norman Village.btt
  12. Holdit

    Maps needed?

    Um...whose map are you talking about?
  13. Holdit

    Maps needed?

    Thanks to all for the feedback, both here and in the CMBN M&M forum. I think the best way to balance what I like doing with what people want is to make maps for scenarios I'd like to create, but QB-ify(?) them first, and then create scenarios to go with them and upload the scenario versions later. The demand for smaller scenarios is noted, which is probably the best place to start anyway.
  14. Holdit

    Maps needed?

    Thanks to all for the feedback. I think the best way to balance what I like doing with what people want is to make maps for scenarios I'd like to create, but QB-ify(?) them first, and then create scenarios to go with them and upload the scenario versions later. The demand for smaller scenarios is noted, which is probably the best place to start anyway.
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